unofficial changelog

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Luke1410
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unofficial changelog

Post by Luke1410 » Tue, 19. Nov 13, 01:25

Hi,

I know self-advertisement is no good way to do, but I guess it might be of interest to one or the other that I just started collecting some changelog data for X Rebirth. The main focus for the log lies on the UI part of things. Even though it will also include all the changes in the official changelog (once one will be released), it gets a bit more into depth with UI-related changes than the official changelog ever could.

http://www.luke1410.de/typo3/index.php?id=19

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Luke1410

wwdragon
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Post by wwdragon » Tue, 19. Nov 13, 01:30

Thanks. This interests me.

I notice that the ui has gotten significantly faster since I first played.
Now if only it was working as fast as I can hit keys. 8)
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Santi
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Post by Santi » Tue, 19. Nov 13, 01:34

Awesome, thanks a lot, there is never too much information.
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graphicboy
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Post by graphicboy » Tue, 19. Nov 13, 02:28

Thanks Luke. I wonder if it'd be possible to attach this to actual release notes as an "advanced" link, down at the bottom of the changes that were written for public consumption?

It'd be nice to have more information about the "we improved trade ships in 1.13" note in the latest patch, for example. Generally speaking though boiling down a number of changes into "they work better" has to be done - I agree (SW Dev myself).

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esd
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Post by esd » Tue, 19. Nov 13, 02:31

Given the likely interest in this, I'm gonna sticky it for a bit :)
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jiman
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Post by jiman » Tue, 19. Nov 13, 02:45

Thank you for keeping up communication with the community. I am very unhappy with the X Rebirth reviews atm, and greatly fear this is a game I will never attempt to purchase.

Please make things right.

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eldyranx3
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Post by eldyranx3 » Tue, 19. Nov 13, 06:13

Thank you for trying to keep us updated and the constant roll out of patches. It's a lot of work, and I hope everyone at least appreciates the effort!

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MegaJohnny
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Post by MegaJohnny » Tue, 19. Nov 13, 07:58

Awesome, thanks for keeping us in the know, I appreciate it. Especially exciting to see the details of how the UI will be changing. :D

This is probably a crazy question, but for the sake of modding, how would you feel about releasing the Lua code for the UI? Someone looking to pirate, or whatever, would find it quite useless on its own, but in the hands of modders it could easily spark a wave of UI mods. I see the code right now is in compiled LuaJIT form which looks to be extremely hard to decode or modify.

Luke1410
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Post by Luke1410 » Tue, 19. Nov 13, 08:11

I'm quite sure that in some way or the other more information on how to mod the game will be revealed by Egosoft at some time. ;)

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Mauzi!
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Post by Mauzi! » Tue, 19. Nov 13, 10:16

Hm.. thanks for this, but I have to wonder why this only covers changed up to the release, while on Steam there's already descriptions of two further patches which's content isn't listed in your list at all ?

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mattek1979
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Post by mattek1979 » Tue, 19. Nov 13, 10:44

I've also noticed a significant increase in reponsiveness from ui after last update

Alewx
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Post by Alewx » Tue, 19. Nov 13, 11:36

OMG,
what you show there in this inofficial patchlog is just the more shame to Egosoft, implementing new features 2 days in front of a release.
I7 2400k 3,4GHz
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Aber leider alles immer noch auf uralter SATA HDD Festplatte :(

Guest

Post by Guest » Tue, 19. Nov 13, 12:02

Thanks for doing egosofts job!

randomuser
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Post by randomuser » Tue, 19. Nov 13, 12:10

Alewx wrote:OMG,
what you show there in this inofficial patchlog is just the more shame to Egosoft, implementing new features 2 days in front of a release.
are you serious???

look at the patch notes for previous x games, they implemented features years after the initial release they REALLY should be ashamed especially since theyre doing it for free i mean they should just not do aynthing anymore right? /sarcasm

lithast
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Post by lithast » Tue, 19. Nov 13, 12:13

Alewx wrote:OMG,
what you show there in this inofficial patchlog is just the more shame to Egosoft, implementing new features 2 days in front of a release.
The game was clearly running late, this is trying to give us some transparency on what happened / is happening. This shows that they care about their game and they were working right up until the last second to fix as much as they could.

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