[MOD] ButterMissions v1.4 (20 May. 2014)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- TheRealBix
- Posts: 400
- Joined: Thu, 2. Jul 09, 14:34
[MOD] ButterMissions v1.4 (20 May. 2014)
Hi there !
I've said it on Steam, so here we are : ButterMissions !
For the moment only combat missions have been enhanced, but who knows, maybe I could continue ?
So missions now have more waves, more targets, bigger targets, more types of difficulties (eg : now Escorts have Very Easy mode) and a new mission has been added : Destroy Fleet ! (yes i had no imagination for the name )
As i'm not a SuperMan of scripting, this new one is basically the same mission as Defend Station, but modified for end game challenge.
The goal is the same, protect station, and there's only one wave of ships. It also doesn't have easy or medium difficulty but... It has an "Impossible" difficulty ! Good luck with it !
Ships can also spawn in squads now, in groups of 5 (except for XL capships) so it gives more challenge than scattered ones. If it works well I could also add in the future swarm-like spawns.
For this mod you must install my other mod ButterRewards. It's not absolutely required but if you don't, you'll be disappointed
I also suggest you to install Rebalance Test mod from Egosoft for more challenge
- - - - - - - - - - - - - - -
Installation :
Just subscribe to the mod on Steam Workshop, that's all
Downloads :
[ external image ]
Changelog :
1.0 :
Initial Release
1.1 :
-Fixed a bug with spawns (some changes I made weren't taken in count)
-Decreased availability of the new Fleet Destroy mission
-Increased reward for difficulty "impossible" of new Fleet Destroy mission
-New : Assassination missions are now modified by the mod. Escorts are now more dangerous.
-New : Fighters Swarms (groups of 15-20 fighters) ! Really efficient in escorts ! Also used in Fleet Destroy missions
-Spawn behaviour changed and enhanced to support swarms.
1.2 :
Fixed overpowered forces in patrols.
Added saves compatibility so you can delete my mod and continue to play without it (But don't do that you fools !)
1.3 :
Added a real formation for Fleet missions. NOW they are terrific !
1.4 :
Updated for 2.0 !
ToDo :
Enhance more missions
- - - - - - - - - - - - - - -
Notes: Feel free to comment and give suggestions
I've said it on Steam, so here we are : ButterMissions !
For the moment only combat missions have been enhanced, but who knows, maybe I could continue ?
So missions now have more waves, more targets, bigger targets, more types of difficulties (eg : now Escorts have Very Easy mode) and a new mission has been added : Destroy Fleet ! (yes i had no imagination for the name )
As i'm not a SuperMan of scripting, this new one is basically the same mission as Defend Station, but modified for end game challenge.
The goal is the same, protect station, and there's only one wave of ships. It also doesn't have easy or medium difficulty but... It has an "Impossible" difficulty ! Good luck with it !
Ships can also spawn in squads now, in groups of 5 (except for XL capships) so it gives more challenge than scattered ones. If it works well I could also add in the future swarm-like spawns.
For this mod you must install my other mod ButterRewards. It's not absolutely required but if you don't, you'll be disappointed
I also suggest you to install Rebalance Test mod from Egosoft for more challenge
- - - - - - - - - - - - - - -
Installation :
Just subscribe to the mod on Steam Workshop, that's all
Downloads :
[ external image ]
Changelog :
1.0 :
Initial Release
1.1 :
-Fixed a bug with spawns (some changes I made weren't taken in count)
-Decreased availability of the new Fleet Destroy mission
-Increased reward for difficulty "impossible" of new Fleet Destroy mission
-New : Assassination missions are now modified by the mod. Escorts are now more dangerous.
-New : Fighters Swarms (groups of 15-20 fighters) ! Really efficient in escorts ! Also used in Fleet Destroy missions
-Spawn behaviour changed and enhanced to support swarms.
1.2 :
Fixed overpowered forces in patrols.
Added saves compatibility so you can delete my mod and continue to play without it (But don't do that you fools !)
1.3 :
Added a real formation for Fleet missions. NOW they are terrific !
1.4 :
Updated for 2.0 !
ToDo :
Enhance more missions
- - - - - - - - - - - - - - -
Notes: Feel free to comment and give suggestions
Last edited by TheRealBix on Tue, 20. May 14, 14:23, edited 4 times in total.
- TheRealBix
- Posts: 400
- Joined: Thu, 2. Jul 09, 14:34
New major version available
1.1 :
-Fixed a bug with spawns (some changes I made weren't taken in count)
-Decreased availability of the new Fleet Destroy mission
-Increased reward for difficulty "impossible" of new Fleet Destroy mission
-New : Assassination missions are now modified by the mod. Escorts are now more dangerous.
-New : Fighters Swarms (groups of 15-20 fighters) ! Really efficient in escorts ! Also used in Fleet Destroy missions
-Spawn behaviour changed and enhanced to support swarms.
1.1 :
-Fixed a bug with spawns (some changes I made weren't taken in count)
-Decreased availability of the new Fleet Destroy mission
-Increased reward for difficulty "impossible" of new Fleet Destroy mission
-New : Assassination missions are now modified by the mod. Escorts are now more dangerous.
-New : Fighters Swarms (groups of 15-20 fighters) ! Really efficient in escorts ! Also used in Fleet Destroy missions
-Spawn behaviour changed and enhanced to support swarms.
for those who want challenge
Impossible mission difficulty :
[ external image ]
In this case, Canterans ennemies are easy.
You can add a mod for Targon Tracers on Balors, but Sucellus are nice pets. They don't fire, like Berserk Knight said in MCE 0.16
Impossible mission difficulty :
[ external image ]
In this case, Canterans ennemies are easy.
You can add a mod for Targon Tracers on Balors, but Sucellus are nice pets. They don't fire, like Berserk Knight said in MCE 0.16
- TheRealBix
- Posts: 400
- Joined: Thu, 2. Jul 09, 14:34
I forgot to update the post for new versions !
1.2 :
Fixed overpowered forces in patrols.
Added saves compatibility so you can delete my mod and continue to play without it (But don't do that you fools !)
1.3 :
Added a real formation for Fleet missions. NOW they are terrific !
The new mission is going to be even more interesting now !
1.2 :
Fixed overpowered forces in patrols.
Added saves compatibility so you can delete my mod and continue to play without it (But don't do that you fools !)
1.3 :
Added a real formation for Fleet missions. NOW they are terrific !
The new mission is going to be even more interesting now !
- TheRealBix
- Posts: 400
- Joined: Thu, 2. Jul 09, 14:34
- TheRealBix
- Posts: 400
- Joined: Thu, 2. Jul 09, 14:34
What was malfunctionning .. I don't really know, because I didn't tested. Some files of the mod should not be applied correctly so the mod wasn't really working (as a lot of files have been updated).
For exemple, I've seen that some essential parts of the file dictating how missions of assassinations work have been rewritten. So I had to modify some lines in my own file to not overwrite those changes. Otherwise it could have been some strange things
For exemple, I've seen that some essential parts of the file dictating how missions of assassinations work have been rewritten. So I had to modify some lines in my own file to not overwrite those changes. Otherwise it could have been some strange things
-
- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
Hi Bix,
I've experienced an issue in a multiply-modded game relating to mission fighters being stuck inside the model of a station they are attacking.
It was a Argon Secret Service, defend station mission so I suspect it could be a vanilla issue rather than mod-related. Mentioning here though since I mentioned your mod in the report:
http://forum.egosoft.com/viewtopic.php?t=367522
Regards,
Sparks
I've experienced an issue in a multiply-modded game relating to mission fighters being stuck inside the model of a station they are attacking.
It was a Argon Secret Service, defend station mission so I suspect it could be a vanilla issue rather than mod-related. Mentioning here though since I mentioned your mod in the report:
http://forum.egosoft.com/viewtopic.php?t=367522
Regards,
Sparks
-
- Posts: 309
- Joined: Sat, 7. Feb 04, 18:47
- piscisferro
- Posts: 12
- Joined: Fri, 22. Aug 14, 05:56
+1 this mod spawn kill missions all arround, since I installed this mod I didnt see any other kind of mission, only kill missions.Stonehouse wrote:Does the mod increase the availability of these missions?
(if yes, may its possible to increase the trade missions too?)
every station shows up to 3 kill missions but only a few stations offer trade missions
- TheRealBix
- Posts: 400
- Joined: Thu, 2. Jul 09, 14:34
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
I poked around in the scripts to try to figure out what broke. Couldn't figure it out right off, even looking at the error logs. But I have to sya its pretty amusing watching dozens of xenons fly by in the highway because they forgot what they were doing and didnt get off.
Irrational factors are clearly at work.
Toptip for carnage and hilarious moments.
Accept as many cartel fleet coming -missions as you can on a sector where gates end, let them all pile up at the end and then cancel the missions. All fighters will pick the first target they can and attack... All 300 of em.
In ALBION the missions usually work. Not always tho.
In OMICRON the missions only spawn fighters since omicron has its own capital ships... It just spawns the same "value" in fighters. KEEP THIS!!
it's fun fighting a swarm of fighters. Make it a separate mission if possible.
Accept as many cartel fleet coming -missions as you can on a sector where gates end, let them all pile up at the end and then cancel the missions. All fighters will pick the first target they can and attack... All 300 of em.
In ALBION the missions usually work. Not always tho.
In OMICRON the missions only spawn fighters since omicron has its own capital ships... It just spawns the same "value" in fighters. KEEP THIS!!
it's fun fighting a swarm of fighters. Make it a separate mission if possible.