[MOD] More Crew on Skunk ver 1.3 Dec 31 2014
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[MOD] More Crew on Skunk ver 1.3 Dec 31 2014
MoreCrew 1.3 Dec 31 - 2014
Download
This mod addes more NPC positions to the Skunk's crew quarters allowing a total of 15 crew members in the back of the Skunk now.
Installation
As usual unzip the entire folder to your extensions folder. If you have an older version installed no need to do anything else.
Deinstallation
Dismiss (yes, you need to fire them) all crew members except the engineer at the stand right side. Save the game, exit, remove the folder from your extensions folder, start the game and load the saved game.
Warning
Once the mod is installed the positions of the NPCs in the Skunk's crew quarters will be stored in your saved games. So if you remove the mod and load a saved game then you may face crashes because the data in the saved game and the data read from the vanilla file are inconsistent.
Cheers Euclid
Download
This mod addes more NPC positions to the Skunk's crew quarters allowing a total of 15 crew members in the back of the Skunk now.
Installation
As usual unzip the entire folder to your extensions folder. If you have an older version installed no need to do anything else.
Deinstallation
Dismiss (yes, you need to fire them) all crew members except the engineer at the stand right side. Save the game, exit, remove the folder from your extensions folder, start the game and load the saved game.
Warning
Once the mod is installed the positions of the NPCs in the Skunk's crew quarters will be stored in your saved games. So if you remove the mod and load a saved game then you may face crashes because the data in the saved game and the data read from the vanilla file are inconsistent.
Cheers Euclid
Last edited by euclid on Wed, 31. Dec 14, 20:28, edited 6 times in total.
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- TheRealBix
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This mod messes up my crew deck on my skunk in my 1.19 savegame. I didn't start a new game. When I go back to the crew area, the graphics are messed up, like I'm falling through the floor over and over again.
I deleted the extension folder and it was better. REinsatlled it and it was back. Deinstalled it again and it was better again.
Can;t wait til you might be able to work this out as it is a needed adjustment.
Thanks
I deleted the extension folder and it was better. REinsatlled it and it was back. Deinstalled it again and it was better again.
Can;t wait til you might be able to work this out as it is a needed adjustment.
Thanks
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Re: [MOD] More Crew on Skunk
You Lawbreaker! the maximum occupancy of the Skunk is clearly 8, having more than that clearly violates ship code and you would be held criminally liable should anything happen to those crewmen!euclid wrote:Hi all
This is part of the mod I'm using for testing. As you are aware the maximum number of slots for NPCs in the Skunk's crew quarter is limited to 6. I found that rather tight baring in mind that if you want to be ready for boarding you need an engineer,a defense officer ,a captain and a marine, leaving just 2 spots (no more engineer though).
This little modification allows 9 NPCs, one of them will sit at the table, another on the right if you enter the pantry, and one next to the engineer. You find some more comment on how to add even more in the XML file.
MoreCrew
Cheers Euclid
Re: [MOD] More Crew on Skunk
Well, he is my hero... if he can get it working on 1.19laminblake wrote:
You Lawbreaker! the maximum occupancy of the Skunk is clearly 8, having more than that clearly violates ship code and you would be held criminally liable should anything happen to those crewmen!
Presidential Pardon
Very cool! Looking forward to trying it! but, umm... is this right? (\index\components.xml)
is seems like it should read:
"extensions\MoreCrew\assets\interiors\rooms\interiors_rooms_playership_back"
Code: Select all
<index>
<entry name="interiors_rooms_playership_back" value="extensions\PimpMyRide\assets\interiors\rooms\interiors_rooms_playership_back" />
</index>
"extensions\MoreCrew\assets\interiors\rooms\interiors_rooms_playership_back"
Re: [MOD] More Crew on Skunk
This, I keep crashing on load if this is installed.monze wrote:Well, he is my hero... if he can get it working on 1.19laminblake wrote:
You Lawbreaker! the maximum occupancy of the Skunk is clearly 8, having more than that clearly violates ship code and you would be held criminally liable should anything happen to those crewmen!
Presidential Pardon
Works great, but the filepath error I pointed out earlier does indeed cause problems.
So, for you guys having trouble with this, but don't want to wait for euclid to get back and fix it:
1) open the file: \extensions\MoreCrew\index\components.xml in notepad++ or your favorite editor.
2) Find the code I quoted above (which shouldn't be difficult, considering that it's the entire file except for the header and comment).
3) Where it says: value="extensions\PimpMyRide\assets\interiors\rooms\interiors_rooms_playership_back", change it to read: value="extensions\MoreCrew\assets\interiors\rooms\interiors_rooms_playership_back" -- so just change the bit in yellow to the other bit in yellow.
So, for you guys having trouble with this, but don't want to wait for euclid to get back and fix it:
1) open the file: \extensions\MoreCrew\index\components.xml in notepad++ or your favorite editor.
2) Find the code I quoted above (which shouldn't be difficult, considering that it's the entire file except for the header and comment).
3) Where it says: value="extensions\PimpMyRide\assets\interiors\rooms\interiors_rooms_playership_back", change it to read: value="extensions\MoreCrew\assets\interiors\rooms\interiors_rooms_playership_back" -- so just change the bit in yellow to the other bit in yellow.
Quite right. Thanks for spotting this flaw, Vim Razz. Uploaded corrected version.Vim Razz wrote:Very cool! Looking forward to trying it! but, umm... is this right? (\index\components.xml)is seems like it should read:Code: Select all
<index> <entry name="interiors_rooms_playership_back" value="extensions\PimpMyRide\assets\interiors\rooms\interiors_rooms_playership_back" /> </index>
"extensions\MoreCrew\assets\interiors\rooms\interiors_rooms_playership_back"
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
as i see this you replace the Skunk Interior xml, but i wonder why you dont use the patch method? this would increase compatibility significant (the same probably applies to PMS)
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
- Sam L.R. Griffiths
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I have been able to carry two engineers on the Skunk (one for the Skunk - the first one hired typically) and a second one - you just recruit them to work elsewhere.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
I saw a similar remark on the Nexus. It's simple: I do not like error messages.UniTrader wrote:as i see this you replace the Skunk Interior xml, but i wonder why you dont use the patch method? this would increase compatibility significant (the same probably applies to PMS)
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
well, then do the research instead of botching
here how to fix these errors wif diff files: http://forum.egosoft.com/viewtopic.php? ... 86#4290586
here how to fix these errors wif diff files: http://forum.egosoft.com/viewtopic.php? ... 86#4290586
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Since you went AWOL someone has to do the testingUniTrader wrote:well, then do the research instead of botching
Nice find, keep it coming. Next please: lua UI editingUniTrader wrote: here how to fix these errors wif diff files: http://forum.egosoft.com/viewtopic.php? ... 86#4290586
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786