
If there was a seperate tutorial function available before we start a new game and that updates as we find new ship / game function with basic game before we start our very first game.
Reason coming from a DiD game perspective of having it is:
-To reply how use each function. RL and in game dirstractions have made me miss hearing / reading what was being said. That and well all forget unless we use it a lot.
-Being able to keep trying the new fucntion without worrying about cost and limited wares. As well as try a differant load out to see which one matches with how I want to play that time around. As well as setting up my short cuts in safety. (Yes. I have run into stations and other ships and getting killed by a random passerby while setting up).
-No worring if I failed to save before, a or accidently saved over the game that.
-Possably an area for Modders to test out their mods without fear of corrupting their saved games and core game files.
Tutorial Examples that could be available before even starting the main game:
-Basic fly control on ship controls and drone using starting ship
Reason: To get the basic feel without need to see the into for the X time and seeing that evil flight school instructor as well. (Yes those ships and stations will be jumping right at me.)
-Basic Ship and Drone Combat using starting ship
Reason: Since in the interview Benrd said our drones will be hard to come by and chances are it will take a while to get a full load of one type and keep it. And to give us an idea on some tactics we can try out.
-Basic Enconomy instructions on how to trade that is availble before starting a new game.
Reason: Even a decent text explanation cannot get people to what is needed. And a visual hold the players hand can go a long way.
-Ship(s) Paintshop with the ability to repaint the skunk to start with.
Reason: Personal amusement (paint ship black with two white stripes runing along top with three slim short white stripes along the left side of the ships nose and another three slim short white stripes along right side of the nose Edit: and with green engine glow) and as we gain new ship chassis. Testing what color scheams we want on them while not worrying about out mighty empire.
Advance Tutorials Examples that can become unlocked with the plot:
-Ship Design / Creaation
Reason: Simple. So one does not have to worry about their empire crashing around their ears while designing.
-Station Complex use / Construction and to test any defense on said complex.
. Reason: While the station manager might be able to explain the ware manage ment part. Being able to see a in progress or completed look of (completed as far as available funds / ware needs go) complex one is planning on building. (Would be nice if functioned like the complex calculators most of us players use.)
Would you use such feature? Yes, I also realize it would add to development time if they don't have such and I did not mention all the known game functions. Oh yeah. Mods feel free to merg it with what ever thread this needs to be in if any or even lock it so it can die quietly. (hides)