[software] X3 Editor 2.0.23.0 [10.1.2012]
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Nevermind ... I found the solution, just had to look some postings further ^^
----- original posting -----
So, I just installed X³ Editor 2 again on my second hard drive ("d:\modding\programme\x3 editor 2") and startet to "unpack" the .cat/.dat files of my X³: Terran Conflict v3.2 installation ("d:\modding\x3tc\spieldateien\x3 terran conflict") into a new directory ("d:\modding\x3tc\spieldateien\ressourcen").
Everything works fine, if I don't activate the option to automatically convert .bob into .bod-files. If I activate that option, I get following error on the first .bob-file:
[ external image ]
After I hit [ok] the software shuts down.
I already found a hint which suggests to turn off the option to start the X³ Editor 2 with administration rights, but it didn't help to solve that problem.
As the error message is also talking about "threads" I also tried to limit the maximum of parallel threads in the BOD Compiler settings to one, also without any success.
Any other suggestions how to solve this error?
----
Windows 7 Home Premium 64bit
X³ Editor 2 Version: 2.0.23.0
BOD Compiler Version: 1.13.0.0
CAT Manager Version: 1.0.14.0
doubleshadow wrote:Sorry for not replying, but for some reason this wonderful forum is not sending me e-mail notifications.
New version is available via automatic updates.
Fixed.The automatic function of adding bob's when extracting files also crashes the editor.
----- original posting -----
So, I just installed X³ Editor 2 again on my second hard drive ("d:\modding\programme\x3 editor 2") and startet to "unpack" the .cat/.dat files of my X³: Terran Conflict v3.2 installation ("d:\modding\x3tc\spieldateien\x3 terran conflict") into a new directory ("d:\modding\x3tc\spieldateien\ressourcen").
Everything works fine, if I don't activate the option to automatically convert .bob into .bod-files. If I activate that option, I get following error on the first .bob-file:
[ external image ]
After I hit [ok] the software shuts down.
I already found a hint which suggests to turn off the option to start the X³ Editor 2 with administration rights, but it didn't help to solve that problem.
As the error message is also talking about "threads" I also tried to limit the maximum of parallel threads in the BOD Compiler settings to one, also without any success.
Any other suggestions how to solve this error?
----
Windows 7 Home Premium 64bit
X³ Editor 2 Version: 2.0.23.0
BOD Compiler Version: 1.13.0.0
CAT Manager Version: 1.0.14.0
hello
i am having a problem after i modified the Tbullet:
i have added a new bullet to create a fragmentation effect with the flacks. then i saved the changes and closed the editor, then i noticed that i forgot to adjust the damege of the bullet and reopened the editor:
it diddnt load the tbullet and appeard a windows saying something like: error loading objet 58 ,worng name(or so) the name suld be ...(i dont remember).
than again i did something really stupid:i opened tbullet using the debbuger and changed "count 59" to "count 58" thinking that this would remove the last bullet that was causing problems.
now i have this message whenever i try to open tbullet:
Error opening file C:\EGOSOFT\X3 Terran conflict\15.cat::types\TBullet.pck
Interface function OpenFile of plugin T File Editor
(DS.X3E.TFileEditor.MainWindow)[TFileEditor.Plugin] threw exception System.ApplicationException:
Error loading object 0:
Unexpected end of file found while trying to load bodyFile
how can i undo this mess??
i am having a problem after i modified the Tbullet:
i have added a new bullet to create a fragmentation effect with the flacks. then i saved the changes and closed the editor, then i noticed that i forgot to adjust the damege of the bullet and reopened the editor:
it diddnt load the tbullet and appeard a windows saying something like: error loading objet 58 ,worng name(or so) the name suld be ...(i dont remember).
than again i did something really stupid:i opened tbullet using the debbuger and changed "count 59" to "count 58" thinking that this would remove the last bullet that was causing problems.
now i have this message whenever i try to open tbullet:
Error opening file C:\EGOSOFT\X3 Terran conflict\15.cat::types\TBullet.pck
Interface function OpenFile of plugin T File Editor
(DS.X3E.TFileEditor.MainWindow)[TFileEditor.Plugin] threw exception System.ApplicationException:
Error loading object 0:
Unexpected end of file found while trying to load bodyFile
how can i undo this mess??
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Don't use the debugger for most types files. Use the TFile Editor.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
I used it only because i couldn't open the file with the t file editor because it encountered a problemDrBullwinkle wrote:Don't use the debugger for most types files. Use the TFile Editor.
I am using xrm and i did a lot of changes to some ships and lasers so can i go only back to the original Tbullet and leave the other tfile unchanged?
pb with job editor
Hi,
I want to edit jobs.pck file( any jobs file ), every time I try, the Job editor indicate an error:
- Interface function instanceCreated of plugin job editor (DS.X3E.JobEditor.MainWindows ) [JobEditor.plugin] threw exception System.ApplicationException :
Error loading file 'type\tships':
File does not exist.
But all Tships, or Tshield etc.. file exist in my "Type" repertory.
I don't understand why the Job Editor don't find them.
I do like this :
- open X3 editor 2
- open .cat file and looking for Type repertory
- select Jobs.pck file : chose Job editor then error windows open.
All the Type repertory have all needed file.
thx
I want to edit jobs.pck file( any jobs file ), every time I try, the Job editor indicate an error:
- Interface function instanceCreated of plugin job editor (DS.X3E.JobEditor.MainWindows ) [JobEditor.plugin] threw exception System.ApplicationException :
Error loading file 'type\tships':
File does not exist.
But all Tships, or Tshield etc.. file exist in my "Type" repertory.
I don't understand why the Job Editor don't find them.
I do like this :
- open X3 editor 2
- open .cat file and looking for Type repertory
- select Jobs.pck file : chose Job editor then error windows open.
All the Type repertory have all needed file.
thx
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Warelist .pck
Is warelist .pck a recording of pre installed wares? And why does it not work for me if so?
Found warelist 130. 8 items. Replaced 8 items with wanted wares by clicking and overtyping. Saved warelist.pck.
Opened tship. Selected warelist id 130. It was not the same warelist. Selected 129... Correct warelist. Went in game and spawned ship with cheat package. Had no installed wares.
Question 1. Did I break warelist.pck?
Question 2. What should I do? I want 8 installed wares.
Found warelist 130. 8 items. Replaced 8 items with wanted wares by clicking and overtyping. Saved warelist.pck.
Opened tship. Selected warelist id 130. It was not the same warelist. Selected 129... Correct warelist. Went in game and spawned ship with cheat package. Had no installed wares.
Question 1. Did I break warelist.pck?
Question 2. What should I do? I want 8 installed wares.
What GoD taketh away, Cycrow giveth back.
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
It sounds as though you are doing it correctly. Are you sure that you are editing the correct version of warelists? Open with VFS to be sure.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
The numbers being off by one is normal. One count is zero-based and the other is one-based. No big deal there.
Yes, cheating a ship in should have the new wares installed.
Are you *sure* that the ship does not have the wares installed? You will not see them on the cargo menu.
Transporter: Yes.
Shields, weapons, ammo, other wares: You can include them, but you will only ever get one. And they cannot be moved/traded. So better to not put them in your wareslist.
Yes, cheating a ship in should have the new wares installed.
Are you *sure* that the ship does not have the wares installed? You will not see them on the cargo menu.
Transporter: Yes.
Shields, weapons, ammo, other wares: You can include them, but you will only ever get one. And they cannot be moved/traded. So better to not put them in your wareslist.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Went back in and rebuilt warelist.pck. Found unused, better warelist. Rechose wares and launched game. All wares present in" built in components" list. However...
Shield is not installed. Just present in list
Advanced hyperdrive does not see jump drive and nav software installed.
Freight distribution network does not supply ships bc it does not see supply command software.
Any solutions?
Shield is not installed. Just present in list
Advanced hyperdrive does not see jump drive and nav software installed.
Freight distribution network does not supply ships bc it does not see supply command software.
Any solutions?
What GoD taketh away, Cycrow giveth back.
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Those are common bugs in scripts. People use "get true amount of wares in cargo bay". They should use the command without the "true".
The solutions are to fix the scripts or remove the wares from wareslist.
The solutions are to fix the scripts or remove the wares from wareslist.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)