[SCRIPT] X3 AP 1.0 : Race Relations Setup 1.1 dd 02-01-2012
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[SCRIPT] X3 AP 1.0 : Race Relations Setup 1.1 dd 02-01-2012
This will change the relations between the races in a vital way:
Argon, Boron, Teladi, Split and Paranid will hate ATF & Terran
ATF & Terran will hate Argon, Boron, Teladi, Split and Paranid
Pirates will hate everyone except Teladi
Yaki will hate everyone except Teladi
All races except Teladi will hate Pirates and Yaki
and last but not least since Argon, Boron, Teladi, Paranid and Split joined forces in X3 AP i made them also friends of each other.
No more battles where Argon forces battle Terran forces and Teladi forces just standby and think.. yesssss .. profitttssss
No more pirates neutral to all other races
No, this will mean war .. bloody and relentless.
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***********************************************************
The main script was developed by the XTC team to sort their races
in their XTC Mod and full credit for the main script therefore goes to them. I hope i'm not breaking any rules by uploading this, its my understanding that with giving full credits it shouldnt be a problem
also as it is just one scriptfile which i edited
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***********************************************************
This script is easily adjustable ingame or with help of exscripter
so if you wanna change certain setting you can.
The script is best used in combination with MarCon Ind : ship onboard computer system interface : http://forum.egosoft.com/viewtopic.php? ... 29#3138529
When you installed MarCon scripts and added a hotkey in your controls
- interface - extensions part go to his diplomacy division part and check the diplomatic relations viewer. This will let you see the current relations between races. Just select 'add all' and press 'search now'
I suggest you do this once before installing my script and once after so you can see the differences.
Also Gazz's Numeric Race Rank Titles script works perfectly with this,
you can find it here : http://forum.egosoft.com/viewtopic.php?t=218742
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Its most important to make backups of yr save files because i'm not sure how the game will respond to these changes.
____________________________________________________________
All my scripts / Mod you see at my signature can be found here :
https://skydrive.live.com/?cid=fae3da27 ... F440%21105
Alternative download links:
My scripts (one setup script for the hotkey and the main script) can be downloaded here :
http://www.mediafire.com/?9c46pazj38fxs8y
http://www.filefactory.com/file/c1b2a96 ... up_1.1.rar
http://uploading.com/files/5a9dm86c/Rac ... 2B1.1.rar/
Just unrar with winrar and put the two xml files in your scripts folder inside yr addon folder of X3 AP. You will find a hotkey in your controls
- interface - extensions part named Race Relation Setup. Just bind a key to it and yr good to go. I added a lil sound to it so you know if its working or not.
note : if yr updating from my first script to scriptversion 1.1 pls install this script in a save which hasnt enabled this script yet. See post 2 for more details about the why.
Warning : this script can only be activated once in a save game !!
Have fun,
qwizzie
Argon, Boron, Teladi, Split and Paranid will hate ATF & Terran
ATF & Terran will hate Argon, Boron, Teladi, Split and Paranid
Pirates will hate everyone except Teladi
Yaki will hate everyone except Teladi
All races except Teladi will hate Pirates and Yaki
and last but not least since Argon, Boron, Teladi, Paranid and Split joined forces in X3 AP i made them also friends of each other.
No more battles where Argon forces battle Terran forces and Teladi forces just standby and think.. yesssss .. profitttssss
No more pirates neutral to all other races
No, this will mean war .. bloody and relentless.
***********************************************************
***********************************************************
The main script was developed by the XTC team to sort their races
in their XTC Mod and full credit for the main script therefore goes to them. I hope i'm not breaking any rules by uploading this, its my understanding that with giving full credits it shouldnt be a problem
also as it is just one scriptfile which i edited
***********************************************************
***********************************************************
This script is easily adjustable ingame or with help of exscripter
so if you wanna change certain setting you can.
The script is best used in combination with MarCon Ind : ship onboard computer system interface : http://forum.egosoft.com/viewtopic.php? ... 29#3138529
When you installed MarCon scripts and added a hotkey in your controls
- interface - extensions part go to his diplomacy division part and check the diplomatic relations viewer. This will let you see the current relations between races. Just select 'add all' and press 'search now'
I suggest you do this once before installing my script and once after so you can see the differences.
Also Gazz's Numeric Race Rank Titles script works perfectly with this,
you can find it here : http://forum.egosoft.com/viewtopic.php?t=218742
____________________________________________________________
Its most important to make backups of yr save files because i'm not sure how the game will respond to these changes.
____________________________________________________________
All my scripts / Mod you see at my signature can be found here :
https://skydrive.live.com/?cid=fae3da27 ... F440%21105
Alternative download links:
My scripts (one setup script for the hotkey and the main script) can be downloaded here :
http://www.mediafire.com/?9c46pazj38fxs8y
http://www.filefactory.com/file/c1b2a96 ... up_1.1.rar
http://uploading.com/files/5a9dm86c/Rac ... 2B1.1.rar/
Just unrar with winrar and put the two xml files in your scripts folder inside yr addon folder of X3 AP. You will find a hotkey in your controls
- interface - extensions part named Race Relation Setup. Just bind a key to it and yr good to go. I added a lil sound to it so you know if its working or not.
note : if yr updating from my first script to scriptversion 1.1 pls install this script in a save which hasnt enabled this script yet. See post 2 for more details about the why.
Warning : this script can only be activated once in a save game !!
Have fun,
qwizzie
Last edited by qwizzie on Sat, 18. Aug 12, 17:23, edited 4 times in total.
** reserved **
update history
02-01-2012 : added download links which updates scriptversion to 1.1 fixing following relations :
- Teladi to Split : changed from neutral to friend
- ATF to Yaki : changed from dislike to hate
Pls re-download script and install as described at first post.
Note : the main script can only be used once in a savegame, which means that the hotkey can also only be used once.
Please use a save file which hasnt activated this script yet to get the hotkey and applied changes of scriptversion 1.1 to work. Simply overwriting the scriptfile with version 1.1 wont apply the changes unfortunetely. Sorry about that.
01-01-2012 : created scriptpost and added download links voor scriptversion 1.0
update history
02-01-2012 : added download links which updates scriptversion to 1.1 fixing following relations :
- Teladi to Split : changed from neutral to friend
- ATF to Yaki : changed from dislike to hate
Pls re-download script and install as described at first post.
Note : the main script can only be used once in a savegame, which means that the hotkey can also only be used once.
Please use a save file which hasnt activated this script yet to get the hotkey and applied changes of scriptversion 1.1 to work. Simply overwriting the scriptfile with version 1.1 wont apply the changes unfortunetely. Sorry about that.
01-01-2012 : created scriptpost and added download links voor scriptversion 1.0
Thanks for this. I did notice something a bit strange after initial install. I seen a few Argon ships show red in a sector where most are friendly. Also saw Argon's going after a paranid ship which showed red to us. Race relations shows them as friendly. Its as if a few ships had contraban. Haven't noticed any recoccurance after running it for a few hours since then.
thanks for yr reply SBDeadly, i plan to do some testing this week myself.
I'm mostly curious about how setting the pirates relations towards other races from neutral to hate impacts the game and if commonwealth races get more involved against Terran forces in the battles and vica versa.
(so not just Terran against Argon)
I'm mostly curious about how setting the pirates relations towards other races from neutral to hate impacts the game and if commonwealth races get more involved against Terran forces in the battles and vica versa.
(so not just Terran against Argon)
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- Posts: 114
- Joined: Tue, 29. Dec 09, 14:01
-
- Posts: 114
- Joined: Tue, 29. Dec 09, 14:01
few things you can check :
- pls try it in a new game, still no hotkey in yr controls --> interface --> extensions (lower part of the screen) named ''Race Relations Setup'' ?
- check if you installed latest stable Plugin Manager from Cycrow and thats its set to modified (it has an internal scriptlibrary called ''Hotkey Manager''
and i wanna make sure its enabled).
- if above fails try to run the script ''Race Relations Setup'' ingame with help of the script editor.
Enter the menu to change your pilot's name into Thereshallbewings (note the capital T) and press enter. The menu will close, your player name will NOT have been changed, and a confirmation beep will sound on correct activation. You will now find the "Script Editor" menu item in the command console. Search for the script Race Relations Setup and once found run it by pressing r
If all goes well you will hear a sound confirmation which means the script is running.
I'm also running X3 AP 2.5.1 with a somewhat tweaked XRM 1.24 and i have no problems with the hotkey.
- pls try it in a new game, still no hotkey in yr controls --> interface --> extensions (lower part of the screen) named ''Race Relations Setup'' ?
- check if you installed latest stable Plugin Manager from Cycrow and thats its set to modified (it has an internal scriptlibrary called ''Hotkey Manager''
and i wanna make sure its enabled).
- if above fails try to run the script ''Race Relations Setup'' ingame with help of the script editor.
Enter the menu to change your pilot's name into Thereshallbewings (note the capital T) and press enter. The menu will close, your player name will NOT have been changed, and a confirmation beep will sound on correct activation. You will now find the "Script Editor" menu item in the command console. Search for the script Race Relations Setup and once found run it by pressing r
If all goes well you will hear a sound confirmation which means the script is running.
I'm also running X3 AP 2.5.1 with a somewhat tweaked XRM 1.24 and i have no problems with the hotkey.
-
- Posts: 114
- Joined: Tue, 29. Dec 09, 14:01
-
- Posts: 114
- Joined: Tue, 29. Dec 09, 14:01
Thats weird, i just tried it in my X3 AP3.1 and i definetely hear the soundpudderf wrote:Anyone know if this script is compatible with AP3.1?
I get the hotkey option in my controls, bind a key, press it, but then nothing happens
which indicates its running.
try it on a new game just in case.. for testing purpose.
remember : it can only be pressed once, and you will hear a loud sound indicating its running.
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24965
- Joined: Sun, 2. Apr 06, 16:38
Also note that hotkeys only work when being in space (i.e. when you're not docked to a station).
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The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Got it working cheers
I've been playing around with the relations to try and spice the universe up a bit (turning everyone to "foe", even themselves, was sure fun to watch )
How does adjusting the relation to "like" & "dislike" affect the behavior?
I changed Split/Argon to "dislike" each other but didn't notice any affect. I thought I'd look into Argon M148 (as it is their joint sector) and noticed 2 of the Split capital ships had damaged hulls and recovering shields but there were still some Argon ships flying around including the LOP but they were just ignoring each other
I've been playing around with the relations to try and spice the universe up a bit (turning everyone to "foe", even themselves, was sure fun to watch )
How does adjusting the relation to "like" & "dislike" affect the behavior?
I changed Split/Argon to "dislike" each other but didn't notice any affect. I thought I'd look into Argon M148 (as it is their joint sector) and noticed 2 of the Split capital ships had damaged hulls and recovering shields but there were still some Argon ships flying around including the LOP but they were just ignoring each other
Its only after we have lost everything, that we are free to do anything - Tyler Durden
I think the like/dislike in theory should mean no penalty for the Player killing ships in a race owned sector that dislikes those ships. Its like the old dislike of Argon / Paranid, Player can kill Paranid ships in Argon sectors without getting punished .. same here for dislike of Split / Argon i suspect,pudderf wrote:Got it working cheers
I've been playing around with the relations to try and spice the universe up a bit (turning everyone to "foe", even themselves, was sure fun to watch )
How does adjusting the relation to "like" & "dislike" affect the behavior?
I changed Split/Argon to "dislike" each other but didn't notice any affect. I thought I'd look into Argon M148 (as it is their joint sector) and noticed 2 of the Split capital ships had damaged hulls and recovering shields but there were still some Argon ships flying around including the LOP but they were just ignoring each other
you might even gain rank with the sector owner for killing a disliked ship.
Ahh well I'm not bothered about my personal rank with the races anymore so lowered the notoriety setting for "dislike" to -101 (which basically means that they can enter border sectors but will be attacked in core)
I now have 2 active wars, with 2 resulting mini wars
Argon <-> Boron (Friend)
Paranid <-> Split (Friend)
Argon <-> Paranid (Foe)
Split <-> Boron (Foe)
Argon <-> Split (Dislike)
Paranid <-> Boron (Dislike)
It's exactly what I wanted for my universe as it was all getting a bit dull and boring after I completed all the plot. A fantastic little script qwizzie, thanks!
I now have 2 active wars, with 2 resulting mini wars
Argon <-> Boron (Friend)
Paranid <-> Split (Friend)
Argon <-> Paranid (Foe)
Split <-> Boron (Foe)
Argon <-> Split (Dislike)
Paranid <-> Boron (Dislike)
It's exactly what I wanted for my universe as it was all getting a bit dull and boring after I completed all the plot. A fantastic little script qwizzie, thanks!
Its only after we have lost everything, that we are free to do anything - Tyler Durden