[MOD] Faster Ships Mod! Version 1.1 10-12-2014
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[MOD] Faster Ships Mod! Version 1.1 10-12-2014
Version 1.0 Faster ships Mod
I have increased the speed of all capital ships in the game. This includes all military and freighter type ships.
I have also increased the speed of all medium freighters/miners.
The turning rate of ships was only slightly increased (let me know if any are turning way too fast)
Forward thrust was increased quite a bit (freighters/miners/cv are traveling somewhere in the range of 120 to 150km)
Balors are decently fast now and ships like the Arawn are faster (but still slow compared to other ships. I think balor somewhere around 190km and the Arawn is like 100km)
Steam Workshop
All Ready to be downloaded ( This should also make trading more competitive but still plenty of profits to be made)
Version 1.1
-- Slight changes to Xenon capital ship turning speed
I have increased the speed of all capital ships in the game. This includes all military and freighter type ships.
I have also increased the speed of all medium freighters/miners.
The turning rate of ships was only slightly increased (let me know if any are turning way too fast)
Forward thrust was increased quite a bit (freighters/miners/cv are traveling somewhere in the range of 120 to 150km)
Balors are decently fast now and ships like the Arawn are faster (but still slow compared to other ships. I think balor somewhere around 190km and the Arawn is like 100km)
Steam Workshop
All Ready to be downloaded ( This should also make trading more competitive but still plenty of profits to be made)
Version 1.1
-- Slight changes to Xenon capital ship turning speed
Last edited by BlackRain on Sun, 12. Oct 14, 20:44, edited 1 time in total.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
You been busy..
Subscribed in steam to this one as well..
Question, does this include player ships as well as NPC ships?
Subscribed in steam to this one as well..
Question, does this include player ships as well as NPC ships?
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Of course. I, personally, can't play without this heh. Ships are sooooooo slow in vanilla. I didn't touch fighters, I think they have good speeds already, but all other ships have been changed.NZ-Wanderer wrote:You been busy..
Subscribed in steam to this one as well..
Question, does this include player ships as well as NPC ships?
Also, this is completely safe and can be put in and removed at any time without any bad affects for your game.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Faster is good - especially if you are waiting on that last bit of stuff to build something..
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
The Xenon K is supposed to be fast as it is a light destroyer. However, I agree that the Xenon I is too maneuverable and I will look into it. Fulmekrons and Xenon I have the same speed though I think.swatti wrote:Xenon I could use less agility, looks a bit goofy, also less speed, it's hard to catch. If it takes 3 fulmekrons to take one out it ain't meant go fast ^^
Amazing how a simple small mod can have so huge impact on overall "fun factor" of the game.
Also, the Xenon I is supposed to be probably as strong as 2 or 3 fulmekrons heh.
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- Posts: 328
- Joined: Sat, 3. May 14, 12:36
Same here.Archaeosis wrote:This mod really is one of the essentials for good gameplay - I don't think I could go back now. Thanks very much.
I only have two small problems with it but they aren't bugs, just natural consequences: it's harder to aim with missiles and ships bump into each other even more often when fighting.
Nonetheless, I can no longer play without it.
- werewolves?
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- Earth Ultimatum IV.
- Posts: 5280
- Joined: Mon, 3. May 10, 14:39
- Earth Ultimatum IV.
- Posts: 5280
- Joined: Mon, 3. May 10, 14:39
X2 had the fastest capital ships of all games:
http://roguey.co.uk/x2/ships/class-4/
The slowest M2 ship is the Teladi Phoenix, which goes at 150 m/s.
The fastest is the Split Python, which goes around 300 m/s.
I really liked X2 because of this, capital ships had the speed of M4 classed vessels, and it worked very well.
http://roguey.co.uk/x2/ships/class-4/
The slowest M2 ship is the Teladi Phoenix, which goes at 150 m/s.
The fastest is the Split Python, which goes around 300 m/s.
I really liked X2 because of this, capital ships had the speed of M4 classed vessels, and it worked very well.
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- EGOSOFT
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- Earth Ultimatum IV.
- Posts: 5280
- Joined: Mon, 3. May 10, 14:39