[X3LU] X-Missions Reloaded (XM-R) v1.59b
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I have written in the main LU thread about the problem and Lit said that LUV is his priority right now so probably he won't help for a long time
Also Joubarbe I read previously that you had some gameplay experience with the terran start. I want to ask, do you play with the OCV enabled?
I ask this because I'm having certain problems with it and I'm only running your mod with LU. If you play with the are they expanding like they should?
Also Joubarbe I read previously that you had some gameplay experience with the terran start. I want to ask, do you play with the OCV enabled?
I ask this because I'm having certain problems with it and I'm only running your mod with LU. If you play with the are they expanding like they should?
I had some problems with a previous version of LU but it seems that it was "normal". I reset OCV (disable the option in the AL menu, wait for the magical sound, then re-enable it). Now it works ok.DeathBreath wrote:I have written in the main LU thread about the problem and Lit said that LUV is his priority right now so probably he won't help for a long time
Also Joubarbe I read previously that you had some gameplay experience with the terran start. I want to ask, do you play with the OCV enabled?
I ask this because I'm having certain problems with it and I'm only running your mod with LU. If you play with the are they expanding like they should?
- Version 1.47 - 22/08/2014
- Joubarbian Holy Book Chapter II Verse 7. : You will call this script XM-R from now on and for the rest of your life, for the Joubarbian Gods do not wish to be mistaken with other Divinities.
- The Holy Loot Module has been updated. Jobs and t files are no longer modified by this module. That means less wares salvagers and a working FLC display line (it will show a number, but that will still be overwritten). But that also means a greater compatibility (I won't need to update the module every time LU is updated).
To make this work properly : update LU and remove ...addon\types\Jobs.txt. Salvagers already in your game will be removed/replaced in your next E/I. - No more missions in LU new sectors.
- "The Bridge" : the waves strength and military resources are now imported when using LU's EI feature. You still have to restart the plot from the beginning (except if it's completely finished).
- "The Bridge" : orbital weapons platforms will be imported as well.
- The loot bonus will only apply to sectors in which you have an active Peacekeeper (instead of any special station).
- "Back To Business" now requires you to build a station for NPCs when a resource is missing. These stations will be exported if you use LU's EI feature.
- Bug : all custom game starts come with at least 1 Perk Point.
- Bug : the "Wealthy Freeman" custom game starts said that you have a TM, but you have in fact a Toukon (M6 in LU).
- Bug : "Sabotage" : it was possible to dock at the pirate base.
- Bug : after importing a game in which the player finished the plot "The Bridge", all player's stations and ships in conquered sectors were destroyed. (thanks to Raaaak for spotting this issue)
- Bug : plot status and station reputations were not correctly imported.
- Bug : Terran factories were not displayed in the SCH calculator. An E/I is needed to fix that.
- Bug : it was possible to loot stuff from ships that crashed into your own factories.
- Bug : when you uninstalled/reinstalled the script, workshop's equipments were still in player's ships.
And the good news is that all these new NPC stations you build can be exported through LU's E/I thing.
Of course, these new stations will be fully compatible with all other features of XM-R (reputation, missions, etc.).
Hi Joub! it is normal that used ships of the same class generated by Golden Opportunity missions have various max speed? For example, i bought 3 Tempestines and the maximum speed they have: 161.4, 183.6 and 205.9
[ external image ]
this is my save https://www.dropbox.com/s/odsjuda2eve2ih0/X04.sav?dl=0
i use LU 1.3.4+XMR 1.46c, didn't try 1.47 yet
[ external image ]
this is my save https://www.dropbox.com/s/odsjuda2eve2ih0/X04.sav?dl=0
i use LU 1.3.4+XMR 1.46c, didn't try 1.47 yet
Hmm, funny ! The max speed is defined by these two lines :
And as you can see, there is no obvious reason for this strange behavior (max upgrades should always be the same). Anyway, I find this issue quite cool actually ; it's really a used ship and you never know what you're gonna get
But I'll look into it, to check if things are not totally out of control.
Code: Select all
$MaxTuning = $UsedShip-> get max upgrades for upgrade {Engine Tuning}
= $UsedShip-> add $MaxTuning units of {Engine Tuning}
But I'll look into it, to check if things are not totally out of control.
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Re: [SCRIPT] [X3AP/LU] X-Missions Reloaded (XM-R) v1.47
Not sure if this was a fix to the report I made of a mission spawning in Unknown Sector Omega. If it was, it feels a bit OTT and will leave them feeling dead. If Omega cannot be excluded, I personally would prefer the previous behaviour and just be careful about what missions I took.Joubarbe wrote: [*] No more missions in LU new sectors.
Without any kind of missions in the Omycron Channel sectors, there's little reason to go there and less to keep us there to begin to care about them. If/when the Channel system falls, we could still have missions spawn in classical systems owned by OCV.
RE: "XM-R". Not important but the reason I'd suggested "X-MR" was that the "-" in the title is after the "X".
These sectors are dead for me. Anyway, I don't know what to do because I never experimented very advanced OCV. In my opinion, having missions objectives spawn in OCV's sectors can be a mess, or at least very hard to manage. And excluding these sectors can lead to endless loops and game freezes...
Maybe it was a harsh decision, I need to play more to balance this. It will probably be reverted in the next version (with the possibility of objectives in Omega). Or maybe I could only allow some missions in these sectors. We'll see.
I prefer XM-R. It's "X Missions" before everything else, then "Reloaded". That was "XM" before.
And change your sig before the Joubarbian Gods punish you ! (look at my avatar, it's one of them ; scary, aren't they ?)
Maybe it was a harsh decision, I need to play more to balance this. It will probably be reverted in the next version (with the possibility of objectives in Omega). Or maybe I could only allow some missions in these sectors. We'll see.
I prefer XM-R. It's "X Missions" before everything else, then "Reloaded". That was "XM" before.
And change your sig before the Joubarbian Gods punish you ! (look at my avatar, it's one of them ; scary, aren't they ?)
Some feedback.
LUV 1.3.2.2 + XM-R 1.47 + Trixx UI
I took quest "Back in business". A USC Food Factory L is needed in Heretic's End to be built.
I built it, but nothing is happening. I tried to contact Mosquito factory (which was not by default there - I built it as a vanilla quest before I installed XM-R) who ordered the build, but no avail.
I must say I have my Data Relay (and a beacon) there, if that's of some importance.
Beside that, is it possible to cancel/abort the quest?
http://i57.tinypic.com/104njhj.png
http://i58.tinypic.com/i5p1rt.png
LUV 1.3.2.2 + XM-R 1.47 + Trixx UI
I took quest "Back in business". A USC Food Factory L is needed in Heretic's End to be built.
I built it, but nothing is happening. I tried to contact Mosquito factory (which was not by default there - I built it as a vanilla quest before I installed XM-R) who ordered the build, but no avail.
I must say I have my Data Relay (and a beacon) there, if that's of some importance.
Beside that, is it possible to cancel/abort the quest?
http://i57.tinypic.com/104njhj.png
http://i58.tinypic.com/i5p1rt.png
Yes, sir. Would do it sooner, but had a problem with a net. It's raining dogs and cats here...Joubarbe wrote:You're supposed to have an option in your PMA : "give your station X to the station Y".
Please upload your savegame, I'm still with the 1.3.2.2 too.
(it's not possible to cancel any mission, except by doing an E/I ; that won't change, it's too much work to manage that)
Here we are.
- Version 1.48 - 24/08/2014
- Missions in LU's new sectors are back !
- You need to unlock "Heroes Needed" to have access to "Back To Business" and the cost of the latter is now 6 instead of 3.
- Now Back To Business works a bit differently : you are not asked to build a specific station, but any station that can produce the required resource. Also, only one "Back To Business" mission at a time can be triggered in the same sector, and stations of a specific sector will never ask twice for the same resource.
- Bug : negative credits could be awarded after succeeding a mission (very rare).
- Bug : "Back To Business" didn't work as intended (many bugs and imbalanced). Your old missions of this type will be removed, as well as in every stations.