- ok, lets start with replacing Yisha with a Teladi! (only Model and no Animations or correct pose, sry) [ external image ] (collection of my old stuff)
- second a short proof-of-concept - removing the Skunk from the Repairdock-stype platforms so it doesnt obstruct the View (some errors in debuglog remain, but this was quickly put together so i dont care)
[ external image ](collection of my older Stuff)
NOTE: with this you can only undock with [Return] - [5] - [5] since i had to remove the exit door, too. - Add Jeb to the CP of the Skunk as Bobblehead (although without bobble - sorry)
[ external image ](collection of my older Stuff) - Enable XL AND L Ships to dock at XL Docks
[ external image ] - Overtune the Booster of the Skunk so much that you can use it for scouting the System and have a closer look at the Background Objects (also removes their emitted Atmosphere so you dont blow up when getting close)
[ external image ] - Skunk Pivot Fix: as some of you may have noticed the Pivot point of the Skunk is in the front of the CP, not as expected in the center of the Ship. This little Mod changes this.
[ external image ]
NOTE: this one is Savegame-incompatible, - neither adding nor removing is possible.
(xsl file to generate this anew from Game Files is also included in case of changes to the Skunk)
everything should be savegame-save except stated otherwise. save="false"-parameter is always set in the content.xml.