[SCR] Commercial Agent [2010-04-28 X3TC 3.3.03]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
I used the Dockware Manager to set a 300.000 E-cells stock limit on my HQ. In the trade duties, I set my CAGs to "Sell Product" down to 50%.
However, they ignore the limit and sell the stock down to 0. Any idea?
(The e-cells stock being depleted, they start to fly to customers instead of jumping. Being based in Nyana's Hideout, it rapidly gets ugly when they go South or East )
However, they ignore the limit and sell the stock down to 0. Any idea?
(The e-cells stock being depleted, they start to fly to customers instead of jumping. Being based in Nyana's Hideout, it rapidly gets ugly when they go South or East )
According to:
http://forum.egosoft.com/viewtopic.php?t=331351
The CAG script (as well as CLS) is compatible with the Xtended Mod.
I've been told to only use scripts that are specifically designed around the Xtended mod. If this is needed, would someone be so generous as to point me in the right direction?
http://forum.egosoft.com/viewtopic.php?t=331351
The CAG script (as well as CLS) is compatible with the Xtended Mod.
I've been told to only use scripts that are specifically designed around the Xtended mod. If this is needed, would someone be so generous as to point me in the right direction?
[witty statement]
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First I just wanted to say that this script is excellent.
I just wanted to know how the training works for CAGS. I have stations that id really like to put CAGS into purely to be able to sell that stations product, this isn't a problem as im pretty clued up with the way CAG works. However I just cant seem to get them trained to "Trader" quick enough. So I needed to know what sort of money they need to make to be able to get to the elusive Trader level, then I can pop them into a station and leave them to jump about selling or collecting all on their own.
At the moment I have a Weed/Fuel complex in Unknown sector (next to Nathans Voyage) The trainee CAGS are homed at this complex and they buy energy from a L SPP right next to the Weed/Fuel Complex. The CAGS are buying energy from this SPP for 14 credits. If I increase the price on the energy cells would the CAGS train up faster ?
Thanks for any advice
I just wanted to know how the training works for CAGS. I have stations that id really like to put CAGS into purely to be able to sell that stations product, this isn't a problem as im pretty clued up with the way CAG works. However I just cant seem to get them trained to "Trader" quick enough. So I needed to know what sort of money they need to make to be able to get to the elusive Trader level, then I can pop them into a station and leave them to jump about selling or collecting all on their own.
At the moment I have a Weed/Fuel complex in Unknown sector (next to Nathans Voyage) The trainee CAGS are homed at this complex and they buy energy from a L SPP right next to the Weed/Fuel Complex. The CAGS are buying energy from this SPP for 14 credits. If I increase the price on the energy cells would the CAGS train up faster ?
Thanks for any advice
CAG's like CLS pilots train over flight time. 2, 4, 6, 8 hours etc etc. If you have a CAG pilot just hauling ecells he/she will level up once enough flight time has elapsed.
They usually notify you via your msg log that they have leveled up. Also if you put auto naming on you can see their current level in the name.
Vayde
They usually notify you via your msg log that they have leveled up. Also if you put auto naming on you can see their current level in the name.
Vayde
Still life in the old dog yet...
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- Joined: Sun, 19. Oct 08, 12:02
Good day,
i am quite new to X:TC and wanted to ask a few things:
1) What does the CAG what the normal game does not do? Isn't there for my ships with installed Trading software already options like "Buy wares for best price" and "Sell wares..."?
2) Can i use it with the X-Tended mod?
3) Can i use it on an already progressed savegame? I started my current game some weeks ago, so can i install the script now and use it in that savegame or do i have to start a new game?
4) This would be my first custom installed script. Is there anywhere a manual how to install this script when never installed any script before?
Thank you!
i am quite new to X:TC and wanted to ask a few things:
1) What does the CAG what the normal game does not do? Isn't there for my ships with installed Trading software already options like "Buy wares for best price" and "Sell wares..."?
2) Can i use it with the X-Tended mod?
3) Can i use it on an already progressed savegame? I started my current game some weeks ago, so can i install the script now and use it in that savegame or do i have to start a new game?
4) This would be my first custom installed script. Is there anywhere a manual how to install this script when never installed any script before?
Thank you!
"Haben sie nichts zu tun?" - General Woodman, 2001
Problem with starting commercial representation
Hi there,
I've got a problem with the "Start commercial representation command".
I just started a new game, the command works fine for my first ship. However, the command is disabled for any other ship (homebases are set).
Have you an idea what i'm doing wrong ?
I've got a problem with the "Start commercial representation command".
I just started a new game, the command works fine for my first ship. However, the command is disabled for any other ship (homebases are set).
Have you an idea what i'm doing wrong ?
- X2-Illuminatus
- Moderator (Deutsch)
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To start the command, the ship needs to be docked to a station, so that the Commercial Agent can enter it.
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Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!