[MOD][X3:TC] EVE-X V0.9 beta (aborted, 15.04.2013)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Ocede
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Joined: Fri, 23. Sep 11, 22:54

Post by Ocede » Mon, 11. Mar 13, 17:14

No errors so far (just a MARS goblin issue with obelisk), have played around with most ships and they show no glitches. I do have a suggestion regarding the ships though. Would you consider doing a ship replacement mod or atleast one where ships are racially classified instead of being available at the hanger array. The Amarr/Paranid and the Mini/Split seem very compatible ship for ship and culturally.

Nice work on the sashas. Cant wait to try out the vertical oriented nightmare.

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Thron
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Post by Thron » Mon, 11. Mar 13, 18:29

Ocede wrote:No errors so far (just a MARS goblin issue with obelisk), have played around with most ships and they show no glitches. I do have a suggestion regarding the ships though. Would you consider doing a ship replacement mod or atleast one where ships are racially classified instead of being available at the hanger array. The Amarr/Paranid and the Mini/Split seem very compatible ship for ship and culturally.

Nice work on the sashas. Cant wait to try out the vertical oriented nightmare.
At the start I've planned to assign the ships to the races.
Amarr --> Paranids (due to their religious ambitions)
Caldari --> Terran (due to their military background and their state mind)
Gallente --> Borons (due to their freedom-for-all background and their curvy vessels)
Minmatar --> Split (due to their combative nature)
CONCORD --> ATF (Police)


The Shansha's Nation vessels will be implemented later.
But I can tell you, the Nightmare is horrible to fly ;)

Mr. Person
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Joined: Wed, 26. Sep 12, 21:40

Post by Mr. Person » Wed, 13. Mar 13, 05:38

wow that sounds cool, that is what i have been trying is to give the normal factions your ships just so i could see if they would use them, which they did not. They just blow up a few minutes later. I wouldnt expect it to be relatively soon, but approximately when will stations be put in? to get my money i am a major trader, and i would like to see my own EVE stations :D

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Thron
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Post by Thron » Wed, 13. Mar 13, 08:44

Mr. Person wrote:wow that sounds cool, that is what i have been trying is to give the normal factions your ships just so i could see if they would use them, which they did not. They just blow up a few minutes later. I wouldnt expect it to be relatively soon, but approximately when will stations be put in? to get my money i am a major trader, and i would like to see my own EVE stations :D
Sorry for destroying your dreams, but the EVE-Ships will never replace the racial ships, because it is to much work for me to change all the TJobs entries, remove all raceships and so on.
There are some stations allready included: "Hangar Array", "Corporation Hangar" and an "Amarr shipyard" the problem atm is that the stations causes FPS-lags and i don't know why.

Ocede
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Post by Ocede » Wed, 13. Mar 13, 20:43

Bah, just do what I do and change the ship names to match the default entries. No need to change anything else beyond that point :P

Mr. Person
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Post by Mr. Person » Thu, 14. Mar 13, 01:03

Oh well, i will just make all my ships the eve ships and place them in the areas appropriate to their race (like you said above) and when the stations are done make my stations the EVE ones in the same fashon. Then my megacorp will be unique :)

Ocede
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Post by Ocede » Fri, 15. Mar 13, 16:17

I know what you mean. SO far I have fully integrated all the Caldari ships in my X3AP. Mind you I did specifically work on the files for AP and not TC because TC makes me want to pull my hair out.

Mr. Person
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Post by Mr. Person » Sat, 16. Mar 13, 02:10

How exactly do I install this again? I mean as in a file path please. the last version i had (a long time ago) was an easy drag and drop, but now when I put it in where I think it should go, your custom startup games and ships in the spawn list are no longer there. I just need a filepath to put the individual parts please, to make sure i do it right

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Thron
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Post by Thron » Sat, 16. Mar 13, 02:33

Mr. Person wrote:How exactly do I install this again? I mean as in a file path please. the last version i had (a long time ago) was an easy drag and drop, but now when I put it in where I think it should go, your custom startup games and ships in the spawn list are no longer there. I just need a filepath to put the individual parts please, to make sure i do it right
  • Download all 4 files.
    > EVE-X_Datas
    > EVE-X_Models
    > EVE-X_Textures
    > EVE-X_Update
  • copy those files to your X3TC(not AP!) maindirectory as a fake-patch, I've numbered them so they start at 15 (14 can be an empty filepair or MARS ...).
  • Put the scriptfile in the "scripts folder"(Datapackage) in the "scripts" folder in the root directory of X3TC.
Make sure, you have no manualy installed and unpacked TShips in your game which could overwrite the mod one.
Also check that you don't have a mod installed after EVE-X which overwites the modded files.


Hope it helps
Thron

Ocede
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Post by Ocede » Sat, 16. Mar 13, 02:59

Are you going to be putting up an update over this weekend i.e. can we expect to see more goodies. The T3s and glass cannons would we a welcome addition to this already polished mod. :D

Treelor
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Post by Treelor » Sat, 16. Mar 13, 04:24

A Talos would be enormously fun to fly. Big, fast, and guns bigger than it has any right to bear :D

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Thron
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Post by Thron » Sat, 16. Mar 13, 11:45

Ocede wrote:Are you going to be putting up an update over this weekend i.e. can we expect to see more goodies. The T3s and glass cannons would we a welcome addition to this already polished mod.
I'm sorry to tell you that I don't have time to work on this mod until I've finished my education. This will be finished at the end of April. During this period my work on this mod will be freezed.
So no update this weekend. Tech3 Cruisers are allready included (some shapes) and the Tier3 Battlecruisers... they have this damn problem with CCPs philosoph "Vertical is cool!" which X3 isn't made for.


Ships, not will be included by me
  • Oracle
  • Tornado
  • Naglfar
  • Catalyst (I know it's horizontal but in the wrong way)
  • Myrmidon

Treelor
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Post by Treelor » Thu, 21. Mar 13, 02:57

So I've taken it upon myself to edit the Jobs file to have NPC's spawn using these ships. Does anybody know where I should be looking to modify mission spawns as well? I've looked at the MD scripts but XML is all greek to me and I can't find where its actually doing the spawning.

jeroll3d
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x3ap

Post by jeroll3d » Sun, 14. Apr 13, 03:48

Thron wrote:
Ocede wrote:Are you going to be putting up an update over this weekend i.e. can we expect to see more goodies. The T3s and glass cannons would we a welcome addition to this already polished mod.
I'm sorry to tell you that I don't have time to work on this mod until I've finished my education. This will be finished at the end of April. During this period my work on this mod will be freezed.
So no update this weekend. Tech3 Cruisers are allready included (some shapes) and the Tier3 Battlecruisers... they have this damn problem with CCPs philosoph "Vertical is cool!" which X3 isn't made for.


Ships, not will be included by me
  • Oracle
  • Tornado
  • Naglfar
  • Catalyst (I know it's horizontal but in the wrong way)
  • Myrmidon
Thron - you need help to work in more ships? :)
Entusiasta da série X3! The best game.

rionwt
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Joined: Thu, 11. Apr 13, 20:51
x3tc

Post by rionwt » Sun, 14. Apr 13, 15:12

Cheers for putting together all these ships to fly, but unfortunately everytime I fly through a gate now I feel I'm gona get jumped (ganked & podded) by pirates on the other side >.< keeps me on edge ;-)

ArcAngel087
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Joined: Sat, 6. Apr 13, 13:12

Post by ArcAngel087 » Mon, 15. Apr 13, 01:01

just wanted to say thanks for translating this to english. Quick question any chance of the drake getting made, when you start modding again?

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Thron
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Post by Thron » Mon, 15. Apr 13, 12:59

No sorry, there will no new Ships comming for this mod.
Sorry for saying that but this project will be aborted.

Because of recent events and personal reasons, this work will only be continued and published for near Friends. It will be a private project from now.


Regrettable greetings
Thron

jeroll3d
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Post by jeroll3d » Mon, 15. Apr 13, 13:39

:?:

Respect their decision, Thron. But you have to admit, many downloaded this mod because you made ​​them, in a way, publicly. What do we do? Will delete? There is a set of MODs being compiled by fans of X3 and EVE - with their claims. Others were willing to give us the right to join these mods into one, as Litcube. Cause the change now? 'Personal problems' with something that you yourself became public and now claims to be 'friends only'? That does not justify, although it might explain his motives.

That's not right, not even after you make the files public. But of course, you keep the site - server - where are the files, if this problem, financial, there are free sites paw host these files. Anyway, we could reach a 'compromise' on this issue.

Regrettable that decision ...
Entusiasta da série X3! The best game.

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Thron
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Post by Thron » Fri, 19. Apr 13, 01:00

jeroll3d wrote::?:

Respect their decision, Thron. But you have to admit, many downloaded this mod because you made ​​them, in a way, publicly. What do we do? Will delete?
Why should you delete it? you've allready downloaded it, so you can use it.
There is a set of MODs being compiled by fans of X3 and EVE - with their claims. Others were willing to give us the right to join these mods into one, as Litcube.
It's their decision to grant how to work with their mod.
Cause the change now?

Sorry, I don't understand your meaning in this case :?
'Personal problems' with something that you yourself became public and now claims to be 'friends only'? That does not justify, although it might explain his motives.
Personal problems are personal problems.
I don't have to explain those and I won't do it. (It's global meant, not aggressive against you)
That's not right, not even after you make the files public. But of course, you keep the site - server - where are the files, if this problem, financial, there are free sites paw host these files. Anyway, we could reach a 'compromise' on this issue.

Regrettable that decision ...
It's definitely not a financial problem. I need this Server also for my job.
It's more like "taking my mod, modify it in a huge way so just the ships are empty ramaining hulls".


First I was asked how to remove the GUI.
Then I was asked where the effects are.
And then... right... I was asked for premission to (read it carefully) "Adapt this mod to AP, because I (me) don't have AP".
I have granted this... because I don't have AP.


Then was a time, where I wasn't able to do anythig. Not even some little things.
And today I've got a look in this forum and saw whats happened whith my given premission for using my mod.
Such massive changes are unacceptable by only say "Yes you may use it."



As I read in the other thread, you're now very angry against me/my decision but try to take a look from my position.
  • You work hard, to get all thos ships to X3.
  • made the textures as perfect as you can.
  • Programmed tools for lighten the work on this mod.
  • Shared your paid webspace, so people can download it, fast and whitout registration/paiment
  • Helped people to get the mod working with other mods
  • etc.
would you agree, that other take your mod, modify it so you're able to say hey those ships looks like mine, but not more!?



Hope it explains my decision a little bit.


Regards
Thron

jeroll3d
Posts: 665
Joined: Thu, 26. Jun 08, 02:28
x3ap

Post by jeroll3d » Fri, 19. Apr 13, 02:40

Give a discount to google translate.

Thanks
Entusiasta da série X3! The best game.

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