[AP][MISSIONS]Mission briefing fix for stock missions, vanilla-friendly
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Just tried it, works like a charm
Just a thought, but for the courier missions, as well as displaying how much volume one ware will take up, also display what freight class? Because several of them don't bother mentioning what size you require, and it's just a bit frustrating...
Just a thought, but for the courier missions, as well as displaying how much volume one ware will take up, also display what freight class? Because several of them don't bother mentioning what size you require, and it's just a bit frustrating...
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To get this working in X3TC, I had to delete E:\Games\steam\steamapps\common\x3 terran conflict\t\0003-L044.pck
It seems to be working now. I'll keep an eye out for different mission types, but a taxi mission listed the needed cargo space.
Edit: 2 different courier missions did not list needed cargo space or size. One was titled Need Wares!, the other Ware Delivery Required.
Defend station worked, said to expect attacks by Pirates.
It seems to be working now. I'll keep an eye out for different mission types, but a taxi mission listed the needed cargo space.
Edit: 2 different courier missions did not list needed cargo space or size. One was titled Need Wares!, the other Ware Delivery Required.
Defend station worked, said to expect attacks by Pirates.
Last edited by RustInPieces on Sun, 26. Aug 12, 03:04, edited 1 time in total.
- DrBullwinkle
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That file does not exist in my vanilla t folder (Steam - X3TC 3.2b).RustInPieces wrote:To get this working in X3TC, I had to delete E:\Games\steam\steamapps\common\x3 terran conflict\t\0003-L044.pck
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Sorry.
After looking through all of the mods I installed, it was installed by Graxster's Remove: Press (KEY) to turn off Classic Flight Mode http://forum.egosoft.com/viewtopic.php?t=225356
I guess I can only use one of them?
Edit:
I opened Graxster's 0003_L044.pck file with 7zip, extracted the file inside of it, and added a .xml extension to it. Opened it in Notepad++, and copied the section
and pasted it into this mod's 0003_L044.xml file, now they both work.
Found another taxi mission, listed cargo space needed, but a courier mission did not show needed cargo space again.
Edit 2:
These are the missions that did not list cargo size. I looked in <page id="353316" title="L2 Transport Cargo" descr="0" voice="no"> and did not find them, which would explain why they did not work. (unless I missed them under another category) (edit: checked whole file, did not find them)
1. http://i.imgur.com/ztNww.jpg
2. http://i.imgur.com/2e6CI.jpg
So far all the build station missions have worked.
Edit 3:
Here is another courier mission:
http://i.imgur.com/tSwQt.jpg
After looking through all of the mods I installed, it was installed by Graxster's Remove: Press (KEY) to turn off Classic Flight Mode http://forum.egosoft.com/viewtopic.php?t=225356
I guess I can only use one of them?
Edit:
I opened Graxster's 0003_L044.pck file with 7zip, extracted the file inside of it, and added a .xml extension to it. Opened it in Notepad++, and copied the section
Code: Select all
<page id="350035" title="Menu strings misc" descr="0" voice="no">
<t id="4600"></t>
<t id="4601"></t>
</page>
Found another taxi mission, listed cargo space needed, but a courier mission did not show needed cargo space again.
Edit 2:
These are the missions that did not list cargo size. I looked in <page id="353316" title="L2 Transport Cargo" descr="0" voice="no"> and did not find them, which would explain why they did not work. (unless I missed them under another category) (edit: checked whole file, did not find them)
1. http://i.imgur.com/ztNww.jpg
2. http://i.imgur.com/2e6CI.jpg
So far all the build station missions have worked.
Edit 3:
Here is another courier mission:
http://i.imgur.com/tSwQt.jpg
I never tried to change anything for this type of missions. The mission I changed was the one that asks you to haul engine components, radioactive waste, med. kits, and artifacts from one station to another. On the 0003 file, yes, you need to merge its contents with whatever mod you have installed. It is not present in TC and has just two lines in AP (these two lines are included).
There is some elusive courier mission where the ware size is not displayed, but I only saw it once or twice in my game. May be I'll catch it eventually
I think Rad. waste mission mentions that you need XL in vanilla. I never ran into any other limitations though, may be because I never use ships that can't take L cargo.argon_emperor wrote: Just a thought, but for the courier missions, as well as displaying how much volume one ware will take up, also display what freight class? Because several of them don't bother mentioning what size you require, and it's just a bit frustrating...
- DrBullwinkle
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Works for me. Try another browser?jebu wrote:link seems to be broken
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I'm just getting into AP (I've played a little bit previously, but not much), & I installed this t-file, so thank you for another great adjustment kurush.
But I find I do have a question, & since I'm playing modified, I can't ask if it's "vanilla" behaviour in x-universe, could this modification have increased the mission rewards by any chance? 'cos I'm getting mission payouts way over the odds of what I'm used to from TC.
But I find I do have a question, & since I'm playing modified, I can't ask if it's "vanilla" behaviour in x-universe, could this modification have increased the mission rewards by any chance? 'cos I'm getting mission payouts way over the odds of what I'm used to from TC.
- DrBullwinkle
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I have not seen kurush around recently but, no, this will not change the rewards. Your rewards will increase with your fight rep and race rank, so you are probably just doing better in your game this time through.Solomon Short wrote:could this modification have increased the mission rewards by any chance? 'cos I'm getting mission payouts way over the odds of what I'm used to from TC.
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- DrBullwinkle
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Update
Mission Briefing Fix v4 by kurush
New
Mission Briefing Fix v4 by kurush
New
- Assassination Missions
- Race names are now in yellow so that they are easier to spot.
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Is it better to download this file than the one on the first post?DrBullwinkle wrote:Update
Mission Briefing Fix v4 by kurush
New
- Assassination Missions
- Race names are now in yellow so that they are easier to spot.
Is it still "vanilla" friendly ? (non *modified*)
- DrBullwinkle
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"Better" depends on what you think is important, I suppose.
Version 4 adds two new features. I like them, which is why I posted the update (after a brief chat with kurush).
Version 4 also uses the more robust method of a unique language file. Is using the 0003 file really vanilla friendly? If so, then that might be something that some people desire. For sure, the 0003 file is problematic in some languages; AP 3.0 0003 file will take precedence over kurush's in languages 81, 86, and 88 (I do not know which those are off the top of my head). Also, the 0003 file conflicts with other mods that use that file.
So, yeah, v4 is probably "better" unless you really care about vanilla friendliness, in which case you might like the older version better.
I hope that helps.
Also, I found a couple more things that I can add, so I will update the update in the next few days.
Version 4 adds two new features. I like them, which is why I posted the update (after a brief chat with kurush).
Version 4 also uses the more robust method of a unique language file. Is using the 0003 file really vanilla friendly? If so, then that might be something that some people desire. For sure, the 0003 file is problematic in some languages; AP 3.0 0003 file will take precedence over kurush's in languages 81, 86, and 88 (I do not know which those are off the top of my head). Also, the 0003 file conflicts with other mods that use that file.
So, yeah, v4 is probably "better" unless you really care about vanilla friendliness, in which case you might like the older version better.
I hope that helps.
Also, I found a couple more things that I can add, so I will update the update in the next few days.
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- DrBullwinkle
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Yes.
When I post the next update, I will include both versions: vanilla-friendly-but-conflict-prone and better-but-modified.
When I post the next update, I will include both versions: vanilla-friendly-but-conflict-prone and better-but-modified.
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Do you mean that it doesn't update active missions but only missions i accept after installing the mod? But it doesn't require starting a new game, right?Huillam wrote:May I suggest to indicate into the readme that existing missions don't have their briefing updated?
I was under the impression that the mod was not working (or conflicting with another) until I noticed that mission weren't updated when relaunching the game.