[SCR] MARS Fire Control (v5.25 - 16.02.13)
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- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24962
- Joined: Sun, 2. Apr 06, 16:38
It's asking you for a place to run on. After pressing 'r', simply hit 'Enter' twice (the script will run on 'null', i.e. globally, and terminate then).
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24962
- Joined: Sun, 2. Apr 06, 16:38
Did you also do the other steps named in the FAQ?
I guess after saving the game, you also have to load it again.Gazz wrote:Q: How do I uninstall MARS?
A: You
- delete scripts\setup.plugin.gz.mars.xml
- in the script editor run plugin.gz.mars.uninstall
- save the game.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
You are playing TC, right?
1) If you followed the uninstall instructions correctly, then MARS must be uninstalled. Installation method is unrelated. Remember that previous saved games may still have remnants of MARS... only the save after running the uninstall script is fully uninstalled.
2) Note that Missile Defense Mk2 is included with MARS, so you will have to uninstall that as well: Delete setup.plugin.gz.missile.def.mk2.xml.
3) If you do not enable the options for enemy capital ships then, by default, MARS does not function on enemy ships. See page 19 of the the manual for the configuration options. There was some misleading advice in the universe thread on that point.
4) If you still have problems with boarding after ensuring that it is not a turret script causing your trouble, then re-read my post about boarding your target Osaka in the Universe thread. Especially point (2) in that post.
5) If you want to be able to board while giving MARS to enemies (which is a fun challenge after you have mastered the vanilla game), then use X3 Editor to change Boarding Pods to fragmentation type. This makes it possible to board against MARS-equipped capital ships with lots of flak cannons. It does not guarantee boarding -- it just makes it possible.
1) If you followed the uninstall instructions correctly, then MARS must be uninstalled. Installation method is unrelated. Remember that previous saved games may still have remnants of MARS... only the save after running the uninstall script is fully uninstalled.
2) Note that Missile Defense Mk2 is included with MARS, so you will have to uninstall that as well: Delete setup.plugin.gz.missile.def.mk2.xml.
3) If you do not enable the options for enemy capital ships then, by default, MARS does not function on enemy ships. See page 19 of the the manual for the configuration options. There was some misleading advice in the universe thread on that point.
4) If you still have problems with boarding after ensuring that it is not a turret script causing your trouble, then re-read my post about boarding your target Osaka in the Universe thread. Especially point (2) in that post.
5) If you want to be able to board while giving MARS to enemies (which is a fun challenge after you have mastered the vanilla game), then use X3 Editor to change Boarding Pods to fragmentation type. This makes it possible to board against MARS-equipped capital ships with lots of flak cannons. It does not guarantee boarding -- it just makes it possible.
Peace through superior firepower
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MARS or SMART , wich one you prefer guys ?
i have a question about this mod.
we know OOS and IS fight math aren't the same. does SMART mod take care of that, and populate maximum of the turret when OOS ?
i want to know if i must switch back to vanilla action for my OOS ship and keep smart enable only for IS
i have a question about this mod.
we know OOS and IS fight math aren't the same. does SMART mod take care of that, and populate maximum of the turret when OOS ?
i want to know if i must switch back to vanilla action for my OOS ship and keep smart enable only for IS
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
You will have to ask about Smart in the Smart Turrets thread. MARS does automatically populate turrets with maximum-damage weapons when OOS.
I can also say that MARS is surprisingly CPU-efficient, given all that it does.
I can also say that MARS is surprisingly CPU-efficient, given all that it does.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
MARS Repacked for Plugin Manager
MARS v5.26 Repacked for Plugin Manager (for Vanilla TShips) for AP 3.x
MARS v5.25 repacked for Plugin Manager (for Vanilla TShips) for AP1.x-2.x
The Plugin Manager will automatically renumber the included fake patch. The fake patch has TShips modified for Repair Goblins. Both TC and AP versions are in the fake patch; in their correct folders.
MARS for Plugin Manager for Major Mods (XRM, XTC, etc)
MARS v5.26 for major mods (XRM, XTC, etc.)
Use this version if you have a modified TShips that already includes MARS repair goblins. (v5.26 is identical to v5.25)
Important: You may have to get a modified t file from your mod's developer.
.
MARS v5.26 Repacked for Plugin Manager (for Vanilla TShips) for AP 3.x
MARS v5.25 repacked for Plugin Manager (for Vanilla TShips) for AP1.x-2.x
The Plugin Manager will automatically renumber the included fake patch. The fake patch has TShips modified for Repair Goblins. Both TC and AP versions are in the fake patch; in their correct folders.
- If you install this manually (instead of using the Plugin Manager) then put the fake patch into the correct folder for your game and renumber it appropriately. See Installation Tips if you need more information about Fake Patches.
MARS for Plugin Manager for Major Mods (XRM, XTC, etc)
MARS v5.26 for major mods (XRM, XTC, etc.)
Use this version if you have a modified TShips that already includes MARS repair goblins. (v5.26 is identical to v5.25)
Important: You may have to get a modified t file from your mod's developer.
.
Last edited by DrBullwinkle on Thu, 6. Jun 13, 22:42, edited 5 times in total.
Peace through superior firepower
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- Sabrina Bergin
- Posts: 2239
- Joined: Sat, 12. Apr 08, 10:53
Mars weapon system./Goblins
I am playing AP with Mars and Marine repairs installed;
I have two questions the first involves my attempt to sneak up and cap a Hyp/V.
as soon as I change Friend/Foe settings my Goblins launch themselves at the nearest police patrols in sector.
Any suggestions how I can disable the goblins auto launch settings whilst I cap the Hyperion ?.
Second is that since installing the above scripts I have experienced a greater than expected FPS drop any suggestions on how to rectify I'm running an Intel dual core 3.4ghz chip with four gig of ddr2 ram and an NVidia 1Gb Video card.
scripts were installed via Litecubes plug in manager.
Edit: Merged with MARS thread, as per S&M posting rules. X2-Illuminatus
I have two questions the first involves my attempt to sneak up and cap a Hyp/V.
as soon as I change Friend/Foe settings my Goblins launch themselves at the nearest police patrols in sector.
Any suggestions how I can disable the goblins auto launch settings whilst I cap the Hyperion ?.
Second is that since installing the above scripts I have experienced a greater than expected FPS drop any suggestions on how to rectify I'm running an Intel dual core 3.4ghz chip with four gig of ddr2 ram and an NVidia 1Gb Video card.
scripts were installed via Litecubes plug in manager.
Edit: Merged with MARS thread, as per S&M posting rules. X2-Illuminatus
When traveling pause occasionally, look back and enjoy the moment again.
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
In this forum you should post in the thread for the script about which you inquire. In this case: MARS Fire Control. That way, the author will see your post, other users may help, and it will help to keep the forum organized.
There is a hotkey to recall Goblins. It also disables Goblins from re-launching for several minutes. Details in the MARS manual.
Note that Goblins launched against most ships simply harass the enemy. They do not actually do any damage.
There is also a hotkey to disable MARS turrets. You may want to use that after you have stripped your target's shields.
MARS is the heavyweight turret script. Depending on which options you choose and which ships you run it on, it could be CPU-intensive. Personally, I have never had a problem with performance (I run MARS on enemy ships). Is the FPS drop noticeable? Or merely measurable? On which ships have you enabled MARS?
There is a hotkey to recall Goblins. It also disables Goblins from re-launching for several minutes. Details in the MARS manual.
Note that Goblins launched against most ships simply harass the enemy. They do not actually do any damage.
There is also a hotkey to disable MARS turrets. You may want to use that after you have stripped your target's shields.
MARS is the heavyweight turret script. Depending on which options you choose and which ships you run it on, it could be CPU-intensive. Personally, I have never had a problem with performance (I run MARS on enemy ships). Is the FPS drop noticeable? Or merely measurable? On which ships have you enabled MARS?
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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- Sabrina Bergin
- Posts: 2239
- Joined: Sat, 12. Apr 08, 10:53
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
By "M class" do you mean military ships? Including fighters?
Is MARS enabled on all of your capital ships? Or all enemy capital ships? Or both?
Try setting MARS to run only on the player ship to test whether MARS is causing the performance problem.
Which version of Marine Repairs are you using? Tatakau's or mine?
I experienced a problem with Tatakau's version, in which multiple copies of the script would "pile up". Check the Global Tasks section of the script editor to see whether that is happening to you. Ordinarily, tasks with names including "tatakau.repair" should appear only briefly and disappear. If you see a page full of them, and they do not clear in a few seconds, then it is the pile up problem.
I believe that I fixed that problem in my version. Probably.
Is MARS enabled on all of your capital ships? Or all enemy capital ships? Or both?
Try setting MARS to run only on the player ship to test whether MARS is causing the performance problem.
Which version of Marine Repairs are you using? Tatakau's or mine?
I experienced a problem with Tatakau's version, in which multiple copies of the script would "pile up". Check the Global Tasks section of the script editor to see whether that is happening to you. Ordinarily, tasks with names including "tatakau.repair" should appear only briefly and disappear. If you see a page full of them, and they do not clear in a few seconds, then it is the pile up problem.
I believe that I fixed that problem in my version. Probably.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
[MOD] Battlestar Galactica AP + M.A.R.S
Hi.
I have edited the 7047-L044.xml file to make it compatible with the custom weapons of [Mod]Battlestar Galactica AP.
Link to thread:
http://forum.egosoft.com/viewtopic.php? ... battlestar
Link to file:
https://docs.google.com/file/d/0BxkYbRh ... 9GVUk/edit
(As far as I could read, I am allowed to modify the 7575-L044, to make it compadibel to other Mods. Let me know if I am mistaken and I will remove the file )
EDIT: I just now saw the FAQ section on the MARS thread, could have saved me alot of trubble
I have edited the 7047-L044.xml file to make it compatible with the custom weapons of [Mod]Battlestar Galactica AP.
Link to thread:
http://forum.egosoft.com/viewtopic.php? ... battlestar
Link to file:
https://docs.google.com/file/d/0BxkYbRh ... 9GVUk/edit
(As far as I could read, I am allowed to modify the 7575-L044, to make it compadibel to other Mods. Let me know if I am mistaken and I will remove the file )
EDIT: I just now saw the FAQ section on the MARS thread, could have saved me alot of trubble
I have problem with readtext in AL.
In main AL in only have 0-250. Further options have 0-two thousand something. there is one very weird ID with around million something. I installed, downloaded and reinstalled mars few times, but without success.
t files are where thy should be.
Please help, this is one of the must have mods.
In main AL in only have 0-250. Further options have 0-two thousand something. there is one very weird ID with around million something. I installed, downloaded and reinstalled mars few times, but without success.
t files are where thy should be.
Please help, this is one of the must have mods.
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
What problem(s) are you having? Be specific. Tell us the exact errors that you see or post screenshots.
What language do you play? Which game (TC or AP)?
What language do you play? Which game (TC or AP)?
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
English TC, 3.2 with XTM and some other mods.
The problem is that I dont have any MARS related text, here's what I have in AL page:
http://i.imgur.com/mxfig.jpg
http://i.imgur.com/7ozBh.jpg
Im sure this is MARS as this block of text appears only when MARS is installed.
t files from MARS are in t folder as they should be.
The problem is that I dont have any MARS related text, here's what I have in AL page:
http://i.imgur.com/mxfig.jpg
http://i.imgur.com/7ozBh.jpg
Im sure this is MARS as this block of text appears only when MARS is installed.
t files from MARS are in t folder as they should be.