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vukica

Joined: 10 Aug 2008 Posts: 504 on topic Location: Croatia

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Posted: Mon, 20. Aug 12, 14:07 Post subject: [MOD][AP] M6 Gunship Concept 20/08/2012 V1 |
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Playing X3 games for quiet a while now, I feel that the gap between heavy fighter and corvette is too large.
Once you earn enough money and transfer from a fighter into a corvette the game loses some of its charms since corvettes are slow, heavy and not very maneuverable...
So... what's in the middle between M6 and M3+?
M8! but, that has no guns and is used to quickly take out enemy capitals and stations. That's it.
So I coppied M8 ships and gave them guns, made them quicker and more maneuverable than corvettes, and better shielded than M3+
The idea is that 4xM3+ = 2xM6 gunship = 1xM6 Corvette
Gunships can carry the same weaponry as m3+ but are better shielded and have more laser energy.
Here is a download link so you can try the idea.
download rar Version 1
The ships need to be scripted into game using cheats, they are not sold at any shipyard.
They are M6 and called as their M8 counterparts with Raider addon.
This mod is just a modified Tships file that goes into addon/types dir.
It won't work with any other mod that changes ships file!
But it's not a real mod, just an idea, and it can be easly applied to any mod.
Permissions are here
I'm wondering what the community thinks about this idea, and if this screws up something else in the game that i hadn't though of?
If someone is intrested in remodelling the ships I'd be very interested in this.
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TouchMyNipple
Joined: 15 Sep 2010 Posts: 175 on topic

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Posted: Mon, 20. Aug 12, 14:26 Post subject: |
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i'd suggest you look at it from another point of view - just think of a wing of those inhumanly sheilded, fast flying bastards flying in a fleet with a carrier and a few escort ships. That's goona hurt.
What could be interesting - is a real gunboat - An m3+ with, say 4 main guns and 4-5 turrets and downtuned turning rate. Could be an ideal weapon to counter those small fighter wings.
Another idea for you to think of - make a missle corvete. Think of, like, adding some guns to the turrets and replacing main guns with missle tubes. Turrets would be mostly used to deal with fighters and thunderbolts to get rid of heavier targets. And that leaves you with some shilds to stay alive without a few other ships tanking while you wait for those thinders to strike (or without the need to go OOS to make them 100% hit)
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Killjaeden

Joined: 03 Sep 2006 Posts: 4272 on topic Location: Germany

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Posted: Mon, 20. Aug 12, 14:33 Post subject: |
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There you have Bombers with weapons, not up to date for AP though. In the mod they have M6 weaponry however, kinda like a Stuka Ju87 G. I don't really see a gap between M6 (not +) and M3+. M3+ are more then a serious threat to M6. Your M8 (or rather M3++) would make M6 even more obsolete.
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vukica

Joined: 10 Aug 2008 Posts: 504 on topic Location: Croatia

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Posted: Mon, 20. Aug 12, 14:44 Post subject: |
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| TouchMyNipple wrote: |
i'd suggest you look at it from another point of view - just think of a wing of those inhumanly sheilded, fast flying bastards flying in a fleet with a carrier and a few escort ships. That's goona hurt.
What could be interesting - is a real gunboat - An m3+ with, say 4 main guns and 4-5 turrets and downtuned turning rate. Could be an ideal weapon to counter those small fighter wings.
Another idea for you to think of - make a missle corvete. Think of, like, adding some guns to the turrets and replacing main guns with missle tubes. Turrets would be mostly used to deal with fighters and thunderbolts to get rid of heavier targets. And that leaves you with some shilds to stay alive without a few other ships tanking while you wait for those thinders to strike (or without the need to go OOS to make them 100% hit) |
they're not inhumanly shielded. (although i could tone down the shielding on some of them) just a bit better than m3+
instead of "gunship" it could be called "super heavy fighter".
they don't carry heavy weapons or heavy missiles and their firepower is about 10-15% better than m3+ of that race.
as i said before, 2 m3+ vs m6g should be a balanced fight. (npc vs npc ofcourse)
missile corvette is a good idea. same weapons as M7, but less shields and less launch tubes. cheaper and less powerful. will think about it.
| Killjaeden wrote: |
| There you have Bombers with weapons, not up to date for AP though. In the mod they have M6 weaponry however, kinda like a Stuka Ju87 G. I don't really see a gap between M6 (not +) and M3+. M3+ are more then a serious threat to M6. Your M8 (or rather M3++) would make M6 even more obsolete. |
yeah, but they're still m8 and carry heavy weapons, don't they? that's what makes m6 obsolete.
m3+ is a serious threat to m6 if the player is piloting the fighter... otherwise i just don't see it happening. especially OOS.
EDIT:
maybe removing main guns, adding up and down turrets and installing AF weapons on them?
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Last edited by vukica on Mon, 20. Aug 12, 14:48; edited 1 time in total |
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TheEarl
Joined: 03 Aug 2007 Posts: 258 on topic

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Posted: Mon, 20. Aug 12, 14:58 Post subject: |
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I like the idea of using the M8 ships for extrem heavy fighters and go to try it. Thank you !
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Killjaeden

Joined: 03 Sep 2006 Posts: 4272 on topic Location: Germany

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Posted: Mon, 20. Aug 12, 15:05 Post subject: |
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| Quote: |
| yeah, but they're still m8 and carry heavy weapons, don't they? that's what makes m6 obsolete. |
In the mod they have 3 weapons - so against 1:1 vs M6 they are seriously undergunned.
| Quote: |
| m3+ is a serious threat to m6 if the player is piloting the fighter... otherwise i just don't see it happening. |
Head-on the M3+ might vaporish, but if that is not the case, or the M3+ evaded the wall of bullets the M6 has difficulties to catch the M3+ because the turning rate sucks -> all the frontweaponry is basically useless. That's why M6+ fare way better against NPC's compared to M6 (stats aside).
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vukica

Joined: 10 Aug 2008 Posts: 504 on topic Location: Croatia

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Posted: Mon, 20. Aug 12, 15:07 Post subject: |
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i'm looking at xrm tships right now, and it seems sentinel m6 are gunships. AF weapons etc, but a lot of shielding.
maybe i'm just overdoing it...
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Troubleshooter11
Joined: 08 Nov 2008 Posts: 669 on topic

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Posted: Mon, 20. Aug 12, 17:12 Post subject: |
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| vukica wrote: |
i'm looking at xrm tships right now, and it seems sentinel m6 are gunships. AF weapons etc, but a lot of shielding.
maybe i'm just overdoing it... |
They tend to only have small main arrays though. In particular the Centaur Sentinel only has a lousy 4 cannons in front.
Personally i think the M6 craft should be divided into two categories:
Assault Corvettes that are fast and agile with a big main array and a 2-3 light point defense turrets. Like WW2 torpedo boats they dash in and unleash their main array on bigger ships.
Escort Corvettes that are more heavily shielded with a large amounts of AF turrets. Perhaps with a front turret in place of a main array.
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vukica

Joined: 10 Aug 2008 Posts: 504 on topic Location: Croatia

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Posted: Mon, 20. Aug 12, 20:48 Post subject: |
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| Troubleshooter11 wrote: |
| vukica wrote: |
i'm looking at xrm tships right now, and it seems sentinel m6 are gunships. AF weapons etc, but a lot of shielding.
maybe i'm just overdoing it... |
They tend to only have small main arrays though. In particular the Centaur Sentinel only has a lousy 4 cannons in front.
Personally i think the M6 craft should be divided into two categories:
Assault Corvettes that are fast and agile with a big main array and a 2-3 light point defense turrets. Like WW2 torpedo boats they dash in and unleash their main array on bigger ships.
Escort Corvettes that are more heavily shielded with a large amounts of AF turrets. Perhaps with a front turret in place of a main array. |
i'd like to balance vanilla first.
you can't go from turn rate of 12 to 3 with a single class jump. that's just absurd. i definitley like the idea of adding turrets to m8 and making it a fighter's nightmare. but it should also be a class that can run away from m6 
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Troubleshooter11
Joined: 08 Nov 2008 Posts: 669 on topic

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Posted: Mon, 20. Aug 12, 20:56 Post subject: |
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| vukica wrote: |
i'd like to balance vanilla first.
you can't go from turn rate of 12 to 3 with a single class jump. that's just absurd. i definitley like the idea of adding turrets to m8 and making it a fighter's nightmare. but it should also be a class that can run away from m6  |
That is the point of having Assault Corvettes which are lighter, faster and more agile, and then Escort Corvettes which are less agile, slower, but tougher.
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vukica

Joined: 10 Aug 2008 Posts: 504 on topic Location: Croatia

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Posted: Mon, 20. Aug 12, 21:08 Post subject: |
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| Troubleshooter11 wrote: |
| vukica wrote: |
i'd like to balance vanilla first.
you can't go from turn rate of 12 to 3 with a single class jump. that's just absurd. i definitley like the idea of adding turrets to m8 and making it a fighter's nightmare. but it should also be a class that can run away from m6  |
That is the point of having Assault Corvettes which are lighter, faster and more agile, and then Escort Corvettes which are less agile, slower, but tougher. |
the problem is that assault corvette will never be agile enough. it's too big. it would seem odd for such a huge metal brick to be turning at it's enemies like crazy. m8 is half it's size and it's agility wouldn't be a problem for the game
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Troubleshooter11
Joined: 08 Nov 2008 Posts: 669 on topic

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Posted: Mon, 20. Aug 12, 21:15 Post subject: |
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| vukica wrote: |
the problem is that assault corvette will never be agile enough. it's too big. it would seem odd for such a huge metal brick to be turning at it's enemies like crazy. m8 is half it's size and it's agility wouldn't be a problem for the game |
Fair enough, though i assume you removed the M8 missiles from them?
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vukica

Joined: 10 Aug 2008 Posts: 504 on topic Location: Croatia

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Posted: Mon, 20. Aug 12, 21:35 Post subject: |
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| Troubleshooter11 wrote: |
| vukica wrote: |
the problem is that assault corvette will never be agile enough. it's too big. it would seem odd for such a huge metal brick to be turning at it's enemies like crazy. m8 is half it's size and it's agility wouldn't be a problem for the game |
Fair enough, though i assume you removed the M8 missiles from them? |
yes. original m8s are still ingame, but i copied them and turned them into m6 ships. they have corvette weaponry, minus heavy guns, and less shields.
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apricotslice
Joined: 16 May 2004 Posts: 13374 on topic Location: Mapping beyond the Unknown Regions.

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TonyEvans
Joined: 15 Jan 2012
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Posted: Wed, 22. Aug 12, 09:29 Post subject: |
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Honestly I'd go with 2x shielding than M3, decent speed boost, 360x360 turret coverage, and reduced turning rates. Also, still not much bigger than an M3, and far smaller than an M6. Something small enough and fast enough to elude M7s totally, but at the same time not packing the full firepower and risk of an M6. Just something that's meant to be a hit-and-run heavier fighter. For some reason when I hear gunship I think the LaaT from Star Wars Epi II on Geonosis. apart from being amazing looking, it could pack a punch where needed
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