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Xenon incursions from TSU3
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ginsus





Joined: 26 Jul 2012
Posts: 77 on topic

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PostPosted: Wed, 8. Aug 12, 00:18    Post subject: Xenon incursions from TSU3 Reply with quote Print

I finished the Aldrin Expansion plot and built a complex on TUS1 to help me supply the hub plot needs. There are a lot of incursions of zenons from TSU3 and is a little hard to monitor the sector while Im doing other things.

Is there a way to wipe the xenons from that sector and stop them over there?

I didnt finished the HUB plot yet, so cut that gate off is not an option to me at the moment.

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StarSword



MEDALMEDAL

Joined: 31 Dec 2010
Posts: 2670 on topic
Location: Pittsboro, NC; Bridge of USCSS Voyager
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PostPosted: Wed, 8. Aug 12, 00:22    Post subject: Reply with quote Print

You can't stop the Xenon from coming without mods; they respawn. But you can blockade the east gate in TUS3. It requires (at minimum) three fully armed Osakas working in tandem. For best results, add in a small squadron of cheapo fighters to confuse the enemy's target-selection code.

EDIT: And incidentally, the player can't use the hub to disable gates entirely, either.


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ginsus





Joined: 26 Jul 2012
Posts: 77 on topic

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PostPosted: Wed, 8. Aug 12, 00:31    Post subject: Reply with quote Print

Thanks man

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