[Tool] X Rebirth Save Editor (08.12.2013)

The place to discuss scripting and game modifications for X Rebirth.

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Baconnaise
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Post by Baconnaise » Thu, 28. Nov 13, 10:49

Isbeorn wrote:I am currently looking into this issue, but didn't figure it out yet. I put the drones in the <ammunition> tag like in other ships, but nothing changed... Maybe i overlooked something.
Drones are always at the beginning of every ship usually after the turret and before the connections and crew. Stations seem to be the same.

milytar
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Post by milytar » Thu, 28. Nov 13, 11:09

its good mod,i like it lot,but yeah,like you sayd abaout shipyard building queue-finish ship is experimental.Everytime when i try to finish ship (NPC),then editor stop working-says that it not response!Otherwise im wery happy with your work!!!
Is it possible in future that you make possible to add to the factory(player)products?Now i have problem that i builded drone fab and its only produce 1 type drons,but fab description says that this factory can build every type drones!
Keep good work!!!
And one day ... one day i will be there ...
And if not... then i will be here ...

Me

Isbeorn
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Joined: Sat, 10. Dec 05, 13:28
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Re: .net 4.5

Post by Isbeorn » Thu, 28. Nov 13, 13:15

Saheike wrote:Sorry, but I got dot.Net 4.5 with all additional SP but it didn´t open at all. After the warning while setup nothing more happens, after the window is closed. So I don´t know why this happens.

:oops:
This application has no setup and a warning on opening :? Maybe you are using the SaveEditor from stk25?

Saheike
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Save Editor

Post by Saheike » Thu, 28. Nov 13, 14:49

When I start the XRebirthSaveEditor.exe a warning is opening that it is not digitally signed and if I want to really execute it. Must be the normal warning from my firewall. It is not the setup but when I doubleclick the XRebirthSaveEditor.exe but I meant while starting it. Seems that it is a 64bit application.

Strange is that it works under Win8.1, but not under WinXP Prof.

:oops:
Lieben Gruß von Sabine

//^:^\\ Trakkathrin-Kilrathina

Liberte, Egalite, Variete...

Sakaliet
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Joined: Fri, 29. Nov 13, 05:37

Post by Sakaliet » Fri, 29. Nov 13, 05:43

thx man for the awesome editor .. but i have a request :lol:


i don't know how it got this bad :D but i need to be able to remove ships from my list .. can u add this option ?

or help me fixing this mess

http://i.imgur.com/wIS7pSO.jpg

nvm, i find out how to remove them .. by deleting the name of the ship and its details ..

thx :)


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}

jeroll3d
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Post by jeroll3d » Sat, 30. Nov 13, 15:53

Hi all. In Player Onwed Station, appear 'construct'. How finish my station in Save tool?
Entusiasta da série X3! The best game.

Isbeorn
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Post by Isbeorn » Sat, 30. Nov 13, 17:18

jeroll3d wrote:Hi all. In Player Onwed Station, appear 'construct'. How finish my station in Save tool?
This is not supported yet. But maybe in a future version.

milytar
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Post by milytar » Sat, 30. Nov 13, 18:45

About last version(0.4)!
When start SaveEditor then he first tell that system could not find ComboBoxValues.xml(first versions you have 3 file folder ,on new version you have 4 file folder and one is comboboxvalues wich can open only when "you want edidt" it),but you close that message and editor start!
Now seems "finish ship" in shipyard command work!
Crew editing dont work at all!Crew specialty is greyed ,skills are greyed ,you can push to "enable"button,but nothing happens!
And one day ... one day i will be there ...
And if not... then i will be here ...

Me

Tiberseptim
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Joined: Fri, 16. Aug 13, 21:14
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Post by Tiberseptim » Sat, 30. Nov 13, 18:57

Would there be any way to add functionality to force station construction to complete? My station construction keeps getting stuck - not due to lack of resources but where the architect simply won't process expansion orders and acts as though they are still waiting for orders.

Also, the ability to cancel trades at stations might be helpful since supposedly that is related.

Isbeorn
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Post by Isbeorn » Sat, 30. Nov 13, 22:11

milytar wrote:About last version(0.4)!
When start SaveEditor then he first tell that system could not find ComboBoxValues.xml(first versions you have 3 file folder ,on new version you have 4 file folder and one is comboboxvalues wich can open only when "you want edidt" it),but you close that message and editor start!
Now seems "finish ship" in shipyard command work!
Crew editing dont work at all!Crew specialty is greyed ,skills are greyed ,you can push to "enable"button,but nothing happens!
Well the combobox for the crew Values are bound to the Values in the "ComboBoxValues.xml" file. so if the application cannot load that file, those won't work. Did you extract all files to the same folder?
Tiberseptim wrote:Would there be any way to add functionality to force station construction to complete? My station construction keeps getting stuck - not due to lack of resources but where the architect simply won't process expansion orders and acts as though they are still waiting for orders.

Also, the ability to cancel trades at stations might be helpful since supposedly that is related.
Could you provide me with a savegame where your scenario occurs? i can then examinate what i have to do in order to finish that staion.

milytar
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Post by milytar » Sat, 30. Nov 13, 22:30

I got it work,different ways but it works now!
And one day ... one day i will be there ...
And if not... then i will be here ...

Me

Saheike
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Joined: Mon, 30. Aug 04, 02:29
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Post by Saheike » Sun, 1. Dec 13, 13:41

Plz tell me how you got it to work, perhaps I can do it also to make it work under WinXP Prof.

:oops:
Lieben Gruß von Sabine

//^:^\\ Trakkathrin-Kilrathina

Liberte, Egalite, Variete...

milytar
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Joined: Wed, 25. Feb 09, 19:44
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Post by milytar » Sun, 1. Dec 13, 16:31

Saheike wrote:Plz tell me how you got it to work, perhaps I can do it also to make it work under WinXP Prof.

:oops:
Ok!First.when i downloadet it from nexus then that file ended with .rar,so i deleted word rar and replased it with word zip,after that i mananged to open it(i have no tools to open rar files and i tont buy or download with neither :P ),after that i open it and that download "consist" 4 file/folder,wich are:

ComboBoxValue
MacroTranslation
ReadMe.txt
XRebirthSaveEditor

So i(remember I )draged ComboBoxValue file and XRebirthSaveEditor to desctop so that you see there those two file/folder separate and then I drag the ComboBoxValue to XRebirthSaveEditor file/folder after that editor opened and you can use it normally and can edit crew stats.
And dont worry,when you drag so like i then the draged file/folder stay still on the desctop and dont dissapear!
PS!Like i say that I doing so(cos im so stupid with those fancy computer stuff :oops: )I Belive that there is much easiest way but at least i got it work.
I hope it help you!
And one day ... one day i will be there ...
And if not... then i will be here ...

Me

swatti
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Joined: Sun, 7. Dec 03, 12:03
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Post by swatti » Sun, 1. Dec 13, 21:29

Add drones(cargo & constructor) ability coming anytime soon? Plot-constructor is borked cause no cargo-drones and repairing my fleet is borked cause no constuctor-drones are around...

Khromm
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Joined: Wed, 22. Oct 08, 19:54
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Post by Khromm » Sun, 1. Dec 13, 23:40

Forgot to check this thread before posting in the Nexus forums...

Drone addition appears to be simply adding an entry for the drones between <ammunition> tags:

Code: Select all

<ammunition>
<available>
<item macro="units_size_xs_welder_drone_macro" amount="20"/>
<item macro="units_size_xs_transp_empty_macro" amount="74"/>
</available>
</ammunition>

It does seem to need to be just before the <lastglobalanimation... tag in the file (for the relevant ship of course), and of course the relevant drone macros need to be used, but the above worked to get construction and cargo drones onto my Arawn... Not sure if the required location in the save file is set in stone or simply convention, so am guessing the tests either added the ammunition tags to a different ship, or the wrong drone macros were used in Isbeorn's testing (if this is the case, I'll be surprised, unless the cap ships use a different set of drone macros to the player ship - I'll test and get back shortly).

Hope this helps...

<edit> Looks like they should be the same combat drones so far...
"Your cargo bay now contains...""Asteroid" (heard after picking up a mosquito in space)

Isbeorn
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Joined: Sat, 10. Dec 05, 13:28
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Post by Isbeorn » Sun, 1. Dec 13, 23:47

Just uploaded new version with drones. If you have problems with this new feature, please post it here. Had no time to test it properly today...

Khromm
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Post by Khromm » Mon, 2. Dec 13, 00:54

Isbeorn wrote:Just uploaded new version with drones. If you have problems with this new feature, please post it here. Had no time to test it properly today...
All tests so far successful (added drones to Arawn, confirmed defence officer uses them in a combat situation, engineer so far hasn't had repairs to do, will test tomorrow along with cargo drones :))

Just needs the "remove drones" button and the drone section should be sorted :)

(I know I'm posting on both here and Nexus, but am guessing some users won't be reading posts on one or t'other of the sites...)
"Your cargo bay now contains...""Asteroid" (heard after picking up a mosquito in space)

spartanheyho
Posts: 162
Joined: Sun, 24. Nov 13, 16:06

Post by spartanheyho » Mon, 2. Dec 13, 03:47

Could you add the ability to check and see if the <gravidar/> tag is active on ships? It is always placed after the closing ammunition tags. A current bug exists that does not activate the gravidar tag on player-owned shipyard constructed ships and the result is ships not being able to attack because they are virtually blind and can't detect targets.

swatti
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Post by swatti » Mon, 2. Dec 13, 14:05

JEAH!! It works! Now i haz drones!

Ok, my FINAL CHALLENGE!!1 :

The retarded plot-constructor is stuck to a trade-dock with a trade-order from it... Why it tries to trade food, i dont know, maybe cause its under the command of the URV-station and it needs food, anyways...
I need to clear its orders somehow. Its not just stuck, its also stuck to the ONLY station in the whole devries that sells food if im not mistaken.

Saheike
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mission manager

Post by Saheike » Mon, 2. Dec 13, 14:07

Tried to stop it with the missionmanager ?

:oops:
Lieben Gruß von Sabine

//^:^\\ Trakkathrin-Kilrathina

Liberte, Egalite, Variete...

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