[Index] Tutorials and Resources

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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X2-Illuminatus
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Post by X2-Illuminatus » Tue, 6. Nov 12, 14:51

Err, I'm confused, as I already mentioned above that the "hotkey" only works from your command console, but you replied that it wouldn't work:
X2-Illuminatus wrote:The assigned (hot)key to open the Script Editor (by default "S") is only working, when you're already in the command console of your ship.
Doomforce wrote:but yes. the assigned key. "S" when in my command console while in my ship. does not seem to work..
:?
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DrBullwinkle
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Post by DrBullwinkle » Tue, 6. Nov 12, 14:55

Yeah, that is why I didn't say anything sooner.

I recall that it took me a while to figure out the command console when I first started playing. It's not just the script editor; the command console itself is not really well-documented.

Of course, we tend to forget the learning curve after we learn it. The command console seems quite simple -- AFTER you know how to use it. :)

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Doomforce
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Post by Doomforce » Tue, 6. Nov 12, 15:05

@X2. i dont know what to tell you.

this method worked.

when i tried it. through the stated way at the start of the thread. and go manually to the console to see if it worked. it never did.

i didnt make the game, i can't tell you why it didnt work.

all i care about is. that it HAS now.
and am happy about it :P

"Y, Shift+C, S" FTW!!
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Post by apricotslice » Wed, 7. Nov 12, 01:45

Doomforce wrote:"Y, Shift+C, S"
Ok, probably a silly question, but why do we need a Y ?

I dont recall ever doing anything other than shift-c (and I changed that to c anyway).

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DrBullwinkle
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Post by DrBullwinkle » Wed, 7. Nov 12, 01:49

As I said above, it depends on context.

If you are docked at a station, then you need the Y to pull down the Player menu before Shift-C will work.

In space, the Y is not required, although it will still work.

So, for the newbie, including the Y in the instructions is more reliable.

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Post by apricotslice » Wed, 7. Nov 12, 02:21

Learn something new every day. :lol:

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mr.bear
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Post by mr.bear » Tue, 19. Feb 13, 18:28

Please could someone mighty add this to the Tools section?

Code: Select all

[2012-02-19] [url=http://forum.egosoft.com/viewtopic.php?t=301433]X-Studio Script Editor[/url] by mr.bear
thanks.
Rapunzel, Rapunzel, let down your bear...

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X2-Illuminatus
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Post by X2-Illuminatus » Tue, 19. Feb 13, 18:32

Added.
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Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

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mjl1966
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Malware warning?

Post by mjl1966 » Tue, 9. Apr 13, 07:10

Getting malware warning redirects from Google when I click on some of the links, like the one for DBOX.

As this is a very important tool for modding, I just wanted to know if this is a known issue? I am a careful person, so I did not go past the warning.

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Post by Cycrow » Tue, 9. Apr 13, 09:50

Most likly something on the site thats triggering the warming, maybe an advert or something.

i really doubt doubleshadows site will have anything bad on it so you could probably ignore the warning

slevin0006
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ugghh if i dont manage to do it, i just gonna get rid of this expension...-_-

Post by slevin0006 » Wed, 22. May 13, 02:08

hi, i already beated the terran conflict game, so i told myself, gonna buy the prelude one...thing is, in the 1st one i had the cockpit mod installed, everything were good, so i wanted to install it for the albion one, an somehow, this one i cant make it work...?o.O so here what i did so if anyone notice what i did wrong, PLEASE tell me cause 'am not gonna play if i can't have a god dam* cockpit, the game just look awfull whiout it...-so i unrar the 2 files tha i downloaded(cat&DAT).i copy 'em in the mod file in my 86x egosoft game.i lauch the laucher of the game.i activated the mod via the mod launcher,click ok.start a new game/load one.try to put in cockpit view...no succes..-_- :evil: please pleaaaaaaase tell me what tha f*** i did wrong b4 i rage delete this game lol. *an no, i dont have ANY other mods**

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Re: ugghh if i dont manage to do it, i just gonna get rid of this expension...-_-

Post by apricotslice » Wed, 22. May 13, 02:42

slevin0006 wrote:hi, i already beated the terran conflict game, so i told myself, gonna buy the prelude one...thing is, in the 1st one i had the cockpit mod installed, everything were good, so i wanted to install it for the albion one, an somehow, this one i cant make it work...?o.O so here what i did so if anyone notice what i did wrong, PLEASE tell me cause 'am not gonna play if i can't have a god dam* cockpit, the game just look awfull whiout it...-so i unrar the 2 files tha i downloaded(cat&DAT).i copy 'em in the mod file in my 86x egosoft game.i lauch the laucher of the game.i activated the mod via the mod launcher,click ok.start a new game/load one.try to put in cockpit view...no succes..-_- :evil: please pleaaaaaaase tell me what tha f*** i did wrong b4 i rage delete this game lol. *an no, i dont have ANY other mods**
This would have been better off in its own thread.

You need to find an AP version of your cockpit mod. You cant put a TC mod directly into AP, as they changed some very key things for AP.

At worst if there isnt an AP version, then you will need to unpack the mod from the cat/dat, and move the folders into the correct place in AP manually.

There are threads around with the information about AP and what has to be done to get a TC mod to work in AP.

However, if the cockpit mod is being used much, I would expect there to be an AP version of it you can just download and instal.

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Post by ubuntufreakdragon » Sat, 11. Jan 14, 02:42

May be it would be logical to add the new terran conflict nexus to the filehosting section:
http://www.nexusmods.com/x3terranconflict/
- only a for free acount needed to upload.
- unlimited uploadvolumen.
- the site is specialized on hosting gamemodifacations.

Code: Select all

File hosting:
[url=http://www.nexusmods.com/x3terranconflict/]terran conflict nexus[/url]
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

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Post by UniTrader » Sat, 11. Jan 14, 10:01

its added, just forgot to leave a note here ^^
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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Post by Keridos » Thu, 29. May 14, 04:27

Is it possible to list the internal cue names of the albion prelude 3.0 plots in the script manager, if yes, how?

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X2-Illuminatus
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Post by X2-Illuminatus » Thu, 29. May 14, 11:23

What kind of program is the 'script manager'?

In any way, it would be better better asking a question about a specific program directly in its topic.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

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Neuauflage der fünf X-Romane als Taschenbuch

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Post by Keridos » Thu, 29. May 14, 12:14

X2-Illuminatus wrote:What kind of program is the 'script manager'?

In any way, it would be better better asking a question about a specific program directly in its topic.
I meant the mission director. I saw the the AP plots from version 1.0 have pretty similar names, and I just need the internal cue names of the plots from AP 3.1 to fix the MD script, that can reset plots. I need it since one of the plots is bugged in XRM, i have to fly to a nonexisting station to start it.

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Post by Ketraar » Thu, 29. May 14, 12:46

Think that there is a mission director menu in AP, cant remember right how to get there though.

In any case best way to do it is to open the plot files and retrieve the cue names from there, notepad or any other xml editor will be able to open the files once they are extracted.

MFG

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X2-Illuminatus
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Post by X2-Illuminatus » Thu, 29. May 14, 17:32

Ketraar wrote:Think that there is a mission director menu in AP, cant remember right how to get there though.
Activating the Mission Director is done by activating the Script Editor. Afterwards you can activate it in the ingame Options under Game --> Advanced Settings.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

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Post by Keridos » Sat, 31. May 14, 12:15

Managed to extract the files, but I have one issue:
It seems i managed to find the cue names. But, if you got multiple copys of the blood stained note, I hope you cannot restart the sector claiming mission?

/edit: Seems as if resetting the L3M02 Player Plot Start does not work for that mission. I might need help there o.O

/edit2: resetting the L3M02 and the L2M024 now, seems to work, yay:

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<reset_cue cue="L2M024"/>
<reset_cue cue="L3M02 AP Player Corp Plot Start"/>
Ketraar, you mind if I repost the script updated in a new Thread? Of course I would give credit to you.[/code]

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