[Guide] a few hints about performance of models

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Killjaeden
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[Guide] a few hints about performance of models

Post by Killjaeden » Sat, 4. Jun 11, 17:06

This is a guide dealing with various aspects in Modelling for X3, concerning the impact on ingame-performance (fps and loading-time)

[ external image ]

featuring:
Smoothing Groups
Multimaterials
LODs

as always, comments and feedback appreciated. Link down or questions ? drop a note in this thread.

€dit:
How to check if my model is bloated
-Open the .bod of your model with notepad
-Crtl+F "body" you'll get right to the start of the body which is also the end of the texture block.
-Check the number behind the last MATERIAL6 entry. If that is higher then your texturecount you originally used then it is bloated.

€dit2:
Addition to Guide
UVW-splits/seams on Smooth surfaces also break the model up like different smoothing groups in X3.
If you import a ship from a bod it seems that all the UVW get broken up into single triangles.
So if you do import a model, you have to repair that first, or the model won't look rounded.
Last edited by Killjaeden on Thu, 23. Aug 12, 03:10, edited 8 times in total.
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Litcube
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Post by Litcube » Sun, 5. Jun 11, 09:16

Good info. Especially the Mats. Always wondered about that.

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Killjaeden
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Post by Killjaeden » Wed, 26. Oct 11, 14:35

Oh and one thing that was just recently noticed:

UVW-Seams on Smooth surfaces also break the model up like different smoothing groups in X3.

If you import a ship from a bod it seems that all the UVW get broken up into single triangles. So if you do, you have to repair that first, or the model won't look rounded.
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quantum36
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Post by quantum36 » Wed, 22. Aug 12, 00:02

the download links for the guide don't work. Can someone please reupload.


thanks

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Killjaeden
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Post by Killjaeden » Thu, 23. Aug 12, 03:10

reupped
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quantum36
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Post by quantum36 » Thu, 23. Aug 12, 07:06

THanks!!!!!!!


This is good information :D

dertien
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Post by dertien » Sat, 25. Aug 12, 16:35

Very helpful, thanks

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bluenog143
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Post by bluenog143 » Sat, 25. Aug 12, 16:41

I haven't really done any modeling but this info is too good to not download, thanks!
SinisterDeath wrote:This reminds me of something...

"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.

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