Xadrian: Factory Complex Calculator for X3TC and X3AP
Moderator: Moderators for English X Forum
- nponoBegHuk
- Posts: 474
- Joined: Thu, 6. Mar 08, 19:55
I don't use XRM but you should be able to by editing stations.xml accordingly.Lakz wrote:Is there a way to add stations available in XRM? (i.e Argon Plasma Beam Cannon Forge).
Fast sector selection on the Universe Map | Rock locations for Mobile/OOS mining | Botting for max speed Hyperion | Complete list of ship sources | Capturing smaller ships
My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found
My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found
- nponoBegHuk
- Posts: 474
- Joined: Thu, 6. Mar 08, 19:55
additional 100% sun improves SPP production rate by ~22%. Not sure what the exact formula is. Tried searching forum but gave up after a while. Maybe someone here is of better luck (perseverance?):
Fast sector selection on the Universe Map | Rock locations for Mobile/OOS mining | Botting for max speed Hyperion | Complete list of ship sources | Capturing smaller ships
My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found
My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found
Code: Select all
Choose your platform:
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Windows (ZIP)
Unix / Linux
Mac OS X
Xadrian is written in Java and needs at least the Java SE 6 Runtime Environment.
http://kayahr.github.io/xadrian/
or see sig.
No idea if he will work on an Android version.
But yes,it would be useful to have on either a second monitor(like I do) or run in the background and use Alt/Tab to check, if using a single monitor, as I used to.
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- Posts: 15
- Joined: Mon, 18. Nov 13, 21:56
Is there data available for XRM? (http://forum.egosoft.com/viewtopic.php?t=304158)
I love this tool but I am starting a game with XRM and I want to be able to calculate complexes for the new areas!
I love this tool but I am starting a game with XRM and I want to be able to calculate complexes for the new areas!
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- Posts: 1663
- Joined: Tue, 24. Apr 07, 05:25
According to this link, you can mod the data files to include XRM data.
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- Posts: 15
- Joined: Mon, 18. Nov 13, 21:56
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- Posts: 485
- Joined: Sun, 5. Feb 06, 17:15
Xadrian in French ?
Hi, I need Xadrian in French. My game is in French, my X3 Models viewer can be swtich into French but not Xadrian. It is a bit a pain trying to find which English station matches what I see in French in the other 2 tools.
It says in Xadrian I can use the system language but it does not work. My Win-7 is already in French but Xadrian just stays in English.
How can I have Xadrian switch in French ?
It says in Xadrian I can use the system language but it does not work. My Win-7 is already in French but Xadrian just stays in English.
How can I have Xadrian switch in French ?
Steam X-Superbox, XR, playing X4
WIndows-10
Intel I7-3770
16Gb Memory
Nvgidia GTX-1060
WIndows-10
Intel I7-3770
16Gb Memory
Nvgidia GTX-1060
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- Posts: 291
- Joined: Sun, 4. Nov 12, 12:06
Having a bit of a problem with a complex that I planned out in Xadrian 1.5.1. It seems that I am always running out of certain items, usually (iirc) food items such as Meatsteak Cahoonas, Nostrop oil, etc.
When I planned the complex in Xadrian, I made sure that every intermediate good was produced in surplus by including things like a spare Cattle Ranch M when all I really needed was the 9 Cahoona Bakery L and 9 Cattle Ranch L.
When I built the complex, I stuffed it with massive amounts of ECells to jumpstart production, but after several hours noticed severe lacks of food items, so I then started stuffing the complex with bought-up food items. And yet, that was not enough, as those food items should never have run out once being stocked up. I made sure the CLS/CAG traders were not allowed to sell intermediate products unless there was a huge surplus (over 80% stockpiled).
Still, the complex runs out.
These issues arise around the production of items that have greater than 1h cycle times, which begs the question, does Xadrian correctly calculate intermediate requirements on factories/forges with cycle times greater than 1h? Is there a way to change Xadrian's calculation time period to something like 4h or 12h so that I can check the production statistics (which now display Produced, Needed and Surplus as zero for each of these >1h cycle time forges)? Right now I only get the option of per hour or per minute.
TIA
When I planned the complex in Xadrian, I made sure that every intermediate good was produced in surplus by including things like a spare Cattle Ranch M when all I really needed was the 9 Cahoona Bakery L and 9 Cattle Ranch L.
When I built the complex, I stuffed it with massive amounts of ECells to jumpstart production, but after several hours noticed severe lacks of food items, so I then started stuffing the complex with bought-up food items. And yet, that was not enough, as those food items should never have run out once being stocked up. I made sure the CLS/CAG traders were not allowed to sell intermediate products unless there was a huge surplus (over 80% stockpiled).
Still, the complex runs out.
These issues arise around the production of items that have greater than 1h cycle times, which begs the question, does Xadrian correctly calculate intermediate requirements on factories/forges with cycle times greater than 1h? Is there a way to change Xadrian's calculation time period to something like 4h or 12h so that I can check the production statistics (which now display Produced, Needed and Surplus as zero for each of these >1h cycle time forges)? Right now I only get the option of per hour or per minute.
TIA
bibo ergo sum
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- Posts: 1663
- Joined: Tue, 24. Apr 07, 05:25
Unless you overproduce intermediate products, it's not uncommon for production to stutter a bit due to the different production cycles.
The biggest problem is, while looking at the list of your stations, determining which stations have real problems and which are stuttering. This can be resolved by having an automated trader bring in a small surplus of resources and intermediate products on a recurring basis. Another way to solve it is for future complexes, build separate complexes for food and end product.
The biggest problem is, while looking at the list of your stations, determining which stations have real problems and which are stuttering. This can be resolved by having an automated trader bring in a small surplus of resources and intermediate products on a recurring basis. Another way to solve it is for future complexes, build separate complexes for food and end product.
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- Posts: 291
- Joined: Sun, 4. Nov 12, 12:06
As I said, I have the intermediate surpluses, they are built into the complex. Every intermediate product is built in excess of the need.
I also have 5 Mistral CAG (had 6, one died) and 5 Mistral Super Freighter ST/LT/UT traders set to buy intermediate goods that are in deficit (under 20%), sell intermediate goods that are surplus (over 80%), and sell end products, all home based to the complex. I may add more CAGs as I have just trained up another half dozen Logisticians and they are more than I need for my Silicon and Ore mines "east" of Legends Home.
Eventually (as in last night) I spent several hours just stocking every intermediate product to over 60% of capacity (quite a bit more than a small surplus) and letting things settle, which appears to have done the job but I am going to keep an eye on it for a few days.
Still, it would be nice to be able to switch Xadrian to a 4 hour or 12 hour production mode. I would attempt it myself but Java gives me seizures.
I also have 5 Mistral CAG (had 6, one died) and 5 Mistral Super Freighter ST/LT/UT traders set to buy intermediate goods that are in deficit (under 20%), sell intermediate goods that are surplus (over 80%), and sell end products, all home based to the complex. I may add more CAGs as I have just trained up another half dozen Logisticians and they are more than I need for my Silicon and Ore mines "east" of Legends Home.
Eventually (as in last night) I spent several hours just stocking every intermediate product to over 60% of capacity (quite a bit more than a small surplus) and letting things settle, which appears to have done the job but I am going to keep an eye on it for a few days.
Still, it would be nice to be able to switch Xadrian to a 4 hour or 12 hour production mode. I would attempt it myself but Java gives me seizures.
bibo ergo sum