[MOD] Observation Deck
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[MOD] Observation Deck
Thanks to the help of the community, i am proud to present my first mod:
Observation Deck
Have you ever stood on the repairdock-platform which you dock on every cap ship and thought ... "i think i actually could take in more of this scene and also enjoy it and emerse myself in the feeling of being on a forcefield protected platform in space if only that big shipe and all that other engineering bay stuff would not cover 65% of my fov all the time!"
Then this is for you.
[ external image ]
This mod changes the basic appearance of the standard capship docking bay. It actually does:
>remove the Albion Skunk model
>remove all loot containers,
>remove all other decorational containers,
>move the NPCs to more appropriate Positions for a "bridge",
>Change the player spawnpoint after docking.
THX UniTrader and YorrickVander for their tipps/great resources.
P.S.
youve GOT TO listen to this:The Heavy - Short Change Hero
EDIT:
The mod now comes in two flavours.
1.without Albion Skunk model.
2.with Albion Skunk model left in place.
Observation Deck
Have you ever stood on the repairdock-platform which you dock on every cap ship and thought ... "i think i actually could take in more of this scene and also enjoy it and emerse myself in the feeling of being on a forcefield protected platform in space if only that big shipe and all that other engineering bay stuff would not cover 65% of my fov all the time!"
Then this is for you.
[ external image ]
This mod changes the basic appearance of the standard capship docking bay. It actually does:
>remove the Albion Skunk model
>remove all loot containers,
>remove all other decorational containers,
>move the NPCs to more appropriate Positions for a "bridge",
>Change the player spawnpoint after docking.
THX UniTrader and YorrickVander for their tipps/great resources.
P.S.
youve GOT TO listen to this:The Heavy - Short Change Hero
EDIT:
The mod now comes in two flavours.
1.without Albion Skunk model.
2.with Albion Skunk model left in place.
Last edited by 42parsec on Thu, 22. May 14, 16:20, edited 2 times in total.
Feel free to ping me on ICQ or parsec@freenode if im on
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
Hey bud
Nice work so far but on first test (docking on the lyranea from aspiring merchant start point) I was initially floating and then dropped to the floor, but outside the barrier fence so could not get to the npc staff. After much jumping about and angling I did get over it, but it's not ideal
I also saw a lot of these errors in the debug spew :
EDIT : As a personal preference I'd like to still have the skunk in place, but with the rest of the mod as is. Would you consider making 2 versions with and without the skunk?
Nice work so far but on first test (docking on the lyranea from aspiring merchant start point) I was initially floating and then dropped to the floor, but outside the barrier fence so could not get to the npc staff. After much jumping about and angling I did get over it, but it's not ideal
I also saw a lot of these errors in the debug spew :
Code: Select all
[=ERROR=] LIBXML2: file:///extensions%2FObservationDeck%2Fassets%2Finteriors%2Frooms%2F%2Finteriors_rooms_dockingbay_repairdock?ext=pck%20xml line 28, error 76: Opening and ending tag mismatch: rotation line 27 and offset
rotation
offset
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
I dont know if its possible , but I have been trying but allways failed.
you know in some argon stations there a controle room that looks like a deck , it has a sort of window thats all black , wonder if it would be possible to put that there instead of the circular platforms for our ships but remove the black bit of window , then it would look just like a real bridge.
the reason I ask is it seems that each room for a station is a seperate item , so in theroy it would work , but again I never got that to work
you know in some argon stations there a controle room that looks like a deck , it has a sort of window thats all black , wonder if it would be possible to put that there instead of the circular platforms for our ships but remove the black bit of window , then it would look just like a real bridge.
the reason I ask is it seems that each room for a station is a seperate item , so in theroy it would work , but again I never got that to work
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Second version file with Albion Skunk and playerspawnpoint left in place is up now.
Look ye here
Yeah .. im too working on exactly the same problem atm .. placing of "foreign" objects.Privata wrote: the reason I ask is it seems that each room for a station is a seperate item , so in theroy it would work , but again I never got that to work
Look ye here
Last edited by 42parsec on Wed, 21. May 14, 15:42, edited 2 times in total.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Mate ... thats exactly what i am trying to achieve .... i loved the cockpit mods in x3 ... floating in space without bridge allways made me feel a little ... too little .... especially when i was flying around in an M2+ i simply needed the extra kick that only a capship bridge could give you ....
and then X:R was announced .. and i saw screenshots of NPCs labeled "Pilot" and stuff... and i only thought SERIOUSLY ?! I finally will be able to WALK AROUND the bridge of my own capship?!?!?!?! ... that was before i realized that there will be only one ship to steer .. but regardless of that, i would love to see at least one capship bridge realized in the near future ..
But as ive allready stated elsewhere, my modding experience is pretty meager .. and i will need some time to get where i want to go ..
and then X:R was announced .. and i saw screenshots of NPCs labeled "Pilot" and stuff... and i only thought SERIOUSLY ?! I finally will be able to WALK AROUND the bridge of my own capship?!?!?!?! ... that was before i realized that there will be only one ship to steer .. but regardless of that, i would love to see at least one capship bridge realized in the near future ..
But as ive allready stated elsewhere, my modding experience is pretty meager .. and i will need some time to get where i want to go ..
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
- MegaJohnny
- Posts: 2195
- Joined: Wed, 4. Jun 08, 22:30
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- Posts: 1
- Joined: Tue, 19. Nov 13, 01:14
Excellent MOD
I just wanted to say what an excellent MOD and bravo for your first one.. I am looking forward to what you may come up with next (real bridge?)
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Space Monkey Testing Guild
"We Never Go Home"
Space Monkey Testing Guild
"We Never Go Home"
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
you will "fall out of Level" when going up there, because there is a height limit which is defied by the higest Object in the Dock - the player cannt get higher its highest Point - therefore i would recommend to place some small object floating high above the Platform so Players wont notice it (previousliy the Skunk had that role)42parsec wrote:I havent tried that yet.. Will do when i get home tonight..NZ-Wanderer wrote:What if you landed us where we land now BUT on top of that hanger/cargo bay piece
Would we fall through?
If we didn't it would give us a little more height
PS sorry i didnt upload the Plush Jeb Mod yesterday, didnt have the time for that.. probably today will be the same, but this WE i shoulf have the time
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
Found a bit of a bug in plot with the mod running - the badlands dock needed to repair the skunk is also covered and breaks the position for the quest engineer + the box of parts needed to continue the plot
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Hmm maybe a warning in the OP saying that this mod cannot be used for plot gamesYorrickVander wrote:Found a bit of a bug in plot with the mod running - the badlands dock needed to repair the skunk is also covered and breaks the position for the quest engineer + the box of parts needed to continue the plot
or better a bugfix which limits the Observation Deck to Ships (or adds it as seperate Dock on Ships - 2 ore more are no problem )NZ-Wanderer wrote:Hmm maybe a warning in the OP saying that this mod cannot be used for plot gamesYorrickVander wrote:Found a bit of a bug in plot with the mod running - the badlands dock needed to repair the skunk is also covered and breaks the position for the quest engineer + the box of parts needed to continue the plot
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
That would be great, thats true .. but i am completely overstrained with finding how to define which worldspace should be loaded when the docking option on the docking port is selected... and to even think about adding a whole new menunode is like me being in the us in the 60s and working for the nasa on the apollo mission...UniTrader wrote: or better a bugfix which limits the Observation Deck to Ships (or adds it as seperate Dock on Ships - 2 ore more are no problem )
Feel free to ping me on ICQ or parsec@freenode if im on