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[MOD] TAF! v1.2 (12 Dec. 2015)
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TheRealBix



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PostPosted: Thu, 22. May 14, 19:16    Post subject: [MOD] TAF! v1.2 (12 Dec. 2015) Reply with quote Print

Hi there with Trade Agents Forever !

This little crappy mod allows you to hire trade agents, which monitor station prices, without Smalltalk and directly from space !
HUGE timesaver, and freakless station monitoring !


Please note :
The dialog is only available for fix traders (i.e. not engineers nor specialists)
If the dialog option is greyed out, that's because you already have a trade agent on this station.
Hire a trade agent will now cost you 80.000 credits.
If you don't have such money, you will not be able to confirm the deal (the option will be greyed out).

New in 1.2 :
The mod should now work for Rebirth 4.0, and should still work in 3.6, but ship sellers cannot be hired anymore.




- - - - - - - - - - - - - - -


Installation :
Just subscribe to the mod on Steam Workshop, that's all Wink


Downloads :



Changelog :
1.0 : Initial Release
1.1 :
- Hire a trade agent isn't free anymore
- Added a confirm submenu
- Thanks to YorrickVanden for the help !
1.11 :
- The new small ship trader can now keep an eye on stations' prices as the big ship trader do Smile
1.2 :
- 4.0 compatibility fix



ToDo :



- - - - - - - - - - - - - - -

Notes: Feel free to comment and give suggestions


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Last edited by TheRealBix on Sat, 12. Dec 15, 18:55; edited 4 times in total
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Sparky Sparkycorp
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PostPosted: Thu, 22. May 14, 19:41    Post subject: Reply with quote Print

I love you and I want to have your babies Very Happy

I don't think the vanilla trade update process implementation is bad but after a couple of restarts, it can get tedious.


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wtfdidibuy





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PostPosted: Thu, 22. May 14, 19:43    Post subject: Reply with quote Print

why cant i see this in the workshop

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YorrickVander





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PostPosted: Thu, 22. May 14, 19:51    Post subject: Reply with quote Print

Bix... That is such a relief lol! All that small talk melts the mind... 10/10 Smile


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YorrickVander





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PostPosted: Thu, 22. May 14, 19:52    Post subject: Reply with quote Print

wtfdidibuy wrote:
why cant i see this in the workshop


For me its the last item in the list with default 30 per page.


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TheRealBix



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PostPosted: Thu, 22. May 14, 19:54    Post subject: Reply with quote Print

"Tedious" is a short word Evil or Very Mad
Actually it's the same for me, I was very very tired to re-hire everyone at each restart..

@wtfdidibuy : Mhhh I don't know.. Do you see it here ?


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MegaJohnny





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PostPosted: Thu, 22. May 14, 20:27    Post subject: Reply with quote Print

This looks good, not much feels more pointless (and unimmersive) than standing on a platform waiting for one of the otherwise-silent NPCs to trigger a smalltalk topic.

Now if only there was a way to remove trade subscriptions in code, and enforce a fee of some sort...


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Baconnaise





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PostPosted: Thu, 22. May 14, 20:57    Post subject: Reply with quote Print

Nice job and much needed!

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NZ-Wanderer





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PostPosted: Thu, 22. May 14, 22:19    Post subject: Reply with quote Print

wtfdidibuy wrote:
why cant i see this in the workshop


What I do is click "Browse the workshop" and then click "most recent" (which is on the right) that way all latest mods show up first Smile

Great little mod thank you, have installed it and will give it a go when I get around to trying out trading...

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YorrickVander





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PostPosted: Thu, 22. May 14, 22:39    Post subject: Reply with quote Print

There's a couple of debug lines remaining :

Code:
General] ======================================
[General] ======================================
[=ERROR=] Cannot match path '//cue[name='OnPlatformPopulation_Licencetrader']/cues' in patch file 'extensions\taf\md\npc_itemtrader.xml'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] Cannot match path '//cue[name='OnPlatformPopulation_Licencetrader']/cues' in patch file 'extensions\taf\md\npc_licencetrader.xml'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] Cannot match path '//cue[name='Base']/cues' in patch file 'extensions\taf\md\npc_shiptrader.xml'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] Cannot match path '//library[name='TradeHandler']/cues' in patch file 'extensions\taf\md\npc_upgradetrader.xml'. Skipping node.



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TheRealBix



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PostPosted: Fri, 23. May 14, 09:13    Post subject: Reply with quote Print

Oops Rolling Eyes
Thank you Yorick, I'll correct it as soon as I can (It should normally works anyway)


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TheRealBix



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PostPosted: Fri, 23. May 14, 10:34    Post subject: Reply with quote Print

Ok it's fixed.
But before publish any update i'll try to put a price to the task, to be a bit more 'realistic' (thanks comments on Workshop).


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Sparky Sparkycorp
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PostPosted: Fri, 23. May 14, 12:32    Post subject: Reply with quote Print

Nice one.

It just occured to me that you could call this mod ButterUp or ButterButteringUp Very Happy

http://idioms.thefreedictionary.com/butter+up


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TheRealBix



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PostPosted: Fri, 23. May 14, 13:04    Post subject: Reply with quote Print

Sparky Sparkycorp wrote:
Nice one.

It just occured to me that you could call this mod ButterUp or ButterButteringUp Very Happy

http://idioms.thefreedictionary.com/butter+up


In fact the name is a sort of french wordplay Razz

Bad news, I think my modding skills are at their maximum and I'm stuck at telling the player to give money to the npc, without creating any ware Crying or Very sad


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YorrickVander





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PostPosted: Fri, 23. May 14, 13:17    Post subject: Reply with quote Print

Try this Bix

Code:
<reward_player money="-2000Cr"/>


it will also generate a notification of money down on the event monitor Smile


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