[Tool] X Rebirth Save Editor (08.12.2013)
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Got the same problem with Fedhelm in game, captured it. In game is correct.quintupularity wrote:I'm seeing this happen as well. A few differences, though.swatti wrote:BUG / ISSUE:
Fedhelm the mining-ship is not shown as a picture in the editor and its name is shown as: units_size_l_ore_collector_macro - now also ingame
Built in a dock, not capped.
EDIT: its name cant also be modified. Once saved and re-opened, its reverted back to units_size_l_ore_collector_macro
PS: ignore the reset-shipyard REQ, staying in Omicron for a while resetted the shipyard.
I have one Fedhelm out and about mining. I have a second being built. Both of these show up in the editor as units_size_l_ore_collector_macro. The editor tells me I also have a Sequana, which I don't and never have.
The game correctly displays one Fedhelm in my collection, photo and all.
Same issue for me, put on the ship Name "units_size_l_ore_collector_macro" Fedhelm again, then should be work.Skay24 wrote:Got the same problem with Fedhelm in game, captured it. In game is correct.quintupularity wrote:I'm seeing this happen as well. A few differences, though.swatti wrote:BUG / ISSUE:
Fedhelm the mining-ship is not shown as a picture in the editor and its name is shown as: units_size_l_ore_collector_macro - now also ingame
Built in a dock, not capped.
EDIT: its name cant also be modified. Once saved and re-opened, its reverted back to units_size_l_ore_collector_macro
PS: ignore the reset-shipyard REQ, staying in Omicron for a while resetted the shipyard.
I have one Fedhelm out and about mining. I have a second being built. Both of these show up in the editor as units_size_l_ore_collector_macro. The editor tells me I also have a Sequana, which I don't and never have.
The game correctly displays one Fedhelm in my collection, photo and all.
My problem now are: I was use the Option "Finish ship" no ships are now on building Status but i can't sell or buy a new one from Ship trader
@essrco
Edit the savegame, search for "NPC_shiptrader
those "vars" section under the cues, remove all of the vars except the $actor and $warelist, keep those two
make look like this:
*NOTE* ^ don't copy and paste, the value's need to represent what they are in your save file, not what i have there. Just remove those excess lines until it is just those two
Edit the savegame, search for "NPC_shiptrader
those "vars" section under the cues, remove all of the vars except the $actor and $warelist, keep those two
make look like this:
Code: Select all
<vars>
<value name="$WareList" type="list" value="1877"/>
<value name="$actor" type="component" value="[0x5453]"/>
</vars>
You are the best Frumph It's works! finally I can build Ships again!Frumph wrote:@essrco
Edit the savegame, search for "NPC_shiptrader
those "vars" section under the cues, remove all of the vars except the $actor and $warelist, keep those two
make look like this:
*NOTE* ^ don't copy and paste, the value's need to represent what they are in your save file, not what i have there. Just remove those excess lines until it is just those twoCode: Select all
<vars> <value name="$WareList" type="list" value="1877"/> <value name="$actor" type="component" value="[0x5453]"/> </vars>
many thanks
Can you please check if this breaks shipyards? I completed a stuck ship in darned hot air so I can make a reahanas (or whatever lol). Made my ship (it worked). Then went to go make a feldhem and the ship builder said they had the materials, clicked ok, took my money and nothing happened. Checked the save editor after and the ship I ordered wasn't in the cue.
Also, sent one in for minor repairs... It docked and undocked and that was it... no fixed ship.
It's so hard to tell if it's a mod or if it's the game...
Also, sent one in for minor repairs... It docked and undocked and that was it... no fixed ship.
It's so hard to tell if it's a mod or if it's the game...
BUG-REPORT: auto-renaming mah ships!
1: The mining-ship Fedhelm turns into "units_size_l_ore_collector_macro" upon loading a save and saves as that name.
2: Constructor-ship ware that are only single, such as shield-generator state in the amount "not aviable" and cant be modified.
EDIT:
3: In the drop-down menus pressin "F" on wares does not cycle thru all wares starting with "F"
EDIT 2: Feature REQ
Add ammo to capital-ships. Built ships dont have any, capped ships do. Tehy dont seem to take cargo-space so may as well go wild with numbers
1: The mining-ship Fedhelm turns into "units_size_l_ore_collector_macro" upon loading a save and saves as that name.
2: Constructor-ship ware that are only single, such as shield-generator state in the amount "not aviable" and cant be modified.
EDIT:
3: In the drop-down menus pressin "F" on wares does not cycle thru all wares starting with "F"
EDIT 2: Feature REQ
Add ammo to capital-ships. Built ships dont have any, capped ships do. Tehy dont seem to take cargo-space so may as well go wild with numbers
If you read correctly then you see- Repair all Components,thats mean shields,engine,turrets and jumpdrive-those are components!!!Hull is different "story",i use welding laser mod: http://forum.egosoft.com/viewtopic.php?t=355290Tami779 wrote:the repair function for the Players ship don´t work for me. Does anybody know how to find this in the savegame?
Beside of that a quick and nice editor- thanks a lot!
And one day ... one day i will be there ...
And if not... then i will be here ...
Me
And if not... then i will be here ...
Me
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