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X Rebirth Manual - Page 24: Trade distance measured in gates and jumps
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lplates





Joined: 04 Nov 2013



PostPosted: Thu, 14. Nov 13, 16:53    Post subject: X Rebirth Manual - Page 24: Trade distance measured in gates and jumps Reply with quote Print

Presumably this is a mistake and just copied over from the old games?

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thesus1





Joined: 05 May 2011



PostPosted: Thu, 14. Nov 13, 16:56    Post subject: Reply with quote Print

Is not a mistake, XRebirth have jumpdrive and gates (for travel between solar systems).

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lplates





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PostPosted: Thu, 14. Nov 13, 16:58    Post subject: Reply with quote Print

Why would all trade be measured in gates and jumps when your primary means of travel is via highways with zero jumps or gates used?

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Cormyr





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PostPosted: Thu, 14. Nov 13, 17:01    Post subject: Reply with quote Print

lplates wrote:
Why would all trade be measured in gates and jumps when your primary means of travel is via highways with zero jumps or gates used?


.. because the really big freighters can't use the highways? I think I've heard something like that.

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Ericius11





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PostPosted: Thu, 14. Nov 13, 17:01    Post subject: Reply with quote Print

Because the majority of trade ships are probably going to be capitals. In which case they can't use the highways.


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Rykugur





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PostPosted: Thu, 14. Nov 13, 17:02    Post subject: Reply with quote Print

I believe highways still have "gate" entry and exit points. Some videos show this. This may be what the manual is referring to?


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raya6789





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PostPosted: Thu, 14. Nov 13, 17:04    Post subject: Reply with quote Print

Capital ships can only travel long distances via jumpdrive.

Also gates are still included in the game.

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Rykugur





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PostPosted: Thu, 14. Nov 13, 17:06    Post subject: Reply with quote Print

I believe jump-gates in XR only connect systems (if I recall the hierarchy correctly: systems > sectors > zones), so counting distance by jump-gates wouldn't make a whole lot of sense, imho. "Trade distance in jump gates: .0023" or some non-sense would be next to useless.

EDIT: Not disputing that caps can only travel via jumpdrives/jumpgates. My assumption about this is travel/trade distance is counted via both: # of jumpgates, # of highway gates, e.g. 0,5, 1,9, etc.


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