[Script] Litcube's Bounce V1.7: Player Owned Autopilot Fix

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mrjingo
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Post by mrjingo » Wed, 11. Sep 13, 16:26

Does this script affect how capital ships react when ordered to attack other capitals?

Corbid
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x3tc

Post by Corbid » Fri, 27. Sep 13, 16:43

Not showing up for me either.

Wall file in /t
Scripts in /Scripts

Running Steam X3:AP with bonus pack.
No other scripts or mods.

Corbid
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x3tc

Post by Corbid » Fri, 27. Sep 13, 16:56

FIXED!

Had to activate the script editor by renaming myself Thereshallbewings
I hadn't done this since i'd been running a vanilla game up till now.

Corbid
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x3tc

Post by Corbid » Fri, 27. Sep 13, 17:00

FIXED!

Had to activate the script editor by renaming myself Thereshallbewings
I hadn't done this since i'd been running a vanilla game up till now.

onewheeldoin200
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Post by onewheeldoin200 » Wed, 9. Oct 13, 04:26

Corbid wrote:FIXED!

Had to activate the script editor by renaming myself Thereshallbewings
I hadn't done this since i'd been running a vanilla game up till now.
Awesome, thanks for the tip Corbid. Didn't know script editor had to be enabled!

ronniejw
Posts: 37
Joined: Sat, 16. Nov 13, 07:17
x3ap

Assigned Hot Keys to Bounce but nothing happens when I use them.

Post by ronniejw » Sat, 30. Nov 13, 23:52

I can sure use some help installing this.

What I’ve done is download this and extract it to my desktop.

Then I copied all of the files from the “scripts” folder in the download to this “scripts” folder on my computer here c:/Program Files (x86)/Steam/steamapps/common/x3 terran conflict/scripts

Next I copied the file in the “Vanilla TC” folder from inside the “t” folder in the download to the “t” folder on my computer here c:/Program Files (x86)/Steam/steamapps/common/x3 terran conflict/t

Then I opened the X3 TC game, went to controls, Interface and found Bounce and set the keys for Bounce to Shift+B

However, when I hit the Shift+B keys nothing happens.

I was looking for a “mods” folder that was mentioned in a guide about modes, which I never found, but noticed that I had a “scripts” and “t” folder with most of the same files located in two different locations. The only difference between them was these bounce script files which I placed in the “scripts” folder myself. Here are the paths to both:

c:/Program Files (x86)/Steam/steamapps/common/x3 terran conflict/scripts

c:/Program Files (x86)/Steam/steamapps/common/x3 terran conflict/addon/scripts

Note: The “t” directory is located in both locations also.

The only other scripts that I’ve added are:

- Community Plugin Configuration
- Hotkey Manager
- Ware Manager

I used X-Universe Plugin Manager Advanced v1.47 to enable them. However, I’m having the same problem with Community Plugin Configuration in that I assigned keys to enable that and nothing happens when I use those keys as well.

I did do a copy and paste to make sure that both sets of “script” and “t” folders had the same files in them (most of them already were the same) but that didn’t help.

I don’t have a clue what to do and have found it very difficult trying to figure out how to install mods and scripts for this game. Any assistance would be greatly appreciated. Thanks.

Edit: I also have changed my name to Thereshallbewings.

Fixed!!!! The problem turned out to be a misspelling when I changed my name to Thereshallbewings. I missed one of the l's.
Last edited by ronniejw on Sun, 1. Dec 13, 01:31, edited 2 times in total.

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apricotslice
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Post by apricotslice » Sun, 1. Dec 13, 00:11

addon and below it are for AP. If your playing TC, ignore those folders.

Instead of a shift combo, try mapping the hotkeys to a function key.

Personally I used the version of bounce that was active without the hotkey. Never made sense to me for it not to be on.

You may not be aware that it is on. The message can be easy to miss.

Barleyman
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Post by Barleyman » Sun, 1. Dec 13, 16:31

I generated a freshly minted wall file for XRM 1.30c. You can grab it here.

Ick, I should have mentioned it's for X3TC + XRM 1.30c. I'm not sure X3AP + XRM actually has any different ships but ..
Last edited by Barleyman on Sat, 21. Dec 13, 22:56, edited 1 time in total.

SickArgon
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x3ap

Post by SickArgon » Mon, 9. Dec 13, 17:17

apricotslice wrote:
Personally I used the version of bounce that was active without the hotkey. Never made sense to me for it not to be on.
Makes sense. Where one can get this version?

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apricotslice
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Post by apricotslice » Tue, 10. Dec 13, 00:51

SickArgon wrote:
apricotslice wrote:
Personally I used the version of bounce that was active without the hotkey. Never made sense to me for it not to be on.
Makes sense. Where one can get this version?
Not sure. I recall that it was an extra download, but the link may only be somewhere in the thread.

I have a copy somewhere, but I still havent fixed the bug in my TC download page yet, and its not on there yet anyway.

It is inside the AP AMS mod, if you want to extract it from there.

ronniejw
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Post by ronniejw » Tue, 10. Dec 13, 06:35

Thanks for sharing the wall file.
Barleyman wrote:I generated a freshly minted wall file for XRM 1.30c. You can grab it here.

Barleyman
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Post by Barleyman » Sun, 15. Dec 13, 16:12

Some people (me included) have seen autopilot sometimes struggling to dock TM with this wall file. Basically the TM will teleport away at the last second.

Then again often it works no problem. I'm not sure it's really related to the wall file.

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Litcube
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Post by Litcube » Sun, 15. Dec 13, 16:18

No, it's unlikely...

I think I know where that problem might be.

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apricotslice
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Post by apricotslice » Mon, 16. Dec 13, 00:42

The trouble with the TM was it was a special ship that got some hardcoding specially for it. The docks didnt actually fit the ship, and every time a ship docks, the models go weird.

Its the only ship that is bugged in Beamdock, with no explanation for why it doesnt work properly.

It does not surprise me at all that TM's have problems with Bounce as well.

Barleyman
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Post by Barleyman » Sat, 21. Dec 13, 23:02

I generated wall-file for X3AP 3.1 with no major mods. It's here. I'm not 100% sure it's any different from the vanilla file already in the mod package but I think AP had a few updates since then.

Brahemino
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Post by Brahemino » Thu, 2. Jan 14, 11:26

This script is absolutely a must-have...
I've just a question...when i activate bounce the fighters upon launching from my carrier looks like they are teleported away from the ship (1 km afar c.a.)...is that normal?
Or maybe is it because my personal carrier includes a safety.net that make the script to bounce my fighters?
I've read in the script description that bounce does not occure with ships of the same race..so i can't imagine what it could be...
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dESANT
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Post by dESANT » Fri, 3. Jan 14, 15:07

Can someone make wall file for AP+XRM 1.30d?

Gerry Howarth
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Post by Gerry Howarth » Fri, 3. Jan 14, 15:33

The wall file at the top of this page for 1.30c will work OK as 1.30d didn't change any models.

Barleyman
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Post by Barleyman » Fri, 3. Jan 14, 23:27

I noticed bounce autopilot will plow right into stock exchange billboards. First time I've seen that bounce completely ignores an obstacle.

dESANT
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Post by dESANT » Sat, 4. Jan 14, 17:42

Gerry Howarth wrote:The wall file at the top of this page for 1.30c will work OK as 1.30d didn't change any models.
But its for TC not AP as Barleyman sugested

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