[Script][LU] Mk3 Improvement Reloaded Reloaded (v0.6.1b) 2014-10-29

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Raaaak
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Post by Raaaak » Tue, 14. Oct 14, 00:03

And I was just about to send you a bug report/change request about that, had prepared a savegame and everything. Excellent! I'll use 10 as a limit too.

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Litcube
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Post by Litcube » Tue, 14. Oct 14, 00:14

Raaaak wrote:And I was just about to send you a bug report/change request about that, had prepared a savegame and everything. Excellent! I'll use 10 as a limit too.
Hah. Sorry, bud.

Joelnh
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Post by Joelnh » Tue, 14. Oct 14, 01:17

My traders don't get attacked that much... I haven't watched them or checked to see how many drones they used etc...

would traders be able to use mines?
I was just thinking of a m6 or M3 chasing a trader and having a mine dropped into they lap.don't know the price of them... but that would be funny :)

although if a phanon trader did that to me, it wouldn't be as funny.....

Raaaak
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Post by Raaaak » Tue, 14. Oct 14, 20:24

New Version 0.6.1
Here

Changelog
Reduced Fighter Drone amounts.
2 @ level 6
4 @ level 10
6 @ level 14
8 @ level 18
10 @ level 22

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OneOfMany
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Post by OneOfMany » Sun, 19. Oct 14, 16:15

Thanks Raaaak. I'll let you know how they pan out.

Also going to run a few UT's without combat software and see if there survival rates suffer.

Raaaak
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Post by Raaaak » Wed, 29. Oct 14, 11:56

New bugfix version 0.6.1b
Here

Changelog
Fix: Upgrading cargo bay and shields now work again
and related potential slowdown removed.





Protip:
null + -1000 + 1100 is not the integer 100 but instead the string '-10001100'

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Litcube
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Post by Litcube » Fri, 31. Oct 14, 21:38

Raaaak wrote: Protip:
null + -1000 + 1100 is not the integer 100 but instead the string '-10001100'
I hate when that happens.

(And I think it is actually "null-10001100")

Joelnh
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Post by Joelnh » Wed, 18. Mar 15, 12:23

anyone using this with the newest LU ?
I plan to start playing LU again sometime soon.

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solarahawk
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Post by solarahawk » Wed, 18. Mar 15, 16:45

So, based just on a very quick look, it appears this script was last updated for LU 1.4.0 (though maybe 1.4.1 changes were included in the last script update?) I only see one obvious trader change since 1.4.0 in the LU Change Log (LU Wiki), and it was a change in refueling strategy in 1.4.1. So it appears this script may be fine for now, but a closer look wouldn't hurt just to be sure.

Raaaak
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Post by Raaaak » Fri, 20. Mar 15, 19:04

It should still work. But I'll take a look at it over the weekend or next week to make sure.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Tue, 2. Jun 15, 11:05

The Change Log for LU 1.51 has a couple of non-Mk3 Trader changes (LU Wiki). I guess that means that this script will be unaffected?

Raaaak
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Post by Raaaak » Tue, 2. Jun 15, 15:16

I see nothing in the change log that should affect my traders. If they break down please report it and I'll update and fix it.

(It works well in 1.5.0)

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Tue, 2. Jun 15, 15:27

Thanks, will do!

way2co0l
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Post by way2co0l » Thu, 11. Jun 15, 03:36

This addon looks awesome. I'll give it a run. :) I'm new to this stuff, so I apologize for what might be a stupid question, but would I need to do an export/import after adding this to a game already running LU 1.5.1? I'm assuming the answer is no, that I'd only need to do that when updating to a new version of LU and reapplying this patch. I'll give it a shot, but if someone can let me know if I've got it wrong?

ITFUncleDave
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Post by ITFUncleDave » Thu, 11. Jun 15, 03:47

No you don't, you're fine. Generally you only need to export/import after a major LU change.

Raaaak
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Post by Raaaak » Fri, 12. Jun 15, 11:35

There is no need to Export/Import, just make sure to restart your traders after installing.

way2co0l
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Post by way2co0l » Sat, 13. Jun 15, 09:29

Already done and things seem to be going well. Definitely helps because the tediousness of managing the old traders everytime they got interrupted was so annoying. I haven't really looked into it much to see how they're really doing, but the simple fact I don't have to check into them is enough of a win for me. :P Thank you. :D

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Joubarbe
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Post by Joubarbe » Sat, 13. Jun 15, 10:03

To myself : why the hell didn't I download that before ?!

Amazing work, thanks !

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Joubarbe
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Post by Joubarbe » Mon, 15. Jun 15, 18:38

Do they buy Quantum Jumpgate Extensions ?

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Zaitsev
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Post by Zaitsev » Mon, 15. Jun 15, 18:51

Joubarbe wrote:Do they buy Quantum Jumpgate Extensions ?
UTs do, unless someone lied when they wrote the documentation. :p
I'm sorry, I can't hear you over the sound of how awesome I am :D

DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed

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