Litcube's Universe - Addon/Script Compatibility Thread
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Litcube's Universe - Addon/Script Compatibility Thread
Let's use this thread as a reference for 3rd Party scripts that have been tested with Litcube's Universe.
Keep in mind, LU changes a lot of inner workings, so even if a script APPEARS to be working correctly, please ensure thorough testing is accomplished before posting something as working.
IE: Life is not compatible with LU, even if it appears so.
Also - I have a bunch of previously modified scripts/files (Such as Lucikes Libraries) that I need hosted somewhere to make available to the public.
WORKING
-- OKTraders v1.6.1 http://forum.egosoft.com/viewtopic.php?t=336509
-- Teleporter
-- Marine Repairs and Training
-- Detector
-- NPC Bailing Addon v 1.7.8 (don't forget JSON Parser Library!)
-- Salvage Commands and NPCs
-- Smart Turrets
-- Wing Manager PLus v1.21
-- Improved Boarding
-- Crystal Free SPP by Serial Kicked
-- Marine Repairs and Training-V2.13-Non-LU by DrBullwinkle
-- Passenger to Marine V1.06 by DrBullwinkle
-- Universal Banking v5 by mark_a_condren
-- Stock Exchange v4 by mark_a_condren
-- Property Baron v1.0 by Nividium
-- MarCon Clone Station v3 by mark_a_condren
-- LazCorp Claim Sector / Unknown Sector v1.02 by Lazerath
-- Logain Production Modules
-- Pirate Guild
-- Player Workshop
-- Satellite Early Warning Network
NEEDS ATTENTION
-- CODEA v3 (Needs Modified LucikesLibraries)
-- Drone Miner and Trade (Needs Command Slot change)
-- CAG (needs compatibility patch) (redundant?)
-- MARS (needs update to work with new weapons, Goblins work)
-- MWHijacker (needs editing)
-- Cheat Collection Package v1.62 http://forum.egosoft.com/viewtopic.php?t=216691 (Station Command Slot conflict)
-- Salvage Claim Software (.pck overwrites some of Litcube's scripts...need more detail)
-- Official Bonus Pack (overwrites some of Litcube's scripts...need more detail)
NOT COMPATIBLE
-- LIFE
--Galaxy Explorers: Not Working (seems redundant, similar functionality already present)
Keep in mind, LU changes a lot of inner workings, so even if a script APPEARS to be working correctly, please ensure thorough testing is accomplished before posting something as working.
IE: Life is not compatible with LU, even if it appears so.
Also - I have a bunch of previously modified scripts/files (Such as Lucikes Libraries) that I need hosted somewhere to make available to the public.
WORKING
-- OKTraders v1.6.1 http://forum.egosoft.com/viewtopic.php?t=336509
-- Teleporter
-- Marine Repairs and Training
-- Detector
-- NPC Bailing Addon v 1.7.8 (don't forget JSON Parser Library!)
-- Salvage Commands and NPCs
-- Smart Turrets
-- Wing Manager PLus v1.21
-- Improved Boarding
-- Crystal Free SPP by Serial Kicked
-- Marine Repairs and Training-V2.13-Non-LU by DrBullwinkle
-- Passenger to Marine V1.06 by DrBullwinkle
-- Universal Banking v5 by mark_a_condren
-- Stock Exchange v4 by mark_a_condren
-- Property Baron v1.0 by Nividium
-- MarCon Clone Station v3 by mark_a_condren
-- LazCorp Claim Sector / Unknown Sector v1.02 by Lazerath
-- Logain Production Modules
-- Pirate Guild
-- Player Workshop
-- Satellite Early Warning Network
NEEDS ATTENTION
-- CODEA v3 (Needs Modified LucikesLibraries)
-- Drone Miner and Trade (Needs Command Slot change)
-- CAG (needs compatibility patch) (redundant?)
-- MARS (needs update to work with new weapons, Goblins work)
-- MWHijacker (needs editing)
-- Cheat Collection Package v1.62 http://forum.egosoft.com/viewtopic.php?t=216691 (Station Command Slot conflict)
-- Salvage Claim Software (.pck overwrites some of Litcube's scripts...need more detail)
-- Official Bonus Pack (overwrites some of Litcube's scripts...need more detail)
NOT COMPATIBLE
-- LIFE
--Galaxy Explorers: Not Working (seems redundant, similar functionality already present)
Last edited by Sinnerman49 on Mon, 2. Jun 14, 03:04, edited 9 times in total.
I went through the official mod threat and collected the information here (including my experiences). No guarantees, though, and most of these probably have not been tested extensively.
WORKING
-- Detector http://forum.egosoft.com/viewtopic.php?t=324011
-- NPC Bailing Addon v 1.7.8 (don't forget JSON Parser Library!)
-- OK Traders (redundant?)
-- Salvage Commands and NPCs
-- Smart Turrets
-- Mosquito Missile Defense
-- Turbo Boost
-- Wing Manager PLus v1.21
-- Improved Boarding
-- Salvage Claim Software
-- Crystal Free SPP by Serial Kicked
-- Marine Repairs and Training-V2.13-Non-LU by DrBullwinkle
-- Passenger to Marine V1.06 by DrBullwinkle
-- Universal Banking v5 by mark_a_condren
-- Stock Exchange v4 by mark_a_condren
-- Property Baron v1.0 by Nividium
-- MarCon Clone Station v3 by mark_a_condren
-- LazCorp Claim Sector / Unknown Sector v1.02 by Lazerath
-- Cheat Collection Package for AP-V1.62 by Cycrow
-- Logain Production Modules
-- Pirate Guild
-- Player Workshop
-- Satellite Early Warning Network
NEEDS ATTENTION
-- CAG (needs compatibility patch) (redundant?)
-- MARS (needs update to work with new weapons, Goblins work)
-- MWHijacker (needs editing)
NOT COMPATIBLE
--Galaxy Explorers: Not Working (seems redundant, similar functionality already present)
WORKING
-- Detector http://forum.egosoft.com/viewtopic.php?t=324011
-- NPC Bailing Addon v 1.7.8 (don't forget JSON Parser Library!)
-- OK Traders (redundant?)
-- Salvage Commands and NPCs
-- Smart Turrets
-- Mosquito Missile Defense
-- Turbo Boost
-- Wing Manager PLus v1.21
-- Improved Boarding
-- Salvage Claim Software
-- Crystal Free SPP by Serial Kicked
-- Marine Repairs and Training-V2.13-Non-LU by DrBullwinkle
-- Passenger to Marine V1.06 by DrBullwinkle
-- Universal Banking v5 by mark_a_condren
-- Stock Exchange v4 by mark_a_condren
-- Property Baron v1.0 by Nividium
-- MarCon Clone Station v3 by mark_a_condren
-- LazCorp Claim Sector / Unknown Sector v1.02 by Lazerath
-- Cheat Collection Package for AP-V1.62 by Cycrow
-- Logain Production Modules
-- Pirate Guild
-- Player Workshop
-- Satellite Early Warning Network
NEEDS ATTENTION
-- CAG (needs compatibility patch) (redundant?)
-- MARS (needs update to work with new weapons, Goblins work)
-- MWHijacker (needs editing)
NOT COMPATIBLE
--Galaxy Explorers: Not Working (seems redundant, similar functionality already present)
Re: Litcube's Universe - Addon/Script Compatibility Thread
You seem fairly adamant about this, would you like to share some specifics?Sinnerman49 wrote:IE: Life is not compatible with LU, even if it appears so.
I had a quick play with LIFE + LU 1.04 and apart from a few speech inconsistencies and some quota glitches in the Trade news I couldn't see anything majorly fubar.
i.e. LIFE's MD scripts and MSCI signal scripts are running and generating speech, news, missions, etc.
Lost Colony expansion will be modified** and made compatible with LU
Makes sense to me to have something like that in LU. Matches the "explore and build an empire in order to survive philosophy"-
** - most LoCo sectors will be there, some won't, i might even add something different, since Litcube has done such a wonderful job regarding sector backgrounds.
p.s. no, i won't be adding back that stupid 600km lag zone of a sector called aldrin.
Makes sense to me to have something like that in LU. Matches the "explore and build an empire in order to survive philosophy"-
** - most LoCo sectors will be there, some won't, i might even add something different, since Litcube has done such a wonderful job regarding sector backgrounds.
p.s. no, i won't be adding back that stupid 600km lag zone of a sector called aldrin.
Split say NEED MORE FIREPOWER!!
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I am working on a mod which is going to add sectors that I want to make compatible with LU and would like to make it compatible with yours as well. I want to make sure I don't use some of the same sectors as you.vukica wrote:Lost Colony expansion will be modified** and made compatible with LU
Makes sense to me to have something like that in LU. Matches the "explore and build an empire in order to survive philosophy"-
** - most LoCo sectors will be there, some won't, i might even add something different, since Litcube has done such a wonderful job regarding sector backgrounds.
p.s. no, i won't be adding back that stupid 600km lag zone of a sector called aldrin.
"I feel a great disturbance in the forum, Like millions of voices cried out in Joy, as a new modder was born."
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Re: Litcube's Universe - Addon/Script Compatibility Thread
When I talked with Litcube about LIFE, he specifically said it changes things in LU that aren't meant to be changed.Shush wrote:You seem fairly adamant about this, would you like to share some specifics?Sinnerman49 wrote:IE: Life is not compatible with LU, even if it appears so.
I had a quick play with LIFE + LU 1.04 and apart from a few speech inconsistencies and some quota glitches in the Trade news I couldn't see anything majorly fubar.
i.e. LIFE's MD scripts and MSCI signal scripts are running and generating speech, news, missions, etc.
What those are, I have no idea....I'm not a coder, I just playtest.
i don't know that yet... i'll be using sectors around where aldrin is supposed to be. i may even change the original map instead of adding new sectors as a patch. the import/export means i don't really have to worry about compatibility.osirragkingXD wrote:I am working on a mod which is going to add sectors that I want to make compatible with LU and would like to make it compatible with yours as well. I want to make sure I don't use some of the same sectors as you.vukica wrote:Lost Colony expansion will be modified** and made compatible with LU
Makes sense to me to have something like that in LU. Matches the "explore and build an empire in order to survive philosophy"-
** - most LoCo sectors will be there, some won't, i might even add something different, since Litcube has done such a wonderful job regarding sector backgrounds.
p.s. no, i won't be adding back that stupid 600km lag zone of a sector called aldrin.
i'm off PC unitil monday, so i doubt i'll know more before wednesday...
Split say NEED MORE FIREPOWER!!
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Logain Industries Capital Ship energy cell Generator (http://forum.egosoft.com/viewtopic.php?t=255640)
overwrites the vanilla LU file "!config.faction.dukes.xml" with "!config.faction.dukes.pck"
Salvage Command Suite
(http://forum.egosoft.com/viewtopic.php? ... sc&start=0)
Overwrites the vanilla LU files
"!fight.attack.object.xml" with "!fight.attack.object.pck"
"!fight.attack.object.obj.xml" with "!fight.attack.object.obj.pck"
"!turret.killenemies.adv.main.xml" with "!turret.killenemies.adv.main.pck"
So watch out with those two.
overwrites the vanilla LU file "!config.faction.dukes.xml" with "!config.faction.dukes.pck"
Salvage Command Suite
(http://forum.egosoft.com/viewtopic.php? ... sc&start=0)
Overwrites the vanilla LU files
"!fight.attack.object.xml" with "!fight.attack.object.pck"
"!fight.attack.object.obj.xml" with "!fight.attack.object.obj.pck"
"!turret.killenemies.adv.main.xml" with "!turret.killenemies.adv.main.pck"
So watch out with those two.
Hey Litcube.Litcube wrote:Hi, Sush!
LIFE creates an "{Argon Discoverer} owner=[Neutral Race] addto=[Kingdom End]" for each of the races [Argon], [Boron], [Split], [Paranid], [Teladi], [Terran], [Pirates], [Goner] and [Yaki].Litcube wrote:Does LIFE create derelict ships?
They are used as queues for the exchange of ship data between the MSCI and the MD, (using user defined wings).
They are created as a vector of positions starting at 1000km, 0km, 0km and ending at 1080km, 0km, 0km, i.e. far away from anything that should be able to interact with them.
The MD then finds them upon initialisation and sets their properties to hidden=1, invincible=1, racelogic=0, communicates=0.
These ships are created for each new game and deleted/recreated each time a save is loaded, (this is to combat the possibility that they have inadvertently been destroyed/misused/abused by the player or god.
If they don't exist, then large portions of LIFE will just cease to function, i.e. everything MD specific, such as news, dynamic missions, some of the speech etc.
Do you mean the null sector? If so I need these queue's to hang around for the entire current X3 session, (i.e. not just briefly and deleting/recreating/finding them each time they need to be used would be too much of a performance hit).Litcube wrote:I see. When I used to need an interface, I used a station in an empty unconnected sector (that was created with md).
I was under the impression that creating anything in the null sector was meant for only temporary objects?
Are my rogue disco's causing issues? If so, using stations instead of ships for LIFE would be a simple change as the MD can get access to a station's list of ships, (assuming there isn't a finite limit to the number of ships).
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Re: Litcube's Universe - Addon/Script Compatibility Thread
What about its companion scripts: Yaki Armada and ADS?Sinnerman49 wrote:Let's use this thread as a reference for 3rd Party scripts that have been tested with Litcube's Universe.
-- Pirate Guild