Emergency Jump [TC][AP][Script]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
My shipyard bought Artemis M7 jumped FROM O-storm into Weavers Tempest...
EDIT: no home set for the arty.
EDIT2: Kariudo "liberated" from the Yaki jumped to PHQ-sector(where its home is) from O-storm. Seems to work
EDIT3: Small request if its not too complex to make. When home is set, jump there, as its now doing, clear ALL orders and dock home, if possible... As in go back to "resupply" since you got owned.
im on a poor connection so i set the forum not to display pictures, i cant seem to find the SSK dl-link. Direct link pls.
EDIT: no home set for the arty.
EDIT2: Kariudo "liberated" from the Yaki jumped to PHQ-sector(where its home is) from O-storm. Seems to work
EDIT3: Small request if its not too complex to make. When home is set, jump there, as its now doing, clear ALL orders and dock home, if possible... As in go back to "resupply" since you got owned.
im on a poor connection so i set the forum not to display pictures, i cant seem to find the SSK dl-link. Direct link pls.
I found this mod which you uploaded to xdownloads a while back, xdownloads failed to publish it at that time. Edited the download entry and here it is if you want it.
[ external image ]
[ external image ]
Last edited by SS_T on Thu, 26. Nov 15, 18:28, edited 1 time in total.
New XDownloads: http://xdownloads.co.uk
-
- Posts: 11
- Joined: Thu, 24. Nov 11, 17:51
Would it be possible to make this script compatible with Codea? Right now ships running Emergency Jump and Codea at the same time are going crazy: they jump to the center of the sector they were attacked in, and if I try to set a homebase then they'll fly to it and stop reacting to orders. It's a wonderful script and I'd really like to use it in my game.
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
I am afraid that I do not know exactly what CODEA is doing that interferes with Emergency Jump. I do know that several of Lucike's scripts have an option to jump to the center of sectors rather than jumping to a specific gate. I think that he does this in order to avoid traffic jams at gates, which can be a problem for fleet movements. I believe that the feature is adjustable in an optional language file.littleliliput wrote:ships running Emergency Jump and Codea at the same time ... jump to the center of the sector they were attacked in, and if I try to set a homebase then they'll fly to it and stop reacting to orders.
However, I do not know why Emergency Jump would not jump to a different sector. Emergency Jump will only jump to the same sector if it cannot find any other safe sector nearby.
- Did you install CODEA after Emergency Jump? If so, then try reinstalling Emergency Jump. Just guessing here, but If both scripts modify the same vanilla script, then you might have better luck with Emergency Jump's version. Of course, that will probably mean some loss of CODEA functionality. If that is what is going on, then you will have an "either/or" choice to make.
When you say that ships with homebases "fly to it then stop reacting to orders", can you give me an example? Do the ships *dock* at their homebase? Can you jump the ships somewhere else after they arrive at homebase? What do you mean by "stop reacting to orders"?
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
-
- Posts: 11
- Joined: Thu, 24. Nov 11, 17:51
Thank you for your answer, I'll try to look for this options in CODEA configuration.
I've installed Emergency Jump after CODEA and tried to reinstall it several times later. Still no luck.
As for the homebase thing: I add my destroyers to blue wing, set Xenon Hub as their homebase and they immediately jump to it and start docking. After they do, they ignore orders (idle, jump to, attack, any order really) and remain docked.
The script runs just fine unless I try to use it on CODEA ships.
Thank you for helping me it's a great piece of work.
I've installed Emergency Jump after CODEA and tried to reinstall it several times later. Still no luck.
As for the homebase thing: I add my destroyers to blue wing, set Xenon Hub as their homebase and they immediately jump to it and start docking. After they do, they ignore orders (idle, jump to, attack, any order really) and remain docked.
The script runs just fine unless I try to use it on CODEA ships.
Thank you for helping me it's a great piece of work.
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Try the homebase thing on a ship that is not assigned to a wing. An active wing command may override individual commands that you give to a ship. That is not related to either CODEA or Emergency Jump -- it is just the way that wings work.
- To get the wing to do something, give the wing a command (rather than trying to command individual ships).
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
There seems to be glitch here. Emergency jump works well enough. But it prefers some rather odd destinations. For example, my Centaur jumped from Ocracoke's Storm to lost order which is hostile and rather far away. On top of that, it got attacked in Lost order and proceeded to jump to .. Lost order.
And did that again before being blown up finally.
And did that again before being blown up finally.
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
That is an interesting report, Barleyman.
Somebody else reported similar behavior.
It is no surprise that Emergency Jump favors the same sector, if that sector is chosen intelligently. The only reason that Emergency Jump should ever jump to a dangerous sector is if no safe sectors are nearby.
So maybe there is something wrong with the search for a safe sector.
I will put it on the list to try to reproduce and fix for a future version. It may take a while, though.
Somebody else reported similar behavior.
It is no surprise that Emergency Jump favors the same sector, if that sector is chosen intelligently. The only reason that Emergency Jump should ever jump to a dangerous sector is if no safe sectors are nearby.
So maybe there is something wrong with the search for a safe sector.
I will put it on the list to try to reproduce and fix for a future version. It may take a while, though.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
It seems different ships have their own "favourite sectors" where they tend to end up in. This particular centaur usually seems to hit lost order. Other ships pick other destinations but I had a springblossom also jump into another pirate sector, can't remember which one, thought.
it's almost as if 2nd hand ships are going home ie where they originally got capped..
it's almost as if 2nd hand ships are going home ie where they originally got capped..
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Yep. That was it.
Thank you for the report, Barleyman!
Thank you for the report, Barleyman!
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Bug Fix
Emergency Jump
4 (2014-03-26)
* Will not jump to homesector (which can be incorrectly set on stolen or captured ships). (Barleyman)
Emergency Jump
4 (2014-03-26)
* Will not jump to homesector (which can be incorrectly set on stolen or captured ships). (Barleyman)
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Wow, thanks for the report, Barleyman!
Fixed.
Fixed.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Customer Service is not dead yet. It is run by Helen Wayte.
If you have a problem, go to Helen Wayte.
If you have a problem, go to Helen Wayte.
- (just kidding) ... I never would have known without your report.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24961
- Joined: Sun, 2. Apr 06, 16:38
The download link should work again now.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Links updated. Thank you for the report, TheXHypex.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)