Calculating path... calculating little more.

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Assailer
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Calculating path... calculating little more.

Post by Assailer » Sun, 21. Sep 14, 21:03

OK, I understand the nice splines, and their calculation is probably throttled to the current FPS e.g. max 10 routes per frame.

Most of the time I'm not in a dogfight, so i wouldn't mind an option to allow more pathing calculations per frame. This could be a toggle button on screen :)

Call it boost/overload navigation software.

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Tamina
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Post by Tamina » Sun, 21. Sep 14, 22:21

I doubt (or at least really hope) path calculations are done on the draw-thread and so are not bound to FPS.
They are most likely computing paths in worker threads or something like this, I GUESS.

It takes a while until they calculated a path, which is a little bit nerving. Agree :)
Performance improvement in this area wouldn't harm anyone :)

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Frank Johnson
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ehhhh

Post by Frank Johnson » Mon, 22. Sep 14, 04:00

huuuu wuuuut?
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Assailer
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Re: ehhhh

Post by Assailer » Mon, 22. Sep 14, 14:07

Frank Johnson wrote:huuuu wuuuut?
You sound like you got the overload already :P

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