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[PROGRAM] Plugin Manager : V1.47 : 24/07/2012
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spazerman





Joined: 12 Aug 2012



PostPosted: Sun, 12. Aug 12, 15:16    Post subject: Reply with quote Print

Solomon Short wrote:
spazerman wrote:
Did I miss any not so clear steps? Is the script manager install and run, nothing else?

Open the Plugin Manager, find the "Settings" menu, open "Mode", select to "Modified".


Alright. I did that, and also set the manager to run admin, as its a steam version. Still no luck Sad

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Ameer Nuub





Joined: 13 Oct 2009
Posts: 144 on topic

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PostPosted: Sun, 12. Aug 12, 19:31    Post subject: Reply with quote Print

Dear Cycrow,

Any movement on the "import ship from mod" function that currently isn't working? Smile

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Caliburxzero





Joined: 11 Aug 2012



PostPosted: Mon, 13. Aug 12, 10:48    Post subject: Reply with quote Print

Cycrow wrote:
Caliburxzero wrote:
So, when using this plugin manager for X3 AP and TC, I use steam. I get the typical notification that the game is in a protected directory so it may not allow the scripts i'm adding in to work. How would I go about making this work? I have thought of just merely moving the folder of where the game is installed to say, my documents folder but would that mess up the game? I could use a solution, thanks


the message is only really a warning. It might work for you, it might not. You could try to install scripts and see if they work.

the warning is there because of the way windows protects anything in Program files. It blocks access to files transparently, so programs trying to access them cant tell if they have access or not.

you can turn of UAC, the protection in windows that does this, you could run it in admin mode or adjust the rights of the various folders to help. Or, the best way to simply move the game out of program files completly.

i wouldn't put it in My Documents, i would just put it else where. Alot of people create a games directory, so something like C:\Games

if the game is in steam, then you can simply move the entire steam directory. Moving a single game out of steam is abit more tricky however


Question, if i do this wouldn't it mess up my registry with steam and its games? or if i just drag all of the steam program folder w/ all the games to somewhere new will it be ok?

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Cycrow
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Joined: 15 Nov 2004
Posts: 19893 on topic
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PostPosted: Mon, 13. Aug 12, 16:22    Post subject: Reply with quote Print

Ameer Nuub wrote:
Dear Cycrow,

Any movement on the "import ship from mod" function that currently isn't working? Smile

not yet, it works fine for me, which makes it difficult to actually test

gonna download the mod u was using, but its coming very slowly


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Cycrow
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Joined: 15 Nov 2004
Posts: 19893 on topic
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PostPosted: Mon, 13. Aug 12, 16:23    Post subject: Reply with quote Print

Caliburxzero wrote:
Cycrow wrote:
Caliburxzero wrote:
So, when using this plugin manager for X3 AP and TC, I use steam. I get the typical notification that the game is in a protected directory so it may not allow the scripts i'm adding in to work. How would I go about making this work? I have thought of just merely moving the folder of where the game is installed to say, my documents folder but would that mess up the game? I could use a solution, thanks


the message is only really a warning. It might work for you, it might not. You could try to install scripts and see if they work.

the warning is there because of the way windows protects anything in Program files. It blocks access to files transparently, so programs trying to access them cant tell if they have access or not.

you can turn of UAC, the protection in windows that does this, you could run it in admin mode or adjust the rights of the various folders to help. Or, the best way to simply move the game out of program files completly.

i wouldn't put it in My Documents, i would just put it else where. Alot of people create a games directory, so something like C:\Games

if the game is in steam, then you can simply move the entire steam directory. Moving a single game out of steam is abit more tricky however


Question, if i do this wouldn't it mess up my registry with steam and its games? or if i just drag all of the steam program folder w/ all the games to somewhere new will it be ok?


just move it elsewhere and run the steam.exe from the new location.
steam well then automatically adjust to the new location

steam is very good about being moved around


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Caliburxzero





Joined: 11 Aug 2012



PostPosted: Tue, 14. Aug 12, 16:27    Post subject: Reply with quote Print

Ok thanks, it worked and fixed all of my problems.

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texallbwt





Joined: 21 Mar 2006
Posts: 52 on topic

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PostPosted: Wed, 15. Aug 12, 03:28    Post subject: " Unable to extract scene files " Reply with quote Print

Smile

" Unable to extract scene files "

From the Package Creator. Started in Admin mode.

I'm getting this error msg when I try to pull ship data from a 3.2v of X3 TC. This folder is on the root of my C drive.

That's with the latest Plug In Manager Advanced. Run as Admin.

Win 7 x 64.

This is new for me.

Thanks, Tex.

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Cycrow
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PostPosted: Wed, 15. Aug 12, 19:21    Post subject: Reply with quote Print

are you using the Import ship from mod, or the Import from VFS option ?


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texallbwt





Joined: 21 Mar 2006
Posts: 52 on topic

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PostPosted: Thu, 16. Aug 12, 00:23    Post subject: Reply with quote Print

Smile

The Import Ship from Mod. I'll try the other method and see...

thanks, tex.

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Zaitsev





Joined: 02 Dec 2008
Posts: 831 on topic
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modified
PostPosted: Thu, 16. Aug 12, 16:10    Post subject: Reply with quote Print

So I ran into this problem ...

I'm trying to install a ship mod, the Asgard O'Neill from Cycrow's homepage, but the ship won't show up in the game. I've tested with other ship mods I have, but none of them show up in the game. Also, instead of ending up in the types folder as a TShips file, the data end up in a folder called Objects where it apparently doesn't do anything.

I don't know if I've done something wrong or if I have missed anything, or if it's the program acting up, but since I'm writing a DiD and the O'Neill is a critical part of it I sort of need it to work.

Any advice?

Edit: The game is patched to 3.2 and I'm running the latest version of the plugin manager, in case that has anything to say.

Edit 2: I also tried closing the plugin managed, and even rebooted the whole system in case that would help, but my ship still won't show up in the game.


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Last edited by Zaitsev on Thu, 16. Aug 12, 17:57; edited 1 time in total
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texallbwt





Joined: 21 Mar 2006
Posts: 52 on topic

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PostPosted: Thu, 16. Aug 12, 17:40    Post subject: Reply with quote Print

Smile

So, to make a stab in the dark, could there be something between the version of the
microsoft app you use ( x86?) and the Win 7 x64 I'm running here?

Maybe a new x64 version of the plugin manager?

Thankx, tex.

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Cycrow
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Joined: 15 Nov 2004
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PostPosted: Thu, 16. Aug 12, 18:05    Post subject: Reply with quote Print

import ship from mod wont work properly when trying to extract from the game files, as they are spread accross multiple files, rather than 1, and its possible the cat file you chose contains tships and not the scene files.

thats y you need to use the VFS version, which can find and grab files from the whole directory.

running Win 7 x64 shouldn't make a difference, as it can run 32bit applications just fine. and i run the same os anyways

making an x64 version is abit more trickier, i've already tried and failed.
it requires too many changes to get it compiled in x64


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texallbwt





Joined: 21 Mar 2006
Posts: 52 on topic

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PostPosted: Fri, 17. Aug 12, 16:18    Post subject: Reply with quote Print

Smile

I tried the VFS version, but I crashed in a different way.

Your app opened showing X3 AP as the the game, the Steam vanilla
X3 TC folder / .exe and the no mod.

If I try to change the game to X3 TC I get an " Unhandled Exception error "
from Win 7. Continue just closes the VFS app.

I can change the Directory to an Egosoft install on the Root C drive
(in the VFS tile) but when I try to change the game again I get the
" unhandled exception " again and a crash to desktop.

Well I hope this sheds some light.

Thanks, Great app overall, tex.

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Thufir Hawar





Joined: 08 Dec 2011

Location: France

PostPosted: Wed, 22. Aug 12, 14:04    Post subject: Reply with quote Print

Hello,

I have some problems with the Plugin Manager. I want to create a .xsp file of some ships. What I have are .bod and .bob files.

But whatever I do, the .xsp I do are not working.
What I've done is : open Creator > new ship > add the file to the ship > then I set some caracteristics randomly > then save to .xsp format

However the thing I done was broken. What did I wrong ?

Thanks Smile

Edit : here are my tests : http://www.mundusbellicus.fr/Telechargements/Dreadnaught%20Tests.zip

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mpcribeiro





Joined: 06 Nov 2002
Posts: 185 on topic
Location: Stuck in a blue rock!
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PostPosted: Wed, 22. Aug 12, 21:06    Post subject: Reply with quote Print

@Cycrow

Not sure if someone has posted this error before but please have a look at the xsp convertor

The error is the following:

The procedure entry point ?FindData?$CLinkList@VC_File@@@@QAE_NPAVC_File@@@Z could not be located in the dynamic link library spk.dll

This while trying to convert a X3R/TC to X3TCAP ... btw PM version 1.47

Cheers

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