[MOD] Field of View (fov) increase for the player cockpit
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[MOD] Field of View (fov) increase for the player cockpit
I have created a mod that increase a little bit the fov inside the cockpit, if you want change the value just edit the files.
<camera name="cam_cockpit" fov="******" focus="101">
before
[ external image ]
after
[ external image ]
1.12
http://www.mediafire.com/download/8ftrr ... atzfov.rar
<camera name="cam_cockpit" fov="******" focus="101">
before
[ external image ]
after
[ external image ]
1.12
http://www.mediafire.com/download/8ftrr ... atzfov.rar
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confused
somehow i see the same amount of details of the cockpit in "before" and "after".. did you change the FOV of the cockpit or the FOV of the space scenery in front of the cockpit?
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massive size fix
so instead of replacing the ENTIRE xml file, here i only replace the nessasary components.. ends up only taking 2kb in rar'd form
viewercockpit.xml
viewer_sfx_cockpit.xml
units_player_cockpit_1.xml
and finally units_player_cockpit_1_test2.xml
this is the entire code within the assosiated files, so you can get a better size for such a small tweak (also makes it easier for other people to set their own favorite FOV)
viewercockpit.xml
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff>
<!-- Replace text example -->
<replace sel="/components/component[@name='viewer_cockpit']/connections/connection[@name='Connection01']/camera[@name='cam_cockpit']">
<camera name="cam_cockpit" fov="133.4"></camera>
</replace>
</diff>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff>
<!-- Replace text example -->
<replace sel="/components/component[@name='viewer_sfx_cockpit']/connections/connection[@name='Connection41']/camera[@name='cam_cockpit']">
<camera name="cam_cockpit" fov="133.4" focus="101">
</replace>
</diff>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff>
<!-- Replace text example -->
<replace sel="/components/component[@name='units_player_cockpit_1']/connections/connection[@name='Connection40']/camera[@name='cam_cockpit']">
<camera name="cam_cockpit" fov="133.4" focus="101">
</replace>
</diff>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff>
<!-- Replace text example -->
<replace sel="/components/component[@name='units_player_cockpit_1_test2']/connections/connection[@name='Connection01']/camera[@name='cam_cockpit']">
<camera name="cam_cockpit" fov="133.4" focus="101">
</replace>
</diff>
this is the entire code within the assosiated files, so you can get a better size for such a small tweak (also makes it easier for other people to set their own favorite FOV)
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Re: massive size fix
Hi there Cratz,aerojet029 wrote:so instead of replacing the ENTIRE xml file, here i only replace the nessasary components.. ends up only taking 2kb in rar'd form
viewercockpit.xmlviewer_sfx_cockpit.xmlCode: Select all
<?xml version="1.0" encoding="utf-8"?> <diff> <!-- Replace text example --> <replace sel="/components/component[@name='viewer_cockpit']/connections/connection[@name='Connection01']/camera[@name='cam_cockpit']"> <camera name="cam_cockpit" fov="133.4"></camera> </replace> </diff>
units_player_cockpit_1.xmlCode: Select all
<?xml version="1.0" encoding="utf-8"?> <diff> <!-- Replace text example --> <replace sel="/components/component[@name='viewer_sfx_cockpit']/connections/connection[@name='Connection41']/camera[@name='cam_cockpit']"> <camera name="cam_cockpit" fov="133.4" focus="101"> </replace> </diff>
and finally units_player_cockpit_1_test2.xmlCode: Select all
<?xml version="1.0" encoding="utf-8"?> <diff> <!-- Replace text example --> <replace sel="/components/component[@name='units_player_cockpit_1']/connections/connection[@name='Connection40']/camera[@name='cam_cockpit']"> <camera name="cam_cockpit" fov="133.4" focus="101"> </replace> </diff>
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <diff> <!-- Replace text example --> <replace sel="/components/component[@name='units_player_cockpit_1_test2']/connections/connection[@name='Connection01']/camera[@name='cam_cockpit']"> <camera name="cam_cockpit" fov="133.4" focus="101"> </replace> </diff>
this is the entire code within the assosiated files, so you can get a better size for such a small tweak (also makes it easier for other people to set their own favorite FOV)
Can you please help me find these files to edit on a steam install?
Thanks!
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any way you can make this compatible with better cockpits mod? With both installed, better cockpits has no effect (all the cockpit is shown).
I tried aerojet029's way of doing the mod and it still canceled out better cockpit. I even tried merging the code from your units_player_cockpit_1.xml with the better cockpits' xml and all the cockpit still showed up. Maybe you guys could work together to combine the two mods into one.
I tried aerojet029's way of doing the mod and it still canceled out better cockpit. I even tried merging the code from your units_player_cockpit_1.xml with the better cockpits' xml and all the cockpit still showed up. Maybe you guys could work together to combine the two mods into one.
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the FOV is more about how close one sits to the screen, a lot of people can get motion sickness from a small FOV near a screen. Because of hte way its seen its not natural for your mind.Nitrometan wrote:in my opinion it's pointless because of no "zoom in" function in the game, for me some things are too small to aim at 1km away (weapons on the ships,etc.) and with increased FoV would be even smaller.
But great job anyways
I run a triple monitor setup (eyefinity), this was what I was looking for. I'll go download it and give it a try.jpinard wrote:The 2 images he shows have the exact same FOV. Look at the cockpit. A true FOV increase would show more cockpit just like running a higher resolution or a triple monitor setup.
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