[Tool] X Rebirth Save Editor (08.12.2013)

The place to discuss scripting and game modifications for X Rebirth.

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Isbeorn
Posts: 41
Joined: Sat, 10. Dec 05, 13:28
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[Tool] X Rebirth Save Editor (08.12.2013)

Post by Isbeorn » Sat, 23. Nov 13, 01:02

No more updates at the moment, until the game is getting enjoyable again. I am very frustrated, that every step forward results in two steps backwards...



Editing that gigantic Savegame XML file is quite fault-prone, so i wrote a little Editor to make life easier :)

>>DOWNLOAD<<

FEATURES:
- Money Edit
- Remove Mod Function
- Remove Trade Orders from Queue
- Remove/Add Item from/to Cargo
- Convert Macro Values to Readable Names
- View and edit Crewmembers onboard of your ships
- (Experimental!) Finish Shipyard Build Queue
- Comboboxes for various Values
- Delete Ship Button
- Manage and Add Ship Drones
- NEW: Improved Cargo Management of Ships
- NEW: Add Gravidar to Ship if missing
- NEW: Rename Ships

PREREQUISITES:

- Windows XP with Service Pack 2 or higher
- .NET Framework 4.5 or higher
- > 800MHz Prozessor
- 512 MBytes RAM
- A DirectX 9 capable graphics adapter

HOWTO:

- BACKUP YOUR SAVEGAME!
- Simply start the XRebirthSaveEditor.exe
- Once the window is open click on File->Load
- Select your savegame xml file

- Now you can start editing the properties of your savegame

- PLAYER TAB:
- Player Name: (Should not be changed)
- Money: Sets the money of your character. When you save the File, it will set every reference to your money account, so you can cheat yourself as much money as you like

- STATS TAB:
- List of all statistics inside the savegame

- MODS TAB:
- List of all available Mods with ther respective detail information
HINT: If you want to exclude your mods from your savegame, so it becomes compatible again, just click on Tools->Remove Mod Relations and save the file. After that all Mod Tags are removed.

- REPUTATIONS TAB:
- Here you can edit every faction and their respective standing
Select the faction on the left. After that you can edit their standing towards another faction on the left

- PLAYER OWNED SHIPS
- on the left is a list with every ship you own
- Drone Tab: Manage and add Drones to your Ships
- Crew Tab: View your crewmembers on board of your ship
HINT: if a skill is not enabled, just click the button "enable"
- Cargo Tab: View the cargo hold of your ship
HINT: Each Ship can only hold a certain cargo type. To add new cargo, click on the add button, select the newly added cargo in the list and edit the ware and amount.
- Trade Tab: Current Trade jobs for your selected ship.
HINT: If your ship is stuck because of some trade orders, you can remove every trade by clicking the remove trade for each ware
- ConstructionWares Tab: Only relevant for construction ships! It will display all wares and their needed amount to start building the station in the construction queue
HINT: If your construction ship has a building order you will be able to set the amount for each ware to 0 and the station will start building

- PLAYER OWNED STATIONS
- View Offers and Orders of station
- Information about Stations owned by the player
- Crew Tab: View your crewmembers on board of your station
HINT: if a skill is not enabled, just click the button "enable"
- NOTE: Work in progress

- SHIPYARDS
- View Offers and Orders of shipyard
- View BuildQueue
EXPERIMENTAL: Finish Building of selected ship. Ship will be finished and moved 200 clicks on z-Axis.

- After you have finished modifiing your savegame, click on File->Save

CHANGELOG:
- v0.44
- Fixed Crash on Cargo Tab
- Reintroduced Remove Cargo Feature
- .NET VersionCheck on Startup (if no Message appears, everything should be fine)
- v0.441 Hotfix
- Issue adding drones on finished shipyard ship hopefully resolved
- Issue where drones are added but not shown ingame resolved
- Issue where cargo is added but not shown ingame resolved

Be Aware that this is a work in progress and early version.
Things could be messed up and application can crash.
Last edited by Isbeorn on Sat, 28. Dec 13, 16:25, edited 24 times in total.

jeroll3d
Posts: 665
Joined: Thu, 26. Jun 08, 02:28
x3ap

Post by jeroll3d » Sat, 23. Nov 13, 01:06

Entusiasta da série X3! The best game.

Isbeorn
Posts: 41
Joined: Sat, 10. Dec 05, 13:28
x3tc

Post by Isbeorn » Sat, 23. Nov 13, 01:08

jeroll3d wrote:Repeat tópic. ready forum.

http://forum.egosoft.com/viewtopic.php?t=350004

:wink:
Hmm did not see that post before and i was bored because my internet connection was not working today, so i wrote my own ;)

jeroll3d
Posts: 665
Joined: Thu, 26. Jun 08, 02:28
x3ap

Post by jeroll3d » Sat, 23. Nov 13, 01:10

:)
Entusiasta da série X3! The best game.

chanw4
Posts: 22
Joined: Tue, 12. Nov 13, 14:02
x3tc

Post by chanw4 » Sat, 23. Nov 13, 03:07

jeroll3d wrote:Repeat tópic. ready forum.

http://forum.egosoft.com/viewtopic.php?t=350004

:wink:
I dont think it count as dupicated topic, after all, he is releasing his own save game editor, developed by completely different people.

JamesJB
Posts: 358
Joined: Wed, 6. Nov 02, 20:31
x4

Post by JamesJB » Sat, 23. Nov 13, 04:51

Keeps crashing for me when i try to remove a trade :(

Trying to figure out how to stop the Captain of one of my constructions ships from trading with (NIl )meaning its stuck? It keeps going in circles so that means when I try to tell it to build a station part It wont :(

I am in free mode btw.

Isbeorn
Posts: 41
Joined: Sat, 10. Dec 05, 13:28
x3tc

Post by Isbeorn » Sat, 23. Nov 13, 12:10

JamesJB wrote:Keeps crashing for me when i try to remove a trade […].
Could you please upload your savegame so i can check why it is crashing?

ObiVan
Posts: 3
Joined: Sun, 7. Jan 07, 16:41
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Post by ObiVan » Sat, 23. Nov 13, 13:28

Nice^^ prevent me from using Ctrl+F xD

Can you maybe add a function to change the cargo of trade ships?

Isbeorn
Posts: 41
Joined: Sat, 10. Dec 05, 13:28
x3tc

Post by Isbeorn » Sat, 23. Nov 13, 17:56

ObiVan wrote:Nice^^ prevent me from using Ctrl+F xD

Can you maybe add a function to change the cargo of trade ships?
Sure. I will release a new version today, where you can edit the existing cargo of your ship.
Another feature for this version is a ValueConverter, so for example the ship macro text is replaced by the actual name (without messing up the savegame xml data). So if you put in the ship name e.g. "units_size_xl_capital_destroyer_2_macro" the application will automatically display "Taranis" while in the xml the value "units_size_xl_capital_destroyer_2_macro" is placed :)

milytar
Posts: 345
Joined: Wed, 25. Feb 09, 19:44
x4

Post by milytar » Sun, 24. Nov 13, 13:30

your exe wont open
And one day ... one day i will be there ...
And if not... then i will be here ...

Me

Isbeorn
Posts: 41
Joined: Sat, 10. Dec 05, 13:28
x3tc

Post by Isbeorn » Sun, 24. Nov 13, 15:36

milytar wrote:your exe wont open
Did you extract everything and the MacroTranslation.xml is in the same folder?

Does it still occur in the newest version? I made a check if the file is missing.

Herrmann van Hinden
Posts: 35
Joined: Sat, 16. Nov 13, 20:09
x4

Post by Herrmann van Hinden » Mon, 25. Nov 13, 10:30

Great tool to avoid some of the Bugs.

The only Thing that is missing right now is the ability to add drones to a ship.

At the Moment, i have a Station and a construction ship without any drones, and they can not Exchange goods. So the energy-cells I have on my construction ship, needed at the Station for starting production, cant be traded....

Same for other ships, because the shipyards are broken....

Isbeorn
Posts: 41
Joined: Sat, 10. Dec 05, 13:28
x3tc

Post by Isbeorn » Mon, 25. Nov 13, 10:45

Herrmann van Hinden wrote:Great tool to avoid some of the Bugs.

The only Thing that is missing right now is the ability to add drones to a ship.

At the Moment, i have a Station and a construction ship without any drones, and they can not Exchange goods. So the energy-cells I have on my construction ship, needed at the Station for starting production, cant be traded....

Same for other ships, because the shipyards are broken....
Good idea. I will look at this when i have time. But before that the next feature will be to complete a construction order in a shipyard to get that ship into space.

milytar
Posts: 345
Joined: Wed, 25. Feb 09, 19:44
x4

Post by milytar » Mon, 25. Nov 13, 10:57

Isbeorn wrote:
milytar wrote:your exe wont open
Did you extract everything and the MacroTranslation.xml is in the same folder?

Does it still occur in the newest version? I made a check if the file is missing.
ok,i hope that i doing it right;first when i download it,it appears in .rar,so i cant open rar so i change rar to zip,then its open and there is 3 "folder"
Macro Transl...
ReadMe.txt
Rebirth save editor
So only one open and that is ReadMe,others wont open at all!

EDIT:Works now,thanx
And one day ... one day i will be there ...
And if not... then i will be here ...

Me

jarvawolf
Posts: 9
Joined: Sun, 9. Jan 11, 05:34

ships stuck when building

Post by jarvawolf » Mon, 25. Nov 13, 12:30

any chance you can put in the work around for geting the ships you have a ship yard building started (same problem as the construction ships getting stuck its the wares needed)

Saheike
Posts: 687
Joined: Mon, 30. Aug 04, 02:29
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Post by Saheike » Wed, 27. Nov 13, 17:01

I downloaded it and extracted it with WinRar, all files are there but after the message to execute it nothing more would happen.

:oops:
Lieben Gruß von Sabine

//^:^\\ Trakkathrin-Kilrathina

Liberte, Egalite, Variete...

TaO92
Posts: 11
Joined: Mon, 13. Mar 06, 21:33
x3tc

Post by TaO92 » Wed, 27. Nov 13, 17:53

hey, good work,

i'd would change all textboxes wich can only contain a certain Value e.g the type of a crew member, to a dropbox.

swatti
Posts: 1278
Joined: Sun, 7. Dec 03, 12:03
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Post by swatti » Wed, 27. Nov 13, 19:04

Needs the ability to add drones, would be SOOOO AWASOME as they cant be added "legit" atm to some ships.

Isbeorn
Posts: 41
Joined: Sat, 10. Dec 05, 13:28
x3tc

Post by Isbeorn » Wed, 27. Nov 13, 22:04

Saheike wrote:I downloaded it and extracted it with WinRar, all files are there but after the message to execute it nothing more would happen.
Maybe your are missing the .NET Framework. You need .NET 4.5 for this application.
TaO92 wrote:hey, good work,

i'd would change all textboxes wich can only contain a certain Value e.g the type of a crew member, to a dropbox.
Already working on that for some values, but has no priority for me atm...
swatti wrote:Needs the ability to add drones, would be SOOOO AWASOME as they cant be added "legit" atm to some ships.
I am currently looking into this issue, but didn't figure it out yet. I put the drones in the <ammunition> tag like in other ships, but nothing changed... Maybe i overlooked something.

Saheike
Posts: 687
Joined: Mon, 30. Aug 04, 02:29
x4

.net 4.5

Post by Saheike » Thu, 28. Nov 13, 09:08

Sorry, but I got dot.Net 4.5 with all additional SP but it didn´t open at all. After the warning while setup nothing more happens, after the window is closed. So I don´t know why this happens.

:oops:
Lieben Gruß von Sabine

//^:^\\ Trakkathrin-Kilrathina

Liberte, Egalite, Variete...

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