[Tool] X Rebirth Save Editor (08.12.2013)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Are you able to change the "antimatter cells" in the combobox on the right to a different cargo? are the changes not considered after you changed those values?barrelo wrote:i try out the cargo thing but it only add antimatter cells i cant get that part to Work and my game is up to date with version 1.18
I will look into this when i have time, maybe i overlooked something.
in game press enter and search for it plz. I think it is under info (2) or so.swatti wrote:CRASH-ISSUE: When i use a "regular" builder-ship and try to add cargo to it when it has "unpacked" to start building, the editor crashes.
Umm... "missionmanager" ? Care to explain or link?Saheike wrote:Tried to stop it with the missionmanager ?
Lieben Gruß von Sabine
//^:^\\ Trakkathrin-Kilrathina
Liberte, Egalite, Variete...
//^:^\\ Trakkathrin-Kilrathina
Liberte, Egalite, Variete...
I see, you meant the "quest log"Saheike wrote:in game press enter and search for it plz. I think it is under info (2) or so.swatti wrote:CRASH-ISSUE: When i use a "regular" builder-ship and try to add cargo to it when it has "unpacked" to start building, the editor crashes.
Umm... "missionmanager" ? Care to explain or link?Saheike wrote:Tried to stop it with the missionmanager ?
Well, i have nearly nothing there. The "Alliances" quest does not have ANY quidance and the log doesnt affect the constructor in any way.
Also the constructor is not shown in the property-list nor under command of the URV-forge once it has started to build it.
Soooo... What did you mean by stopping it with the mission manager? Is there something there i havent noticed?
Cause all i need to do is to clear its orders ANY WAY POSSIBLE and at the moment there is NO in-game way to do so.
Here it is: http://dfiles.eu/files/pn6pnva5sIsbeorn wrote:Could you please upload your savegame file for me, so i can check what is wrong in the code? Thank you.Imladir wrote:I'm trying to force a shipyard to complete its current build, but it always crashes (a NullRefereceException somewhere in the code).
Thank you! i found the problem and it will be fixed in the next version. I will upload it in around an hour.Imladir wrote:Here it is: http://dfiles.eu/files/pn6pnva5sIsbeorn wrote:Could you please upload your savegame file for me, so i can check what is wrong in the code? Thank you.Imladir wrote:I'm trying to force a shipyard to complete its current build, but it always crashes (a NullRefereceException somewhere in the code).
Look after press Enter under 2-Info point 5-Missionmanager...swatti wrote:I see, you meant the "quest log"Saheike wrote:in game press enter and search for it plz. I think it is under info (2) or so.swatti wrote:CRASH-ISSUE: When i use a "regular" builder-ship and try to add cargo to it when it has "unpacked" to start building, the editor crashes.
Umm... "missionmanager" ? Care to explain or link?Saheike wrote:Tried to stop it with the missionmanager ?
Well, i have nearly nothing there. The "Alliances" quest does not have ANY quidance and the log doesnt affect the constructor in any way.
Also the constructor is not shown in the property-list nor under command of the URV-forge once it has started to build it.
Soooo... What did you mean by stopping it with the mission manager? Is there something there i havent noticed?
Cause all i need to do is to clear its orders ANY WAY POSSIBLE and at the moment there is NO in-game way to do so.
Lieben Gruß von Sabine
//^:^\\ Trakkathrin-Kilrathina
Liberte, Egalite, Variete...
//^:^\\ Trakkathrin-Kilrathina
Liberte, Egalite, Variete...
tried to repair my captured ships, seems to have done engines but not hull. and my mining ship is not showing in list.
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Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
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- Posts: 10
- Joined: Mon, 30. Nov 09, 16:41
Seems like you miss the 2 XML files. They need to be placed in the same directory as the SaveEditor.exe.darkanimist wrote:When i use the editor everything is in the macro name still and when i click enable on skill for crew it does enable them but can not edit them they just revert back to 0 but stay enabled
Maybe the app hasn't got the rights to access those files? have you tried to open it in admin mode?
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- Posts: 162
- Joined: Sun, 24. Nov 13, 16:06
Hi. Wondering if you could possibly check into adding a way for the save editor to check if your ships (if not all ships in the savegame) have the <gravidar/> tag enabled. It is always placed after the </ammunition> tag within ship data in the savegame. Without the <gravidar/> tag, ship's can't pick up targets and, as a result, don't attack. This is a major bug with all player-built ships from a shipyard as they are built without the tag enabled.
Finding said ship in your savegame and adding the tag usually works well but it can get tedious.
Finding said ship in your savegame and adding the tag usually works well but it can get tedious.
Hi. Already saw your post on the nexus, but forgot about itspartanheyho wrote:Hi. Wondering if you could possibly check into adding a way for the save editor to check if your ships (if not all ships in the savegame) have the <gravidar/> tag enabled. It is always placed after the </ammunition> tag within ship data in the savegame. Without the <gravidar/> tag, ship's can't pick up targets and, as a result, don't attack. This is a major bug with all player-built ships from a shipyard as they are built without the tag enabled.
Finding said ship in your savegame and adding the tag usually works well but it can get tedious.
Hopefully i have some time today and will add a way to include gravidar.
- Baconnaise
- Posts: 619
- Joined: Sat, 23. Nov 13, 15:50
REQUEST: add ships function & add marines
My save is seemingly borked so may as well star a new but i dont want to re-capture all the capitals nor hunt crew for em. If im not listaken, npc-ships are "created" fully staffed. If not possible, any way will suffice.
Hunting the universe for those elite-marines is also pain, being able to add those would be huge help to us starting again.
My save is seemingly borked so may as well star a new but i dont want to re-capture all the capitals nor hunt crew for em. If im not listaken, npc-ships are "created" fully staffed. If not possible, any way will suffice.
Hunting the universe for those elite-marines is also pain, being able to add those would be huge help to us starting again.