Is this better then Starpoint Gemini 2, EvE or Elite Dangerous?

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CBJ
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Post by CBJ » Thu, 2. Oct 14, 16:16

No, he wouldn't like to. Back on topic. There will be formal warnings for anyone who continues to ignore this.

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Post by SteveMill » Thu, 2. Oct 14, 16:43

I'm not seeing how answering a question on why I like ED in a topic concerning the relative merits of ED, SPG2 and XR is not on topic. But I've said plenty of stuff in the Off Topic forum in the ED thread.

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Post by CBJ » Thu, 2. Oct 14, 17:07

In the context, it wasn't clear that that was the opinion ZaphodBeeblebrox was asking you to justify. If you want to answer that then go ahead, but stay on topic if you do. :)

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Post by jeroll3d » Thu, 2. Oct 14, 17:14

Hi everyone

:)

My suggest, move the topic to off topic.
Entusiasta da série X3! The best game.

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Post by SteveMill » Thu, 2. Oct 14, 17:29

CBJ wrote:In the context, it wasn't clear that that was the opinion ZaphodBeeblebrox was asking you to justify. If you want to answer that then go ahead, but stay on topic if you do. :)
I made a long, detailed reply and then deleted it when i saw your post.

But in the end ED is going to sell itself because it already delivers so much and the company can be seen openly delivering what it says it can deliver at each stage.

You remember what a huge fan of the X series I was. ED hits me in the same way XBTF did. A harmony of elements coming together that made for something special.

It might not suit everyone because it has a depth that requires skill and effort to master. But the interfaces are simple and completely configurable. You never have to wrestle with it, or hunt high and low through multiple levels looking for something. Most what I need to do I can do with a few spoken words.

I've played practically every space sim in the last 30 years. some have been great and some have been a bit crap but ED hits every button except empire building.

I wish it hit that also but it's not that type of game. The vision is remaining true to the Elite series. Players are Han Solo not Alan Sugar.

In the end how can any space sim fan not like a game with 400 billion stars, any one of which may hold the key to your fortune? Where you could literally strike gold or where something you were the very first person ever to see leads to a new colony, a space station construction project or a border war?

If ED was turning out to be crap I'd be saying so loud and clear. I'm a very cynical guy but Elite really is The Real Deal.

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Post by JimmiG » Thu, 2. Oct 14, 18:40

BigBANGtheory wrote:At this point in time based on all things known ED is the safest bet for the majority of PC gamers.

ED has its problems too, the latest beta 2 update has rendered the game unplayable for huge numbers so they are not exempt from screw ups either.
It's a beta. Betas are supposed to be broken. That's why they exist in the first place. If it wasn't broken, it would have been released as a full version.

This is also why I will never pay a premium for the "privilege" of playing a beta. If anything, the beta should be cheaper or even free, since you're doing the developers a favor by beta testing the product. That's actually how it used to work.

People have this idea that beta versions are a way to get early access to the full product, when in fact it's just an early development version.

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Post by SteveMill » Thu, 2. Oct 14, 18:54

In this case it was a way of getting a game some of us have been waiting 20 years for and having a voice in its development.

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Post by ezra-r » Thu, 2. Oct 14, 19:59

One thing I have enjoyed a lot of SG2 is the head hunting. Seeing where pilots with bounties on their heads have been and following their trail all around space until I find them and earn the bounties.

This specific game mechanic yields good enjoyment!

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Post by Sparky Sparkycorp » Thu, 2. Oct 14, 20:21

Head hunting is one of the things I enjoy in the XRM too :)

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Post by Sam L.R. Griffiths » Thu, 2. Oct 14, 20:23

@ezra-r: That particular mechanic/mission type does sound rather good, I suspect it would not be too hard to implement a mission of that type in X-Rebirth (or any other X game).

There is already something like that in the X3 vanilla games.
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Post by Slashman » Thu, 2. Oct 14, 22:11

Roger L.S. Griffiths wrote:@ezra-r: That particular mechanic/mission type does sound rather good, I suspect it would not be too hard to implement a mission of that type in X-Rebirth (or any other X game).

There is already something like that in the X3 vanilla games.
I think the XRM also has a bounty system where offenders earn increasing bounties for each additional crime committed.

You can make good money when an NPC from one faction commits crimes against another faction by destroying that NPC's ship.
If you want a different perspective, stand on your head.

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Post by ezra-r » Fri, 3. Oct 14, 01:50

I think in SG2 is kind of easier to make since their space is continus, the separation between areas are just political, so you have to travel around and keep chekcing the map to see where they have been seen for the last time.

Such a thing in Rebirth, I'd like it but since Rebirth space does not "use" or "name" empty space, unless they also implement a visible coordinates system I don't see how they would do it.

So yes, let's ask Egosoft for coordinates as in previous X games, and missions using them too, and if they add a bounty system, even greater!!

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Exactly what I wanted

Post by ZaphodBeeblebrox » Fri, 3. Oct 14, 05:25

@SteveMill

Thanks, I was looking for your reasons for liking ED.

I also played Elite, on the BBC Micro. I may well buy ED later when it is a full release. However I must admit that the original was ultimately too shallow. Simply stated once you had kitted out your spacecraft and amassed a huge fortune what else was there to do?

SC I bought into this early, I have a hanger that I have visited twice and have yet to try the fight module.

However I am an empire builder, and currently enjoying seeing my stations blossom in Devries.

It almost seems that with each passing day that something new crops up in Rebirth to surprise me. The mission types and their complexity are beginning to work very well.

I have a very long wish list though. There are a lot of things that could be added to Rebirth to make it an outstanding game.
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Post by Sam L.R. Griffiths » Fri, 3. Oct 14, 05:54

@ Ezra-r: You would not need a co-ordinate system for something like it to be implemented, you would just need to be guided by general information and use landmarks and/or mission guidance.

In some cases it might be a bit like "last seen near the highway between zones X and Y" (they may or may not be near there or could be hidden in an asteroid field in the vicinity) or "picked up sensor readings near location X" (with mission guidance pointing at the location), there are more possibilities on top of that without having to go into the details of co-ordinate systems.
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Post by MegaJohnny » Fri, 3. Oct 14, 06:04

ezra-r wrote:I think in SG2 is kind of easier to make since their space is continus, the separation between areas are just political, so you have to travel around and keep chekcing the map to see where they have been seen for the last time.

Such a thing in Rebirth, I'd like it but since Rebirth space does not "use" or "name" empty space, unless they also implement a visible coordinates system I don't see how they would do it.

So yes, let's ask Egosoft for coordinates as in previous X games, and missions using them too, and if they add a bounty system, even greater!!
Personally I hope they address the seams between zones at some point. It's quite odd to be flying away from a station and hit the bump as you go over the zone border. You can almost hear the "clunk" inside the game engine. :P

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Re: Exactly what I wanted

Post by SteveMill » Fri, 3. Oct 14, 08:23

ZaphodBeeblebrox wrote:@SteveMill

Thanks, I was looking for your reasons for liking ED.

I also played Elite, on the BBC Micro. I may well buy ED later when it is a full release. However I must admit that the original was ultimately too shallow. Simply stated once you had kitted out your spacecraft and amassed a huge fortune what else was there to do?

SC I bought into this early, I have a hanger that I have visited twice and have yet to try the fight module.

However I am an empire builder, and currently enjoying seeing my stations blossom in Devries.

It almost seems that with each passing day that something new crops up in Rebirth to surprise me. The mission types and their complexity are beginning to work very well.

I have a very long wish list though. There are a lot of things that could be added to Rebirth to make it an outstanding game.
The original Elite was awesome in its time but Frontier was the apogee for me. In the end I guess ED won't have an 'end'. Yes, after hundreds or thousands of hours play you'll have hundreds of millions worth of completely maxxed specialist ships, elite status and top rank in an empire.

There'll still be all the missions and all the stuff that comes out of playing with people and a galaxy to explore but in the end its whether the story in your head makes it still worthwhile like XR is for you.

I'd like to get into XR but until I stop seeing threads about how to work around basic stuff that still doesn't work and yard long patch notes claiming to fix stuff that shouldn't still be broken at this stage I'm not able to gamble the money. Once bitten and all that. If I can get it before November for under a tenner I'd gamble.

I guess I'd also find it really hard to cope with the out of cockpit stuff until the models, the dialogue, the voice acting and the internal settings are either redone or completely bypassable without penalty for not playing stupid console mini-games.

And Yisha. She has to go or at least have a 'just STFU and fly the ship when I tell you' mode.

The missions look interesting though and the combat exciting. And graphics are great.

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Re: Exactly what I wanted

Post by BigBANGtheory » Fri, 3. Oct 14, 09:22

ZaphodBeeblebrox wrote:I have a very long wish list though. There are a lot of things that could be added to Rebirth to make it an outstanding game.
Yes that is the crux of things, XR and or its successor has a lot of potential for growth and if it can deliver on those things then everyone will be happy (well almost everyone). 8)

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Post by ezra-r » Fri, 3. Oct 14, 10:43

MegaJohnny wrote:
ezra-r wrote:I think in SG2 is kind of easier to make since their space is continus, the separation between areas are just political, so you have to travel around and keep chekcing the map to see where they have been seen for the last time.

Such a thing in Rebirth, I'd like it but since Rebirth space does not "use" or "name" empty space, unless they also implement a visible coordinates system I don't see how they would do it.

So yes, let's ask Egosoft for coordinates as in previous X games, and missions using them too, and if they add a bounty system, even greater!!
Personally I hope they address the seams between zones at some point. It's quite odd to be flying away from a station and hit the bump as you go over the zone border. You can almost hear the "clunk" inside the game engine. :P
oh yes, and how about when you see a light sul fighting reavers at the distance, you hit afterburner to join and just when you are about to... click! you are just leaving the sector you were in and the cap ship and the fighters just dissapear... go back appear, go forth dissapear.. and so on... kind of exasperating yes, hope they make space more "seamless" if that's a valid way to say it.

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Post by Slashman » Fri, 3. Oct 14, 14:53

A bounty system where you had to track down clues and potential contacts on stations would give the walking around mechanic some legitimacy.

Hacking locked doors or crawling through vents to reach hidden or blocked-off rooms would be a much better deal than scavenging for scraps like some space-vagrant.
If you want a different perspective, stand on your head.

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Post by ezra-r » Fri, 3. Oct 14, 18:55

Slashman wrote:A bounty system where you had to track down clues and potential contacts on stations would give the walking around mechanic some legitimacy.

Hacking locked doors or crawling through vents to reach hidden or blocked-off rooms would be a much better deal than scavenging for scraps like some space-vagrant.
:lol:

I had a good laugh reading your comment, you make a very valid point. Everything that adds to why things must/can be done in the "lore" of the game makes immersion so much better and therefore gaming so much more fun, and yes crawling around stations to get hidden goods looks kind of out of place now, space-vagrant <-- lol

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