Tritous wrote:Feloidea:
I'm currently working on a project to automatically build the MARS weapon data resource file from the TLasers and TBullets. I have an early excel based prototype: it will detect weapon flags, handle the damage rates accurately: all you do is plug in the two TFiles' data.
https://docs.google.com/file/d/0BwKeBQW ... hQTm8/edit
Be warned that it's a work in progress: the next step is the autogeneration of the weapon min and max target sizes, a topic I'd like to talk to Gazz about since the balances of this depends a lot on how he is modelling this. As I can find no reliable way to handle multidimensional tables with simple formulae, I will start working on a Java based tool for auto-reading of the TShips file. I will also use that time to start trawling the resource files for weapon names, ammo names, etc.
The spreadsheet (and eventualy the tool) also autogenerates a simple weapon stat reference table. I plan to make an automatic ship stat table too, and if I can figure out the cat/dat compression system (pcks are easy) I want to make one that can simply scan your X3 directory and give you instant ship and weapon data, all based on your real mod data!
First, thanks for answering. I will
try to work myself into that, but I fear that is more or less the same thing as manually setting the data into MARS' 7047 file. As I've said, I'm a total scrub with such things and I'm not even sure I have all the relevant data I'd need to insert. DPS, range and RoF is easy enough, but for example when it comes to shipsize to attack ... no friggin' clue.
I might add in my defense, I have never before used either of those mods (it is quite some time since I last played X³TC anyway, I think one or two years in fact) so I have exactly zilch experience I could use and what I had is rusted.
Short version:
Many thanks, will try, still hope someone has a working merged file.
Thanks