[MOD] Betty Plus

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Litauen
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[MOD] Betty Plus

Post by Litauen » Sun, 26. Oct 14, 00:31

[ external image ]

Betty tells when shields reach 75%, 50%, 25%.

Youtube demo

I was in a dogfight recently enjoying great World War X and Explore and Salvage mods and got tired always looking at my shields and sometimes I forgot to boost them with T1 T2 T3 etc. Original Betty tells me that shields are critical when there are less than 20% of them left. I often so concentrated on killing so I forget to boost my shields and receive hull damage. Looking all the time at the shield bar is annoying so made this little mod.

Currently works on Skunk only. On capitals will do something similar with Capital Ship Bridge mod.

Save to remove, does not change anything.

Version history:
1.01 Notifications only when shields go down
1.00 Initial release

Feel free to suggest improvements.

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Last edited by Litauen on Mon, 27. Oct 14, 23:11, edited 2 times in total.

StumblingDrunk
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Post by StumblingDrunk » Sun, 26. Oct 14, 11:00

Great idea, im going to try it today

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Sun, 26. Oct 14, 16:22

Signed!

SupraRZ
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Post by SupraRZ » Sun, 26. Oct 14, 17:17

Great!! Uh you thought about adding this to your ship bridge mod? would be cool on capship with tiny bit of echo ...

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Tamina
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Post by Tamina » Sun, 26. Oct 14, 18:46

Another mod from you, although based on the capital ship bridge thread - great work <3

Code: Select all

Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Sun, 26. Oct 14, 19:09

First impressions are that this is a nice addition.

Just wondering though whether it might be desirable to forgo announcements when shields are repaired until they reach 100%. With damage and boosting, we can hear the announcement quite regularly and there other audio details competing for our concentration.

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NZ-Wanderer
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Re: [MOD] Betty Plus

Post by NZ-Wanderer » Sun, 26. Oct 14, 20:25

Litauen wrote:sometimes I forgot to boost them with T1 T2 T3 etc.
Ooooo gonna get this one, will be very handy...
One question tho, what you talking about when you say boosting shields?? (can you tell I have never read the manual :P )
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

Goliathmk2
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Re: [MOD] Betty Plus

Post by Goliathmk2 » Mon, 27. Oct 14, 08:51

NZ-Wanderer wrote:
Litauen wrote:sometimes I forgot to boost them with T1 T2 T3 etc.
Ooooo gonna get this one, will be very handy...
One question tho, what you talking about when you say boosting shields?? (can you tell I have never read the manual :P )
You can purchased "Shield Support Drones" from drone dealers that actively regenerate your shields even while taking damage.

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Litauen
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Post by Litauen » Mon, 27. Oct 14, 23:13

Version update: v1.01 Notifications only when shields go down

Minimal announcements. No more interruptions when shields go up.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Tue, 28. Oct 14, 09:06

Thanks for taking my comment into consideration, Litauen. Is it enjoyable for you in this configuration?


(in case there was a misunderstanding, I wasn't asking for the "shields fully restored" audio to be removed but however you prefer is fine with me)

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Litauen
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Post by Litauen » Tue, 28. Oct 14, 09:09

@Sparky Sparkycorp - yes, I like your suggestion. Less noise.

In first release I did because I could. But playing longer it is not necessary to know that my shields are restoring and restored. Because I initiate the restore procedure, so confirmation becomes annoying after longer play.

wanglewis
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Post by wanglewis » Thu, 25. Dec 14, 23:40

debug log

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[gamestart: 4] - [12/25/14 22:24:05]: Error: Error in MD cue md.Betty_Plus.Betty_Plus_Shields<inst:b5bc>: Property lookup failed: static.$shield_percent
* Expression: not static.$shield_percent

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Post by Sparky Sparkycorp » Sat, 21. Feb 15, 22:53

Hi Litauen,

Back using this fun mod after a spell in vanilla for bug-searching. Currently using Rebirth 3.50 beta 1. I noticed something while boosting (not tested in combat) but I don't know if it beta-related or just something I have not noticed previously.

If my shields drop to, for example, 50% and then recharge past 50% and then drop below 50% again, there is no new announcement until dropping below 25%. The same applies after 75% (no new announcement until 50%) and 25% (no new announcement before 0% shields).

Not exactly a critical issue but if it was possible, it would be handy if the missing announcements were available. Sorry for not knowing if beta or vanilla issue.

Regards,
Sparks

XenonSurf
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Post by XenonSurf » Thu, 7. May 15, 22:40

Hi,
a great mod, especially for beginning combateers like me.


This mod should be compatible with v.3.53 and the mod BettyAI 2015. I will check this out tonight and if yes, will make an answer post to the compatibility sticky.

Congrats 8)
XenonS

Hemectu
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Post by Hemectu » Fri, 8. May 15, 21:33

Working great with v.3.53.


I should also add this works stellar with Betty 2015.
Although the voices are a tad different.

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