Anarkis Defense System - Real Wings Edition v1.16

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Nicoman35
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Post by Nicoman35 » Sat, 8. Dec 12, 14:55

Update to 1.02

Nicoman35
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Post by Nicoman35 » Sun, 9. Dec 12, 12:23

centfrac wrote:Well as soon as the game starts it gives out a beep and a message apperars along the bottom..Alpha Wing no threats detected, sector clear returning to carrier. This continues but with different desginations of wings and have found no way to shut it down or stop the meesages.
centfrac, are you using scripts that also use ADS, such as pirate guild 3?

Brinnie
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Post by Brinnie » Sun, 9. Dec 12, 21:45

I would like to try this version but when I uninstall standard ADS (using the suggested procedure) my game freezes. I tried to install this version on top of the other one but I do not see any other hotkeys after doing that.

centfrac
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Post by centfrac » Mon, 10. Dec 12, 02:18

Yup I am. As well as the Yaki guild.

Nicoman35
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Post by Nicoman35 » Mon, 10. Dec 12, 08:08

Brinnie wrote:I would like to try this version but when I uninstall standard ADS (using the suggested procedure) my game freezes. I tried to install this version on top of the other one but I do not see any other hotkeys after doing that.
Hm, there is only one new hotkey, defend carrier. Also, it should show up in the same menu as the other ADS commands.
When lauching attack or defend wings, you should see a difference too.

centfrac wrote:Yup I am. As well as the Yaki guild.
ARGH! I've located the problem. Might be more difficult than I thaught. When making this eddition, I asumed only the player would use the part of the scripts I modified. I am working on a solution for this...

Brinnie
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Post by Brinnie » Mon, 10. Dec 12, 08:34

I will try again and l will look at hotkeys menu for the Defend Carrier specifically maybe I missed it.

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Post by Brinnie » Mon, 10. Dec 12, 15:06

I have removed the original ADS then I installed this version but I do not see the "defend carrier" in the key config menu, I am looking at the interface/extension section.

I do see a 7th option in the general command for the carrier which I don't think was there before.

I have only had a 5 minutes chance to try things out and I think the script has installed correctly.

It looks good. I will post again when I have played with it more.


Thanks.

Thrandisher
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Post by Thrandisher » Sat, 29. Dec 12, 10:16

Have you had any luck with fixing the problem with the wings being destroyed spam? I really like the extra options you have on this, but with using XTC, its pretty pointless to add the other scripts to fix the spam, as i dont think they would have any effect in XTC.
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Vayde
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Post by Vayde » Sat, 29. Dec 12, 12:51

Nicoman35 wrote: ARGH! I've located the problem. Might be more difficult than I thaught. When making this eddition, I asumed only the player would use the part of the scripts I modified. I am working on a solution for this...
Any further forward on this issue Nico?
Still life in the old dog yet...

Nicoman35
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Post by Nicoman35 » Fri, 4. Jan 13, 12:37

Vayde wrote:Any further forward on this issue Nico?
Hey Vade, just droped from vacation today, and I was occupied with Khaak Invasion in the time before my vacation.
I already made some changes to fix ADS, but I had no time to test them jet. Aanswer to your question: Yes, I am still on the problem.
Just give me some time to draw breath and play a little TC, before proceeding with ADS. :)

Vayde
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Post by Vayde » Fri, 4. Jan 13, 13:41

Hi Nico, I hope you enjoyed your vacation and you are feeling refreshed. Breathing is important and I would encourage you to continue doing so :)

I'm sure ADS will be ready when you are so no rush.
Still life in the old dog yet...

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mr.WHO
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Post by mr.WHO » Fri, 4. Jan 13, 17:06

Hi, since you stated that you play XRM - there is a class of M3 Bombers there (M3B) that are normal M3 to game engine.

Would it be possible for you to make ADS script that would create a bomber wing (for anti-capship, anti-station duty) out of selected ships (could be useful to people not playing XRM)?

Edit:
I would also have use of "Emergency recall/jump" command. This would be a sector wide command with 4 phases:
1) set time in seconds - time delay for phase 3.
2) select destination sector
3) all fighter class units get back to their homeships/bases.
4) after time set in phase 1 all jump capable ships jump to sector destination (selected in phase 2). If fighter recalled in phase 2 don't make on time and don't have jump drive they will attemp to fly/escape to their homeships via gates.

Binesi
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Post by Binesi » Wed, 20. Mar 13, 23:49

Such a waste to add all these new fixes and features but then don't upload a working version. Your last version has left over testing code for Khaak invasions and multiple little bugs. Defending wing leaders continually dock and undock. There is often spam about wings being destroyed that don't even exist. Sending a dock all command to defending fighters causes a hard lockup. Did you ever get this stable enough for play?

Edit: Also I found anarkis.acc.cmd.attack.return is being called by anarkis.acc.task.autocarrier but the file is missing from the download.

Nicoman35
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Post by Nicoman35 » Thu, 21. Mar 13, 21:17

Binesi wrote:Such a waste to add all these new fixes and features but then don't upload a working version. Your last version has left over testing code for Khaak invasions and multiple little bugs. Defending wing leaders continually dock and undock. There is often spam about wings being destroyed that don't even exist. Sending a dock all command to defending fighters causes a hard lockup. Did you ever get this stable enough for play?

Edit: Also I found anarkis.acc.cmd.attack.return is being called by anarkis.acc.task.autocarrier but the file is missing from the download.
*sigh* I know I know. I am aware of most of the bugs you mention. I began destroying them a while ago, but then some other project seemed much more interresting to me - and I got tired with ADS. Not because it does not interest me but because it's so damn complicated and has quite a number of scripts.
At the moment, I am occupied with programming a tool for the sector size changer. I deceided to do that in C#. I began with zero knowledge on that language and I am still being tortured every day by my lack of knowledge.
I am no programmer, but a simple gamer, who got more and more involved to modding.
So odds are quite high for me. Also, real life demands its toll and I lack the time I would like to invest in all of this.
Nevertheless, I got remorses about this project here and I promise to not abandon it, just have patience with me, k?

Binesi
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Post by Binesi » Thu, 21. Mar 13, 21:42

I understand totally. I've done it myself... a few times. You get the initial interest, you start putting in the ideas but then something bogs down near the end, and its just a game. There are more important things to do :)

I guess I just wanted to make sure you didn't have some version sitting on your hard drive that was at least functional - because WOW - so cool to see real wings flying in formation doing attack from your carrier! I really want to use it.

Its ok though. I'll just go back to CODEA and finish my game and move on. Getting tired of CODEA doing everything in it's own special way and not really integrating with the rest of the game though. I was tempted to work on ADS too but aaah.... so much time it would require.

Thanks for the reply! If you get a new version up before I get bored with X again I will definitely give it a try.

Koritnaciino
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Post by Koritnaciino » Sat, 20. Apr 13, 14:43

Hi Nico. Great improvements.

I have a problem with your version in collaboration with Pirate guild 3.
All the time when I enable "Use ADS to protect pirate bases" after 60-90 seconds titles messages with bumping incoming something like "No threat detected / WHITE BETA / clear sector wing / returning to carrier"

When I disable this function in menu then everything is comming to the normal.
Why I writing here is because with original ADS is not problem with this part.

Can you please look at that?
Thx

Nicoman35
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Post by Nicoman35 » Sat, 18. May 13, 10:52

@ Binesi & Koritnaciino
Updated to 1.04, fixes regarding some of your issues along with an improvement regarding ware transfer from or to carrier.
Don't expect anything perfect, I am not the best programmer, I'm trying my very best though.

Nicoman35
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Post by Nicoman35 » Fri, 20. Sep 13, 18:43

Updated to 1.07, I hope problems regarding messages from PG3 are fixed now.

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anachron13
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Post by anachron13 » Sat, 21. Sep 13, 14:12

I'm a little bit late to the party, but for anyone still wondering, ANCC Scramble is not compatible with this version of ADS.

I'm working on a new version of my script but i'm not sure i will be able to ensure compatibility as the dock all hotkey as quite radically changed and making sure it work with both version of ADS could be quite complicated.

Edit : I may have found a solution.


@Nicoman35 : I can't get the send defensive wing command to work in your version of ADS. The ships just stay docked even if the target is attacked or far away from the carrier. The Dock All hotkey doesn't seems to stop whatever they are currently running neither.

Nicoman35
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Post by Nicoman35 » Sat, 21. Sep 13, 17:58

Thanks for the feedback, anarchon.
anachron13 wrote:I'm a little bit late to the party, but for anyone still wondering, ANCC Scramble is not compatible with this version of ADS.

I'm working on a new version of my script but i'm not sure i will be able to ensure compatibility as the dock all hotkey as quite radically changed and making sure it work with both version of ADS could be quite complicated.

Edit : I may have found a solution.
Right you are, I changed the way the dock all hotkey works. As well as the fight scripts. I did not have a look at your version, but I don't think they will get along with each other....I might be wrong, though, as said, I did not test yours yet.
anachron13 wrote:@Nicoman35 : I can't get the send defensive wing command to work in your version of ADS. The ships just stay docked even if the target is attacked or far away from the carrier. The Dock All hotkey doesn't seems to stop whatever they are currently running neither.
Hm, it should be working...at least it does on my pc. Could there be some incompatibility with one of these scripts: Original ADS, your ADS, Extended Communication System, PG3 and Yaki Armada 2? All sripts from Serial Kicked use to a certain extent the same files. So there could be an issue.
Ah, and I see you play AP, while I got TC, there might be also some issue arising from that...
But I'll have a look at that.

*EDIT*
How did you try to launch the defensive wings, by hotkey or by menu? Because by hotkey only the carrier will be defended. If you want to defend another target, it has to be done by menu.

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