firstly, great script! my universe has suddenly filled with bailed ships!ThisIsHarsh wrote: Pilots may bail from their ships during combat when their hull is severely damaged. A pilot's bravado is based on a combination of their morale, aggression and fight skill. The chance of bailing is based on the bravado and the bail rate factor. The amount of hull damage they must suffer before bailing is based on the bravado and the bail hull factor. A higher number indicates higher probability/hull percent. The bail rate and hull factors are configurable through the menu.
ok noob questions here... so if bail rate is higher then they bail more often?
bail hull factor is set at 5 on default... can i set this at random? also if i reduce the hull factor will they bail at lower hull??
thx
edit: read through the posts a bit... I think I get it now. settings are from 1 - 20 (why were they not just set at percentages?!?) and therefore 1 = 5%. So the default hull factor of 5 means they will consider bailing at 25% hull?