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[X:R] Patch 2.50 changelog
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PostPosted: Mon, 25. Aug 14, 18:00    Post subject: [X:R] Patch 2.50 changelog Reply with quote Print

Takto bude vyzerať nasledujúci patch. Momentálne neni dostupný, ale o chvíľu by mala výjsť beta verzia.



Xenon_Slayer wrote:
We're still hard at work on 2.50 and have just released another private beta for L5 DevNet. Of course we want it to get to public beta soon but just not quite yet. Still, I'm able to pass the changelog as it stands right now.

Enjoy.

2.50 Pre-Public Beta Changelog



New Feature: New side-bar based main menu (with option for legacy main menu.)
New Feature: External camera view.
New Feature: Free look in cockpit.
New Feature: New shipyards for small and medium sized ships.
• Added respawning of specialists with increasing hire fees.
• Added incoming remotely ordered wares to item trader menu.
• Added auto-refuel setting.
• Added small ship traders.
• Added primary shields to large ships which did not already have them.
• Added "civil war" behaviour between Pluatrch and Heart of Albion in Albion.
• Added ability to replace destroyed CVs so that station construction can can continue.
• Added event monitor display to drone control mode.
• Improved event monitor with "picture-in-picture" mode.
• Improved hacking gameplay.
• Improved engine animation and effects.
• Improved ship AI behaviour in numerous situations.
• Improved generation of mission enemies.
• Improved mission target indicator to point always to the closest mission target.
• Improved trade offers menu (shopping list is included in ship cargo).
• Improved docking behaviour of drones.
• Improved build tree menu user experience.
• Improved several mission briefings.
• Improved Open Comm Link menu in legacy main menu.
• Improved rendering of distant objects to reduce flickering slightly.
• Improved Mission Bar so it no longer obstructs menus.
• Fixed player ship cover faction not being reset from Xenon after plot.
• Fixed several plot and other mission issues.
• Fixed player ship slowing down when a menu is opened in a highway.
• Fixed left mouse clicks not closing ability/interact menus in some cases.
• Fixed double clicks on current target not always opening interact menu.
• Fixed stuck scroll-bar when returning to a previous menu.
• Fixed various other issues with UI and targeting behaviour.
• Fixed pressing ESC/DEL on loading screen returning to startmenu after loading is done.
• Fixed targets being lost with mouse-controls in certain cases (e.g. when mission targets update).
• Fixed upgrade resources being counted twice for building.
• Fixed upgrade level rounding issues resulting in incorrect upgrade counts.
• Fixed an issue with station expansions not completing out-of-sector.
• Fixed multiple ship dealers per platform.
• Fixed escort ships disappearing after loading a savegame.
• Fixed a pathing issue for ships flying to stations.
• Fixed an issue with gas collectors not collecting.
• Fixed production module animations being stuck after having been out-of-sector.
• Fixed problems with transport drones not picking up containers.
• Fixed drones failing to get a new commander if theirs is destroyed.
• Fixed ability to comm from a remote control drone using the "C" shortcut.
• Fixed stuck shift keys when alt-tabbing or changing window focus.
• Fixed inconsistent upgrade counts between encyclopedia and ship dealer.
• Fixed player ship selectable in Assign to Commander conversation.
• Fixed managers pestering the player for money.
• Fixed stuck trade offers and refunded money to all participants.
• Fixed excessively bright lights on certain objects.
• Fixed problem involving disappearing wares.
• Fixed input actions and states mapped to axis on joystick 3-8 not working.
• Fixed several of the most common causes of crashes.
• Fixed mining drones not picking up asteroids in some cases.
• Fixed rare cases of hotkey buttons not working.
• Fixed occasional freeze when opening the options menu.
• Fixed ships getting stuck waiting for drones.
• Fixed some ships not shooting at large objects.
• Fixed certain invisible ship/station components being selectable as target.
• Various optimisations resulting in performance improvements.



+rozmýšlam že niekedy v budúcnosti vytvorím nový thread, kde budem prekladať všetky changelogy od vydania hry, aj budúce changelogy.


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Last edited by Earth Ultimatum IV. on Mon, 25. Aug 14, 18:13; edited 1 time in total
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Earth Ultimatum IV.



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PostPosted: Mon, 25. Aug 14, 18:10    Post subject: Re: [X:R] Patch 2.50 changelog Reply with quote Print

Trochu som sa popýtal adminov, a dali mi detailnejšie info:

Xenon_Slayer wrote:

1. New Feature: External camera view.
2. New Feature: Free look in cockpit.
3. Added small ship traders.
4. Added "civil war" behaviour between Pluatrch and Heart of Albion in Albion.
5. Fixed stuck trade offers and refunded money to all participants.
6. Various optimisations resulting in performance improvements.



1. external camera view:
bude fungovať rovnako ako v X3.
Stlačením F1 sa kamera vráti do kokpitu
Stlačením F2 kamera ukáže vašu loď z vonka
Stlačením F3 sa kamera prenesie na exteriér objektu ktorý máte targetnutý

*stlačením F2 keď ste na palube capital ship sa kamera prenesie na exteriér tej lode na ktorej palube ste... fajnovo!

2. free look by mal fungovať rovnako ako v X2, pomocou numerickej klávesnice

3. to znamená že konečne môžeme kupovať a opravovať malé lode!

4. PMC a Heart of Albion budú teraz proti sebe bojovať, namiesto tichého konfliktu

5. Super, konečne zmiznú tie dva transportéry čo mi krúžia okolo stanice a čakajú kým im dovolím pristáť

6. Optimalizácie - dúfam že dosť veľké Smile



Ešte malá poznámka, toto nebolo spomenuté v changelogu, ale jeden z adminov to povedal:

Odteraz bude príkaz "Assign new superior" fungovať aj keď priradíte loď ku lodi, nielen keď priradíte loď ku stanici.
Doteraz ste mohli len priradiť minerov a traderov ku manažérom staníc, bojové lode ku Defence Engineerom staníc, a traderov ku Construction Vessel.
Od budúceho patchu budete môcť priradiť lode aj ku iným lodiam, čo znamená že lode budú nasledovať a chrániť tú loď, ku ktorej ste ju priradili.



UPDATE: práve jeden z adminov prezradil, že opravili aj bug kvôli ktorému sa Passanger transport & Smuggle goods generic missions spawnovali len na začiatku hry, a po jednej-dvoch hodinách sa prestali spawnovať.

UPDATE 2: trošku rozšírili ekonomiku, vo svete je oveľa viac menších shipyards, opravili nejaké bugy, a trošku pomenili spotrebu surovín lodeníc.
Čiže by mal vzniknúť výrazne väčší dopyt pre rakety/drony/turrety/štíty a ostatné vysoko-cenné suroviny.


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Earth Ultimatum IV.



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PostPosted: Thu, 4. Sep 14, 19:12    Post subject: Reply with quote Print

JE TO TU



• New Feature: New side-bar based main menu.
• New Feature: External camera view.
• New Feature: Free look in cockpit.
• New Feature: New shipyards for small and medium sized ships.
• Added Drone Hunt generic mission.
• Added Protection Detail generic mission.
• Added Diplomatic Aid mission chain.
• Added respawning of specialists with increasing hire fees.
• Added incoming remotely ordered wares to item trader menu.
• Added auto-refuel setting.
• Added small ship traders.
• Added primary shields to large ships which did not already have them.
• Added "civil war" behaviour between Pluatrch and Heart of Albion in Albion.
• Added ability to replace destroyed CVs so that station construction can can continue.
• Added ability to assign ships to other ships of same size or to any large ship.
• Added event monitor display to drone control mode.
• Added target elements for player-owned small ships.
• Added crash report option with privacy settings.
• Improved event monitor with "picture-in-picture" mode.
• Improved hacking gameplay.
• Improved engine animation and effects.
• Improved ship AI behaviour in numerous situations.
• Improved generation of mission enemies.
• Improved "Assign new superior" command.
• Improved ability menu to show when a drone is unavailable.
• Improved mission target indicator to point always to the closest mission target.
• Improved trade offers menu (shopping list is included in ship cargo).
• Improved docking behaviour of drones.
• Improved build tree menu user experience.
• Improved several mission briefings.
• Improved Open Comm Link menu in legacy main menu.
• Improved rendering of distant objects to reduce flickering slightly.
• Improved remote controlled player drones flying back to the player ship.
• Improved Mission Bar so it no longer obstructs menus.
• Fixed player ship cover faction not being reset from Xenon after plot.
• Fixed several plot and other mission issues.
• Fixed player ship slowing down when a menu is opened in a highway.
• Fixed left mouse clicks not closing ability/interact menus in some cases.
• Fixed double clicks on current target not always opening interact menu.
• Fixed stuck scroll-bar when returning to a previous menu.
• Fixed various other issues with UI and targeting behaviour.
• Fixed dialog or legacy main menu sometimes not showing buttons as selected.
• Fixed pressing ESC/DEL on loading screen returning to startmenu after loading is done.
• Fixed targets being lost with mouse-controls in certain cases (e.g. when mission targets update).
• Fixed upgrade resources being counted twice for building.
• Fixed upgrade level rounding issues resulting in incorrect upgrade counts.
• Fixed an issue with station expansions not completing out-of-sector.
• Fixed multiple ship dealers per platform.
• Fixed escort ships disappearing after loading a savegame.
• Fixed a pathing issue for ships flying to stations.
• Fixed an issue with gas collectors not collecting.
• Fixed production module animations being stuck after having been out-of-sector.
• Fixed several problems with drone docking.
• Fixed problems with transport drones not picking up containers.
• Fixed drones failing to get a new commander if theirs is destroyed.
• Fixed ability to comm from a remote control drone using the "C" shortcut.
• Fixed stuck shift keys when alt-tabbing or changing window focus.
• Fixed inconsistent upgrade counts between encyclopedia and ship dealer.
• Fixed player ship selectable in Assign to Commander conversation.
• Fixed drones not being able to return to their home base.
• Fixed managers pestering the player for money.
• Fixed stuck trade offers and refunded money to all participants.
• Fixed excessively bright lights on certain objects.
• Fixed problem involving disappearing wares.
• Fixed input actions and states mapped to axis on joystick 3-8 not working.
• Fixed several mining bugs (resource gathering, movement, searching...).
• Fixed cases of player drones getting lost when you enter a highway.
• Fixed police not detecting illegal cargo in player inventory in many cases.
• Fixed station building not proceeding correctly when not in the player zone.
• Fixed refuel budget menu assuming that the trader has no money.
• Fixed unidentified station modules having a name in the map.
• Fixed minor button selection bugs in menus.
• Fixed automatically changing selection in map menu.
• Fixed initial button selection in menus not being highlighted.
• Fixed mode options being available in the player ship's back room.
• Fixed shields not protecting surface elements on several ships in Omicron Lyrae.
• Fixed mining drones not picking up asteroids in some cases.
• Fixed rare cases of hotkey buttons not working.
• Fixed occasional freeze when opening the options menu.
• Fixed ships getting stuck waiting for drones.
• Fixed some ships not shooting at large objects.
• Fixed certain invisible ship/station components being selectable as target.
• Fixed several of the most common causes of crashes.
• Various optimisations resulting in performance improvements.


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peter143





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PostPosted: Fri, 5. Sep 14, 20:53    Post subject: Reply with quote Print

Hneď v prvom bode sa teším na preklad, potom 4,5,6,7,8 na nové texty...
Dal by boh aby to bol už konečný patch... nech už aj ja konečne odeditujem a vydám finálny preklad. Síce majú ešte rok do skončenia ,,záruky,, - dúfam že to stihnú dopracovať bo potom po tej hre ani pes neštekne. Už teraz je v tvrdej verzii DVD za 19 €. Cena asi kvôli úspechu. Nechápem na STEAME doteraz pýtaju skoro 50€. Tiež som mohol počkať, ale čo už...

Všetko pekné, prekrásne ale poriešili už konečne poriadne obchod ? Mám 4 továrne napráskané do plna... čo sám nevyveziem a nepriveziem to nemám... Jedno s čím vie AI obchodovať to sú energetické články a voda... ostatné je totálny blud, im to chýba ja som preplnený a za boha nepušlú nejakú loď, celý jeden sektor v DeVries je ,,môj,, 4 fabriky a okrem cudzích energo lodí --- totálne žádny biznis. Prázdny sektor. Už nehrajem momentálne lebo nuda... módy okrem úpravy FPS nerpoužívam a nechcem. Jedine modnutá hra Skyrim, ale žiadna iná.

Inak vôbec nechápem logiku tej hry, sem tam sa zjaví tá istá loď čo suroviny mne chybajúce doniesie - z účtu peniaze dole, sem tam tá istá loď čo zoberie vodu - peniaze na účet, s cenou hýbať nemôžem a furt som v strate... výdaj väčší ako príjem, druhá vec: prečo biznis nefunguje aj zo sektorov Albionu alebo Omicronu ? Zatiaľ za tie stovky hodín som nevidel pri svojej stanici ani jednu ich loď. Nechápem prečo systémy neobchodujú medzi sebou, v DeVries je len voda, energo, potraviny... nerozumiem ak si postavím továreň na výrobu napr. dronov, lodenica v DeVries nepošle nikoho nakupovať hoci má stav 0,0 nič. Za hru neberiem to ak mám sedieť a robiť nákup - predaj o troch trasách ( aspoň keby ich bolo viac)ˇčo sa dá naplánovať. Proste nuda čo sa týka obchodovania. Strieľanie ma nebaví.

Na tretí edit : ešte k tej logike hry - mám 1 továreň na výrobu vody, 1 továreň na výrobu potravín, 1 továreň na výrobu energetických článkov - v podstate okrem asi 2-3 položiek čo doveziem výroba vo vlastnej réžii. Je zaujímavé že moja voda a energo články sú lacnejšie ako tie čo dovážajú cudzie lode a pritom tá "neprítomná logika" v hre kúpi tie drahšie ako moje. Pritom mám lode priradené k manažérom staníc ktoré by mohli dodávať jednotlivé komodity.... 0 bodov. Kupujem a prerábam... Dá sa zakázať obchodovať - je pravdou, ale potom okrem mňa a asteroidov tam nebude nikoho.

No a bábo včil raď... ja chcú byt milionář ze dne na den... Jedného dňa povedť "ludé já sú milionář" nedelat a vydelat... Takto so súdruhmi z vesmíru komunizmus nevybudujeme...


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Earth Ultimatum IV.



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PostPosted: Sat, 6. Sep 14, 10:17    Post subject: Reply with quote Print

No, stavať v DeVries, to si teda moc dobre neporobil Smile
Aj ja tam stavám, ale mojim cieľom nieje zarábať peniaze, ale vyrábať vlastné suroviny na stavbu staníc. Aby som mohol zadarmo, z vlastných surovín stavať stanice. Až potom začať zarábať.

No ale moja menšia sťažnosť o ktorej sú už aj admini oboznámený, a nakoniec z toho bol dosť veľký thread na ENG fóre na zopár strán:

-síce môžem zakázať stanici aby nakupovala/predávala od NPC lodí, ALE nemôžem zakázať aby posielala vlastné lode aby nakupovali od NPC staníc

-musím furt sledovať peňaženky manažérov, to je na nervy


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PostPosted: Sat, 6. Sep 14, 10:31    Post subject: Reply with quote Print

Ak som dobre pochopil (domyslel) s cenou na vlastnej stanici sa ešte vždy hýbať nedá ako v starých X ?


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Earth Ultimatum IV.



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PostPosted: Sat, 6. Sep 14, 11:04    Post subject: Reply with quote Print

Nedá, osobne ma to moc ale netrápi, väčšinou sa snažím všetko spraviť tak, aby stanice obchodovali len medzi sebou navzájom. Na zarábanie mám obchodné lode


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