[TC/AP][SCRIPT] Aran Finder [v2 - 09/02/2013]

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Juggernaut93
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[TC/AP][SCRIPT] Aran Finder [v2 - 09/02/2013]

Post by Juggernaut93 » Mon, 4. Feb 13, 20:50

Aran Finder

[ external image ] Italian topic

Hi all! I wish to share with you a script I created some hours ago: the ARAN FINDER :P

The Aran Finder helps you to find the notorious Aran in the unfocussed sectors. When you are in one of them, press the hotkey previously assigned to the script. The script will ask you if you want to activate coordinate detection. If you accept, you have to choose the precision level, that is between 1 and 3. On level 1 only one of the 3 space coordinates will be revealed, on level 3 they will be all revealed. The price increases as much as the precision level (the base price is 60 Energy Cells, 3 Computer Components, 1 Advanced Satellite, 1 Microchip and 4 Silicon Wafers; other 30 Cells, 2 Computer Components, 1 Advanced Satellite, 1 Microchip and 2 Silicon Wafers will be required for each level). Then the software will inform you about the possible presence of the Aran in the sector and, if selected, the script will also show you its coordinates.

Download link: Alternative Download link from xdownloads:
[ external image ]

FOR FURTHER INFORMATION OPEN THE README INCLUDED IN THE DOWNLOAD

Code: Select all

Change log:

v0 - 04/02/2013
- Initial version

v1 - 07/02/2013
- Coordinate detection is now optional and requires extra resources

v2 - 09/02/2013
- Script cost balanced
_______________
Used resources:

T-files: 9306
Text pages: 9306

Edit [1st December 2015]: added alternative download link from xdownloads. X2-Illuminatus
Last edited by Juggernaut93 on Tue, 20. Aug 13, 21:30, edited 4 times in total.

Deeparth
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Post by Deeparth » Thu, 7. Feb 13, 13:41

Sorta cheaty, aint it?
Why don't you put in the coordinate function an optional addon and just make the script report the presence of an Aran?

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Juggernaut93
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Post by Juggernaut93 » Thu, 7. Feb 13, 18:01

Deeparth wrote:Sorta cheaty, aint it?
Why don't you put in the coordinate function an optional addon and just make the script report the presence of an Aran?
Uhm... what if I make the coordinate option cost more than a normal activation? :P

Deeparth
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Post by Deeparth » Thu, 7. Feb 13, 20:06

Yep that would be a good idea. Maybe more ecells or even a satellite.

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Juggernaut93
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Post by Juggernaut93 » Thu, 7. Feb 13, 20:31

Upgrade to version 1

[ external image ]

[ external image ]

Changes:
  • Coordinate detection is now optional and requires extra resources

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Post by Juggernaut93 » Sat, 9. Feb 13, 19:19

Upgrade to version 2

[ external image ]

[ external image ]

Changes:
  • Script cost balanced

Kontaro
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Post by Kontaro » Sun, 6. May 18, 09:16

So, what does it cost if you don't want any coords?

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Post by Juggernaut93 » Sun, 6. May 18, 12:12

Kontaro wrote:So, what does it cost if you don't want any coords?
It was 5 years ago, but I think the costs are the ones described in the first post and you can choose to get only one of the 3 coordinates, but not 0. Don't ask me why I implemented it that way :lol:

Kontaro
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Post by Kontaro » Sun, 6. May 18, 19:18

Drat, i just wanna know if it's in sector, i can find it myself, but i hate wasting time if it isn't there :P

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