[MOD] Betty Plus
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[MOD] Betty Plus
[ external image ]
Betty tells when shields reach 75%, 50%, 25%.
Youtube demo
I was in a dogfight recently enjoying great World War X and Explore and Salvage mods and got tired always looking at my shields and sometimes I forgot to boost them with T1 T2 T3 etc. Original Betty tells me that shields are critical when there are less than 20% of them left. I often so concentrated on killing so I forget to boost my shields and receive hull damage. Looking all the time at the shield bar is annoying so made this little mod.
Currently works on Skunk only. On capitals will do something similar with Capital Ship Bridge mod.
Save to remove, does not change anything.
Version history:
1.01 Notifications only when shields go down
1.00 Initial release
Feel free to suggest improvements.
Download/Subscribe from Steam
Betty tells when shields reach 75%, 50%, 25%.
Youtube demo
I was in a dogfight recently enjoying great World War X and Explore and Salvage mods and got tired always looking at my shields and sometimes I forgot to boost them with T1 T2 T3 etc. Original Betty tells me that shields are critical when there are less than 20% of them left. I often so concentrated on killing so I forget to boost my shields and receive hull damage. Looking all the time at the shield bar is annoying so made this little mod.
Currently works on Skunk only. On capitals will do something similar with Capital Ship Bridge mod.
Save to remove, does not change anything.
Version history:
1.01 Notifications only when shields go down
1.00 Initial release
Feel free to suggest improvements.
Download/Subscribe from Steam
Last edited by Litauen on Mon, 27. Oct 14, 23:11, edited 2 times in total.
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- Moderator (English)
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Another mod from you, although based on the capital ship bridge thread - great work <3
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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
/l、
゙(゚、 。 7
l、゙ ~ヽ /
じしf_, )ノ
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- Moderator (English)
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First impressions are that this is a nice addition.
Just wondering though whether it might be desirable to forgo announcements when shields are repaired until they reach 100%. With damage and boosting, we can hear the announcement quite regularly and there other audio details competing for our concentration.
Just wondering though whether it might be desirable to forgo announcements when shields are repaired until they reach 100%. With damage and boosting, we can hear the announcement quite regularly and there other audio details competing for our concentration.
- NZ-Wanderer
- Posts: 1623
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Re: [MOD] Betty Plus
Ooooo gonna get this one, will be very handy...Litauen wrote:sometimes I forgot to boost them with T1 T2 T3 etc.
One question tho, what you talking about when you say boosting shields?? (can you tell I have never read the manual )
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 146
- Joined: Tue, 3. Jun 14, 17:58
Re: [MOD] Betty Plus
You can purchased "Shield Support Drones" from drone dealers that actively regenerate your shields even while taking damage.NZ-Wanderer wrote:Ooooo gonna get this one, will be very handy...Litauen wrote:sometimes I forgot to boost them with T1 T2 T3 etc.
One question tho, what you talking about when you say boosting shields?? (can you tell I have never read the manual :P )
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- Moderator (English)
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debug log
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[gamestart: 4] - [12/25/14 22:24:05]: Error: Error in MD cue md.Betty_Plus.Betty_Plus_Shields<inst:b5bc>: Property lookup failed: static.$shield_percent
* Expression: not static.$shield_percent
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- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
Hi Litauen,
Back using this fun mod after a spell in vanilla for bug-searching. Currently using Rebirth 3.50 beta 1. I noticed something while boosting (not tested in combat) but I don't know if it beta-related or just something I have not noticed previously.
If my shields drop to, for example, 50% and then recharge past 50% and then drop below 50% again, there is no new announcement until dropping below 25%. The same applies after 75% (no new announcement until 50%) and 25% (no new announcement before 0% shields).
Not exactly a critical issue but if it was possible, it would be handy if the missing announcements were available. Sorry for not knowing if beta or vanilla issue.
Regards,
Sparks
Back using this fun mod after a spell in vanilla for bug-searching. Currently using Rebirth 3.50 beta 1. I noticed something while boosting (not tested in combat) but I don't know if it beta-related or just something I have not noticed previously.
If my shields drop to, for example, 50% and then recharge past 50% and then drop below 50% again, there is no new announcement until dropping below 25%. The same applies after 75% (no new announcement until 50%) and 25% (no new announcement before 0% shields).
Not exactly a critical issue but if it was possible, it would be handy if the missing announcements were available. Sorry for not knowing if beta or vanilla issue.
Regards,
Sparks