[MOD] Enhanced Equipment Docks (eEQ) [discontinued, forks available]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
I guess, you've bought and build one of the placeholders.TECSG wrote:Well, I got the stations to show up in the game (in the list of available stations in the script editor), but once placed, they are invisible and nothing can dock at them!
Nuts...
Be sure, you didn't copy the placeholders, which are used by AP itself. If you do, you have to adapt the language file too to increase the set indexes there.
The indexes in the language file must meet their respectives inside the TDocks-file.
Actually, I scripted one in just to see if it was there (it sort of was...).
There were two of each station listed, so I tried the others and they were all invisible and undockable!
I unpacked the .cat file and copied the objects and types folders to the game dir but still no joy.
AP also confuses the folder structure somewhat, as most of the files are in a folder 'addon', but it still reads mods from the TC 'mods' folder, so it's trial and error as to where the files should go!
I even renamed the cat/dat files to '03.cat' and '03.dat' and put them in the 'addon' folder after the two AP cat/dat files, but it didn't seem to recognise it was there.
I'll keep trying though, at least until I get too pi**ed off.
There were two of each station listed, so I tried the others and they were all invisible and undockable!
I unpacked the .cat file and copied the objects and types folders to the game dir but still no joy.
AP also confuses the folder structure somewhat, as most of the files are in a folder 'addon', but it still reads mods from the TC 'mods' folder, so it's trial and error as to where the files should go!
I even renamed the cat/dat files to '03.cat' and '03.dat' and put them in the 'addon' folder after the two AP cat/dat files, but it didn't seem to recognise it was there.
I'll keep trying though, at least until I get too pi**ed off.
Hello. I am a longtime X3 player and this is my first ever post in the forums. I can usually find what I am looking for when I have questions or issues, but this is the first time I have not been able to locate an answer. I searched thoroughly but to no avail... so if I did miss it somewhere please forgive me.
My question is: I installed the EEQ Dock modification into my X3TC game. I purchased and dropped the station "OTAS Freight Base". In the Command Console> Orders> Station Commands menu there is a selection called "eEQ Terminal". I don't know what this is. If I highlight it and hit 'i' for information it doesn't give me any description. If I click on it, a window pops up asking if I want to "Transform Dock". Can someone tell me what this is for?
Thanks!!
RWB
My question is: I installed the EEQ Dock modification into my X3TC game. I purchased and dropped the station "OTAS Freight Base". In the Command Console> Orders> Station Commands menu there is a selection called "eEQ Terminal". I don't know what this is. If I highlight it and hit 'i' for information it doesn't give me any description. If I click on it, a window pops up asking if I want to "Transform Dock". Can someone tell me what this is for?
Thanks!!
RWB
Hi RWB2100
It's easy with the eEQ Terminal. It's a tool, which shouldn't be needed but it's there for the case, that automatic transform won't happen.
For clarification some technical background:
Functionally eEQ's are stations of the class headquarters. But if you build stations of the type headquarters directly, bought blueprints will always be added only to the last built headquarters.
So, eEQ's don't get built directly. You built a dummy of a eEQ which is of class equipment dock, optical the same but it doesn't benefit from flexible storage room. A script in the background automatically replaces the eEQ dummy with a neutral real eEQ. The same script moves ownership from neutral to players race.
That way the eEQ doesn't get recognized as last built station of type headquarter and no blueprint will be added to the eEQ, but to a real headquarter (if already built) instead.
If this script fails for any reason, you are able to replace such a dummy (limited storage per ware) through a real eEQ (flexible storage room for all wares).
If the station is already a real eEQ, the script shouldn't do anything but the terminal is shown anyway.
It's easy with the eEQ Terminal. It's a tool, which shouldn't be needed but it's there for the case, that automatic transform won't happen.
For clarification some technical background:
Functionally eEQ's are stations of the class headquarters. But if you build stations of the type headquarters directly, bought blueprints will always be added only to the last built headquarters.
So, eEQ's don't get built directly. You built a dummy of a eEQ which is of class equipment dock, optical the same but it doesn't benefit from flexible storage room. A script in the background automatically replaces the eEQ dummy with a neutral real eEQ. The same script moves ownership from neutral to players race.
That way the eEQ doesn't get recognized as last built station of type headquarter and no blueprint will be added to the eEQ, but to a real headquarter (if already built) instead.
If this script fails for any reason, you are able to replace such a dummy (limited storage per ware) through a real eEQ (flexible storage room for all wares).
If the station is already a real eEQ, the script shouldn't do anything but the terminal is shown anyway.
... there's a manual for merging my mod to any other mod, should basically work for AP too. But TECSG tried already to do but didn't find the right place for the modified files to be saved.Saetan wrote:Not by me as I don't own AP and I don't want to support Egosoft introducing DLC not being worth (in my opinion) to be payed for.
You may ask him if he succeeded at last.
Hi Saetan,
I've been trying to port your great mod into AP and every time I start the game I get a message that the language file for the eEQ is missing.
I'm thinking it may be caused by AP adding 10 new entries to TDocks that I put before the entries rom your mod (I'd have inserted them instead of the dummy entries but I used up 18 of them for FDN and I have only 5 empty dummies remaining)
Do you think I have to try and put those 10 entries from AP behind the entries from your mod?
I've been trying to port your great mod into AP and every time I start the game I get a message that the language file for the eEQ is missing.
I'm thinking it may be caused by AP adding 10 new entries to TDocks that I put before the entries rom your mod (I'd have inserted them instead of the dummy entries but I used up 18 of them for FDN and I have only 5 empty dummies remaining)
Do you think I have to try and put those 10 entries from AP behind the entries from your mod?
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24965
- Joined: Sun, 2. Apr 06, 16:38
In order to avoid confusion, I removed the link for now. The file you linked ("Silentdeth1's LP Minecraft MM S2E31.zip") seems to be a Minecraft mod or something the like. It's certainly not an AP mod / patch. As for your installation instruction: Never ever overwrite existing (vanilla) cat/dat files! It will definitely break things.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
OK, I have it working for AP correctly now.
Enhanced Equipment Docks AP Unofficial
To install, install the TC version from the OP into your addon folder. Then replaced the cat and dat files included in the TC version with the ones in the download above. You can then install it as a fake patch, or use it as a mod.
You may have to save and load again after you install it, before the wares will show up in the shipyard.
Saetan, if you are not OK with this being here, let me know and I will remove it.
Enhanced Equipment Docks AP Unofficial
To install, install the TC version from the OP into your addon folder. Then replaced the cat and dat files included in the TC version with the ones in the download above. You can then install it as a fake patch, or use it as a mod.
You may have to save and load again after you install it, before the wares will show up in the shipyard.
Saetan, if you are not OK with this being here, let me know and I will remove it.
I don't mind it, guess some of the community will thank you.morbideth wrote:Saetan, if you are not OK with this being here, let me know and I will remove it.
I added a link to your posting into the links section at the ends of the German and English manuals. If you once have updates, descriptions or something else for your mod of my mod (;-)), you could simply update your last posting, so other users could find it better.