[AP][MISSIONS]Mission briefing fix for stock missions, vanilla-friendly

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argon_emperor
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Post by argon_emperor » Sun, 12. Aug 12, 20:46

Just tried it, works like a charm :)

Just a thought, but for the courier missions, as well as displaying how much volume one ware will take up, also display what freight class? Because several of them don't bother mentioning what size you require, and it's just a bit frustrating...
[ external image ]
***modified***
"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone

RustInPieces
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Post by RustInPieces » Sun, 26. Aug 12, 02:46

To get this working in X3TC, I had to delete E:\Games\steam\steamapps\common\x3 terran conflict\t\0003-L044.pck

It seems to be working now. I'll keep an eye out for different mission types, but a taxi mission listed the needed cargo space.

Edit: 2 different courier missions did not list needed cargo space or size. One was titled Need Wares!, the other Ware Delivery Required.
Defend station worked, said to expect attacks by Pirates.
Last edited by RustInPieces on Sun, 26. Aug 12, 03:04, edited 1 time in total.

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DrBullwinkle
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Post by DrBullwinkle » Sun, 26. Aug 12, 03:01

RustInPieces wrote:To get this working in X3TC, I had to delete E:\Games\steam\steamapps\common\x3 terran conflict\t\0003-L044.pck
That file does not exist in my vanilla t folder (Steam - X3TC 3.2b).

.

RustInPieces
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Post by RustInPieces » Sun, 26. Aug 12, 03:11

Sorry.
After looking through all of the mods I installed, it was installed by Graxster's Remove: Press (KEY) to turn off Classic Flight Mode http://forum.egosoft.com/viewtopic.php?t=225356

I guess I can only use one of them?


Edit:
I opened Graxster's 0003_L044.pck file with 7zip, extracted the file inside of it, and added a .xml extension to it. Opened it in Notepad++, and copied the section

Code: Select all

<page id="350035" title="Menu strings misc" descr="0" voice="no">
 <t id="4600"></t>
 <t id="4601"></t>
</page>
and pasted it into this mod's 0003_L044.xml file, now they both work.
Found another taxi mission, listed cargo space needed, but a courier mission did not show needed cargo space again.


Edit 2:
These are the missions that did not list cargo size. I looked in <page id="353316" title="L2 Transport Cargo" descr="0" voice="no"> and did not find them, which would explain why they did not work. (unless I missed them under another category) (edit: checked whole file, did not find them)
1. http://i.imgur.com/ztNww.jpg
2. http://i.imgur.com/2e6CI.jpg
So far all the build station missions have worked.

Edit 3:
Here is another courier mission:
http://i.imgur.com/tSwQt.jpg

kurush
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Post by kurush » Sun, 26. Aug 12, 05:30

RustInPieces wrote: Edit 3:
Here is another courier mission:
http://i.imgur.com/tSwQt.jpg
I never tried to change anything for this type of missions. The mission I changed was the one that asks you to haul engine components, radioactive waste, med. kits, and artifacts from one station to another. On the 0003 file, yes, you need to merge its contents with whatever mod you have installed. It is not present in TC and has just two lines in AP (these two lines are included).
There is some elusive courier mission where the ware size is not displayed, but I only saw it once or twice in my game. May be I'll catch it eventually :)
argon_emperor wrote: Just a thought, but for the courier missions, as well as displaying how much volume one ware will take up, also display what freight class? Because several of them don't bother mentioning what size you require, and it's just a bit frustrating...
I think Rad. waste mission mentions that you need XL in vanilla. I never ran into any other limitations though, may be because I never use ships that can't take L cargo.

Joelnh
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Post by Joelnh » Wed, 13. Feb 13, 13:24

This seems to be working in XTC as well.... very handy script.

jebu
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Post by jebu » Sat, 27. Apr 13, 14:47

link seems to be broken :(

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DrBullwinkle
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Post by DrBullwinkle » Sat, 27. Apr 13, 20:47

jebu wrote:link seems to be broken
Works for me. Try another browser?

jebu
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Post by jebu » Sun, 28. Apr 13, 20:29

yes it does work, but not with my surfstick i guess :/

got it elsewhere
thx

Solomon Short
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Post by Solomon Short » Sat, 18. May 13, 06:42

I'm just getting into AP (I've played a little bit previously, but not much), & I installed this t-file, so thank you for another great adjustment kurush.

But I find I do have a question, & since I'm playing modified, I can't ask if it's "vanilla" behaviour in x-universe, could this modification have increased the mission rewards by any chance? 'cos I'm getting mission payouts way over the odds of what I'm used to from TC.

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DrBullwinkle
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Post by DrBullwinkle » Sat, 18. May 13, 08:45

Solomon Short wrote:could this modification have increased the mission rewards by any chance? 'cos I'm getting mission payouts way over the odds of what I'm used to from TC.
I have not seen kurush around recently but, no, this will not change the rewards. Your rewards will increase with your fight rep and race rank, so you are probably just doing better in your game this time through.

Solomon Short
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Post by Solomon Short » Sun, 19. May 13, 18:06

Ah. Thank you. (I shouldn't have had higher ranks 'cos I play a very conservative early game, but I had to restart for other reasons, & now the rewards are more in line with what I'm used to, so maybe I had picked up some rank somehow).

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DrBullwinkle
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Post by DrBullwinkle » Mon, 20. May 13, 06:36

Update

Mission Briefing Fix v4 by kurush

New
  • Assassination Missions
  • Race names are now in yellow so that they are easier to spot.

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Joubarbe
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Post by Joubarbe » Mon, 20. May 13, 09:36

DrBullwinkle wrote:Update

Mission Briefing Fix v4 by kurush

New
  • Assassination Missions
  • Race names are now in yellow so that they are easier to spot.
Is it better to download this file than the one on the first post?
Is it still "vanilla" friendly ? (non *modified*)

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DrBullwinkle
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Post by DrBullwinkle » Mon, 20. May 13, 10:38

"Better" depends on what you think is important, I suppose. :)

Version 4 adds two new features. I like them, which is why I posted the update (after a brief chat with kurush).

Version 4 also uses the more robust method of a unique language file. Is using the 0003 file really vanilla friendly? If so, then that might be something that some people desire. For sure, the 0003 file is problematic in some languages; AP 3.0 0003 file will take precedence over kurush's in languages 81, 86, and 88 (I do not know which those are off the top of my head). Also, the 0003 file conflicts with other mods that use that file.

So, yeah, v4 is probably "better" unless you really care about vanilla friendliness, in which case you might like the older version better.

I hope that helps. :)

Also, I found a couple more things that I can add, so I will update the update in the next few days.

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Joubarbe
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Post by Joubarbe » Mon, 20. May 13, 12:06

What I really meant was : does this version flag the game as modified ? :)

EDIT: yes it does^^

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DrBullwinkle
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Post by DrBullwinkle » Tue, 21. May 13, 08:42

Yes.

When I post the next update, I will include both versions: vanilla-friendly-but-conflict-prone and better-but-modified. :)

Huillam
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Post by Huillam » Mon, 27. May 13, 02:42

May I suggest to indicate into the readme that existing missions don't have their briefing updated?
I was under the impression that the mod was not working (or conflicting with another) until I noticed that mission weren't updated when relaunching the game.

shabitz
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Post by shabitz » Sun, 18. Aug 13, 20:11

Love this mod wished it was posted on the collection of mods page, I'm going to try the changes by DrBullwinkle tonight

floyd ryan
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Post by floyd ryan » Wed, 20. Nov 13, 12:58

Huillam wrote:May I suggest to indicate into the readme that existing missions don't have their briefing updated?
I was under the impression that the mod was not working (or conflicting with another) until I noticed that mission weren't updated when relaunching the game.
Do you mean that it doesn't update active missions but only missions i accept after installing the mod? But it doesn't require starting a new game, right?

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