Karma is a simple script I developed over time that makes life much more interesting. Nothing as grand as my old, well-cared for, Improved Races, but adds an appropriate amount of danger and very little overhead.
What it does
Basically, for each non-karma generated ship you destroy someone of the same race decides you need to pay. So if you kill a Boron M3, another is spawned at a random Boron shipyard with the need and drive to kill something of yours. Depending on the universe conditions they may make it to you, they may not. Depending on the difficulty level chosen they may be in the same kind of ship that was killed, they may be in the class of ship that killed them, and there may even be more than one of them!
You have this history with the Kha'ak...
Why yes, yes I do. The Kha'ak do not have a decent way to get to you or shipyards (usually), therefor they will just jump right on top of a Player asset. Their revenge is swift and really really annoying.
How do you cope with Karma
I have been using these scripts for my past three games and, as I have boosted the difficulty value, there are a few precautions I now take. First, I have found that if I want to keep a satellite, I need to have a lasertower for the annoying M5's that hate me around the universe. This extends into needing protection for any asset including stations, traders, and miners as I advance and kill more and more deadly opponents. I also find that I just run from Kha'ak sometimes, they are just not worth it to a developing economy.
Usage
Karma is a simple AL plugin, by attempting to turn it on or off the difficulty level will change (and you will eventually turn it off). Turning it off will prevent the spawn of new ships, but will not remove existing ones hunting you...you must always pay for your actions!
Removal
Change it to off to turn off the signals, save, exit, and then remove the installed scripts.
Download
Primary source: http://www.x1tp.com/root/index.php?opti ... 4&Itemid=6
Have fun!
-7ate9tin11s
Technical Details
- To prevent reputational cascades, if a killed ship belongs to a friendly race (above 10k rep) the Karma spawn will belong to an enemy race (as longs as someone hates you!).
Depending on difficulty a Karma ship is spawned every 20 to 60 seconds from the queue of dead ships.
Depending on difficulty the killed ship may be upgraded to something a class stronger or use the killers ship type. More difficult has a higher chance of being the killers ship type and being a class stronger.
Depending on difficulty, there is a chance that a Karma ship may not spawn at all. 50% at easiest to 20% at hardest.
Depending on difficulty anywhere from 1 to 4 Karma ships may spawn for each kill
If a shipyard (for the race) or pirate dock cannot be found, no non-Kha'ak ships will be spawned.
The target of a Karma ship is randomly determined among all Player ships and stations, the selection is more weighted towards the player ship at lower difficulty levels