[MOD] Debug menu enabler

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r4m0n
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[MOD] Debug menu enabler

Post by r4m0n » Sat, 16. Nov 13, 05:36

Noticed there was a Debug menu in the game, so started up modding by enabling it :-)

To install mods:
Create a folder named "extensions" on the game folder, then extract the mods inside, each on its own folder (mods mod should come with their own folder in the distribution packages already).

Download here: http://www.mumech.com/uploads/mumech_debugmode.zip

The Debug menu starts at the Main menu(open with Return key usually)->Universe->DEBUG

EternalSpace
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Post by EternalSpace » Sat, 16. Nov 13, 05:38

What's it do?

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r4m0n
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Post by r4m0n » Sat, 16. Nov 13, 05:46

Debug Menu options:
  • Faction Property
    Perfect Trader
    Make Galaxy Known
    Give 1M Cr
    Old Maps
    Talk to Crew
    Create NPC in back room
    Let Yisha talk
    Smalltalk settings

HyperionXL
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Post by HyperionXL » Sat, 16. Nov 13, 06:51

Grats on the first "mod"!

Does this disable achievements like it would in TC/AP?

jwt22
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Post by jwt22 » Sat, 16. Nov 13, 08:26

r4m0n wrote:Debug Menu options:
  • Faction Property
    Perfect Trader
    Make Galaxy Known
    Give 1M Cr
    Old Maps
    Talk to Crew
    Create NPC in back room
    Let Yisha talk
    Smalltalk settings
Make Galaxy Known dont work at all :?
I never feared death or dying
I only fear never trying

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r4m0n
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Post by r4m0n » Sat, 16. Nov 13, 08:26

HyperionXL wrote:Grats on the first "mod"!

Does this disable achievements like it would in TC/AP?
Ugh... It seems to NOT disable the achievements if mods are active... Haven't actually achieved anything, but it updated my achievement amount to the 1B Cr achievement...
Hope they change that fast, it's trivial to make a mod to just unlock everything :-(

biohazard15
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Post by biohazard15 » Sat, 16. Nov 13, 08:51

Hmm, would give it a try.


Whoa, MechJeb's author now modding Rebirth :o
What about MechYisha? :wink:

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r4m0n
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Post by r4m0n » Sat, 16. Nov 13, 09:28

biohazard15 wrote: Whoa, MechJeb's author now modding Rebirth :o
What about MechYisha? :wink:
You can expect some automation more down the road, right now modding it just enough so I can play it without suffering too much...
Currently trying to add more keyboard hotkeys, specially targeting related.

monze
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Post by monze » Sat, 16. Nov 13, 10:24

Brilliant. Thank you

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Micknator
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Post by Micknator » Sat, 16. Nov 13, 12:34

r4m0n wrote: Currently trying to add more keyboard hotkeys, specially targeting related.
Bernd has said that this might be added as it's requested by more people.

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Chobittsu
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Post by Chobittsu » Sun, 17. Nov 13, 09:10

Incompatible with 1.12

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obo
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Post by obo » Sun, 17. Nov 13, 12:37

Playing in german and i see the mod in the extensions menu.

The hint that i can activate it under a "universe" option is there but there is no "universe" option.

Really incompatible with 1.12?

Unbekanntes Feindschiff
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Post by Unbekanntes Feindschiff » Sun, 17. Nov 13, 13:38

works for me in 1.12
Thank you for your work :)
HGN

Halconnen
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Post by Halconnen » Sun, 17. Nov 13, 13:49

Enter -> 3 -> 5.

Works for me just fine.

chms
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Post by chms » Sun, 17. Nov 13, 17:12

For me it works with 1.12
obo wrote:The hint that i can activate it under a "universe" option is there but there is no "universe" option.
The mentioned "main menu" is not the main menu of the game (with load/save aso.) but the ingame menu You get by typing "enter".
There You can find "3 - Universum"

wardancer67
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Post by wardancer67 » Tue, 19. Nov 13, 21:35

...works great :) thxs a lot...look forward 2 more :)

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NZ-Wanderer
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Post by NZ-Wanderer » Wed, 20. Nov 13, 01:27

r4m0n wrote:You can expect some automation more down the road, right now modding it just enough so I can play it without suffering too much...
Currently trying to add more keyboard hotkeys, specially targeting related.
Ooooo, the Master of the Kerbals is here as well :)
Can't wait to see what you can pull out of the hat on this one r4m0n, needs a lot of TLC..
(Simplicity on KSP)

Washu73
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Post by Washu73 » Wed, 20. Nov 13, 08:27

This mod is flagged as containing a virus by my virus scanner.
I am hoping it is a false positive, but I need confirmation.

IFOR
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Post by IFOR » Wed, 20. Nov 13, 12:45

what can i do with the new crew member in the back :?: he can only just tell me where i can find traders and stuff.

and could u add a option for "repair all ships in my fleet" ? cause iam not able to repair cap ships with my engineer because its bugged :evil:

thanks for the great work tho :roll:

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Re: [MOD] Debug menu enabler

Post by Saheike » Thu, 21. Nov 13, 08:35

r4m0n wrote:Noticed there was a Debug menu in the game, so started up modding by enabling it :-)

To install mods:
Create a folder named "extensions" on the game folder, then extract the mods inside, each on its own folder (mods mod should come with their own folder in the distribution packages already).

Download here: http://www.mumech.com/uploads/mumech_debugmode.zip

The Debug menu starts at the Main menu(open with Return key usually)->Universe->DEBUG
Didn´t find DEBUG under Universe. Must I write it manually or must I enable a scripteditor 1st ? Or is it coloured black on black ?
Lieben Gruß von Sabine

//^:^\\ Trakkathrin-Kilrathina

Liberte, Egalite, Variete...

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