Salvage Script v2.5
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Salvage Script v2.5
Salvage Scripts v2.3
Salvage Scripts v2.5
Written by AalaarDB, special thanks to Kryptyc and TMG SG1
*Important*If you are upgrading from any version to 2.5: Undock all player ships from the scrapyard in Argon Prime, and put all autosalvaging ships on idle BEFORE applying the patch!!! *Important*
This script pack will add 10 stations, 2 wares, and 2 commands. All work together to allow the player to salvage derelect ships his/herself or remotely command ships to search and salvage.
To install, unzip to main installation folder..
To run: Purchase Salvage License -located at the nearest trading dock or equipment dock to a scrapyard- for each ship that will be salvaging. Also purchase as many Repair and Debug AIs as you will need, derelects require 1 per ship. Find a run down ship, they are slightly different than all others. Run the Piracy Command Salvage Derelect. Do not try to salvage ships called Ship Debris!!!!
Version 2: There are now 20 derelects scattered throughtout the galaxy. Each time you find and salvage one, another one appears (random shiptype and timer) You can salvage almost all ships, including capital ships (10% chance compared to regular ships), Xenon ships (non cap) and Khaak ships (10% chance compared to regular ships, and khaak caps are 1%) Also tweaked the autosalvage to be more useful and realistic. Carriers and TLs will now autosalvage (be careful!). If you are running version 1.*, follow the important thingy, then install like normal, nothing else required. I have not tested autosalvage or the mwm mission, but I have tested playership salvaging and derelect spawning and seeing as it's 2am that's good enough for me.
2.1: fixed having large ships docked to carriers and tls that can't normally dock them. known bug: argon mammoth is listed twice, dun feel like fixing it
2.2: changed spelling to derelict, wares now called repair and debug ai drone, autosalvaging ships will no longer jump to sectors you don't know, fixed wares not spawning when upgrading from certain versions, changes will take immediate effect
2.3: changed spawning ratios on xenon, khaak, big ship, increased spawning delay, randomized spawning of wares, fixed station can't run 2 scripts at once (oops didn't know that)
2.5: fixed autosalvaging, maybe more stuff I dunno
Salvage Scripts v2.5
Written by AalaarDB, special thanks to Kryptyc and TMG SG1
*Important*If you are upgrading from any version to 2.5: Undock all player ships from the scrapyard in Argon Prime, and put all autosalvaging ships on idle BEFORE applying the patch!!! *Important*
This script pack will add 10 stations, 2 wares, and 2 commands. All work together to allow the player to salvage derelect ships his/herself or remotely command ships to search and salvage.
To install, unzip to main installation folder..
To run: Purchase Salvage License -located at the nearest trading dock or equipment dock to a scrapyard- for each ship that will be salvaging. Also purchase as many Repair and Debug AIs as you will need, derelects require 1 per ship. Find a run down ship, they are slightly different than all others. Run the Piracy Command Salvage Derelect. Do not try to salvage ships called Ship Debris!!!!
Version 2: There are now 20 derelects scattered throughtout the galaxy. Each time you find and salvage one, another one appears (random shiptype and timer) You can salvage almost all ships, including capital ships (10% chance compared to regular ships), Xenon ships (non cap) and Khaak ships (10% chance compared to regular ships, and khaak caps are 1%) Also tweaked the autosalvage to be more useful and realistic. Carriers and TLs will now autosalvage (be careful!). If you are running version 1.*, follow the important thingy, then install like normal, nothing else required. I have not tested autosalvage or the mwm mission, but I have tested playership salvaging and derelect spawning and seeing as it's 2am that's good enough for me.
2.1: fixed having large ships docked to carriers and tls that can't normally dock them. known bug: argon mammoth is listed twice, dun feel like fixing it
2.2: changed spelling to derelict, wares now called repair and debug ai drone, autosalvaging ships will no longer jump to sectors you don't know, fixed wares not spawning when upgrading from certain versions, changes will take immediate effect
2.3: changed spawning ratios on xenon, khaak, big ship, increased spawning delay, randomized spawning of wares, fixed station can't run 2 scripts at once (oops didn't know that)
2.5: fixed autosalvaging, maybe more stuff I dunno
Last edited by AalaarDB on Fri, 25. Jun 04, 22:56, edited 22 times in total.
- dcheng7475
- Posts: 170
- Joined: Wed, 3. Mar 04, 04:22
- dcheng7475
- Posts: 170
- Joined: Wed, 3. Mar 04, 04:22
If you saved the game with 2 or more scrapyards download this:Delete Scrapyards
Put those files into your scripts folder. Cut the init.derelect.xml file and paste it in a temp folder. Run the game once, wait a few seconds, save and exit. Delete init.deletescrapyards.xml and delete delete.scrapyards.xml. Put the init.derelect back into the scripts folder. Run the game like normal.
If you saved the game with 1 or less scrapyards or never used version 1 or 1.1 then don't download anything.
Put those files into your scripts folder. Cut the init.derelect.xml file and paste it in a temp folder. Run the game once, wait a few seconds, save and exit. Delete init.deletescrapyards.xml and delete delete.scrapyards.xml. Put the init.derelect back into the scripts folder. Run the game like normal.
If you saved the game with 1 or less scrapyards or never used version 1 or 1.1 then don't download anything.
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that's just the zip file name, dun worry about it.
If I change the file name, I must also change the link
If I change the file name, I must also change the link
Last edited by AalaarDB on Wed, 7. Apr 04, 22:44, edited 1 time in total.
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- Joined: Wed, 6. Nov 02, 20:31
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- Posts: 1252
- Joined: Wed, 6. Nov 02, 20:31
I'm just jazzin with you aalaardb.
To everyone, I did think of the idea and asked aalaardb if it was possible, where upon this amazing scripting talent exploded and wrote the wonderful script you have before you in 2 days.
So all credit goes to aalaardb for bringing my rather lamely expressed idea to fruition.
Ladies and Gentlemen, I give you Aalaardb. [ external image ][ external image ][ external image ][ external image ]
To everyone, I did think of the idea and asked aalaardb if it was possible, where upon this amazing scripting talent exploded and wrote the wonderful script you have before you in 2 days.
So all credit goes to aalaardb for bringing my rather lamely expressed idea to fruition.
Ladies and Gentlemen, I give you Aalaardb. [ external image ][ external image ][ external image ][ external image ]
Last edited by Howlingmad on Thu, 8. Apr 04, 09:59, edited 1 time in total.
What no sig or avatar. I wonder why?:(
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This is the first script that I'm gong to use, and I'm wondering if the Liscence is once and done deal, or do I have to buy multiples like the police one?
I am a bomb technician, if you see me running, try to keep up, cause either someone has tapped a fresh keg, or something has gone desperately wrong!!
Providing the enemy the opportunity to die for his country!!
IYAAYAS!!!
Providing the enemy the opportunity to die for his country!!
IYAAYAS!!!
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- Dark_Knight
- Posts: 196
- Joined: Sat, 27. Sep 03, 00:20