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Freeman_79

Joined: 28 Aug 2007 Posts: 197 on topic Location: Sweden - Stockholm

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Posted: Fri, 27. Jul 12, 03:36 Post subject: |
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| Falcrack wrote: |
| Freeman_79 wrote: |
To raise the thrill of the game even more, I'm hoping for some kind of shipwide problems that strand you in the middle of nowhere.
In example loss of power will most likely kick you out of the "highways" since you cant course correct, and strand you between 2 planets, solar systems or trade routes.
Then you either have to repair the problem yourself since we could walk around on the ship or you send a distress call or such.
Perhaps I let my imagination drift away???
Anyway, always been fond of getting stranded in space after I seen sci-fi movies, Star Trek etc
//Freeman79 |
What exactly would be fun about this? |
As TonyEvans said Thrill is the wrong word, twist seems more fiting.
And as he said, you running around like crazy trying to repair whatever system that failed on you and at the same time you noticed how pirates closing in like vultures around it's pray.
Like in real life, its rare but does excist you have small change of falling victim to road pirates or pirates at sea, why not in space, especially on trade routes less patrolled then others.
//Freeman79
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Daisai
Joined: 08 Feb 2012 Posts: 89 on topic

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Posted: Fri, 27. Jul 12, 06:52 Post subject: |
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- A better system for missions you can do in the game, a central focused interface giving you details of discovered systems and their available missions.
- A proper tested game with regards to gameplay and stability
- More details in missions, for example when you get a mission to build a certain station that you get details on that station if you can buy it or not.
This isnt something you should have to visit a website for.
- A better sandbox gameplay, give the player more influence on the world around him.
To really effect politics among factions.
- The ability to conquer the galaxy in several ways, using politics for example or hire mercenary's/pirates to do the work for you
- A better stock exchange system and the ability to really overtake company's with all their ships and stations.
- A better custom option where you can select race and difficulty.
- More details on software you buy and what they give also before you buy them.
- Grey out commands you cant use yet ( due to lack of the software ) so you can see which commands a ship can all do, this last part should also be on the details of the ship before you buy it.
- A coop multiplayer setting, a bit like diablo to give the game a bit of a multiplayer aspect but keeping the singleplayer core concept.
This is pretty much what i can come up with in a few min. might have a few more ideas.
Not just sure yet about them.
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PANIC98
Joined: 06 Apr 2012 Posts: 8 on topic Location: USA

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Posted: Fri, 27. Jul 12, 18:14 Post subject: |
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| Daisai wrote: |
- A better system for missions you can do in the game, a central focused interface giving you details of discovered systems and their available missions.
- A proper tested game with regards to gameplay and stability
- More details in missions, for example when you get a mission to build a certain station that you get details on that station if you can buy it or not.
This isnt something you should have to visit a website for.
- A better sandbox gameplay, give the player more influence on the world around him.
To really effect politics among factions.
- The ability to conquer the galaxy in several ways, using politics for example or hire mercenary's/pirates to do the work for you
- A better stock exchange system and the ability to really overtake company's with all their ships and stations.
- A better custom option where you can select race and difficulty.
- More details on software you buy and what they give also before you buy them.
- Grey out commands you cant use yet ( due to lack of the software ) so you can see which commands a ship can all do, this last part should also be on the details of the ship before you buy it.
- A coop multiplayer setting, a bit like diablo to give the game a bit of a multiplayer aspect but keeping the singleplayer core concept.
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I agree with you on all of these except for the tested game. They are a relatively small team and aside from a beta, they can't devote a lot of resources towards testing. Even so due to it being a new engine there should be some form of beta.
Also like you said a quest book with quick details on missions would be helpful.
_________________
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Len5
Joined: 30 Jul 2009
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Posted: Wed, 1. Aug 12, 00:03 Post subject: |
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As we can see the cockpit of the Skunk we will be piloting, I hope the UI will be a computer screen in the ship that moves in front of you.
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handzon
Joined: 30 May 2003 Posts: 248 on topic Location: nth queensland australia

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Posted: Wed, 1. Aug 12, 02:16 Post subject: |
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id certainly like to have the option to use my own logo on my stations as like the good ole days, just another level of imersion. oh and the ability to customizse the skunks paint scheme.
_________________ Handzon c.e.o at SPARTRANS TRADING CO.
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timster480
Joined: 20 Oct 2011
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Posted: Thu, 2. Aug 12, 13:32 Post subject: |
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I want to finally be able to listen to some "Teladi Blues."
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Da_Junka

Joined: 15 Mar 2003 Posts: 959 on topic Location: Vidnes UK

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Posted: Fri, 3. Aug 12, 18:19 Post subject: |
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In Rebirth I would like to see ponies. Lots of different coloured ponies.
Wow, Rebirth looks amazing.
_________________
~Intel i5 2500K ~ ATI HD5850 ~ Cats 12.4 ~ 16 gig Vengence ~Win 7 64bit ~ |
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WendigoX
Joined: 08 Jul 2012
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Posted: Sat, 4. Aug 12, 22:09 Post subject: |
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Realistic Pirates.
Right now, all a pirate is is a ship that risks everything for the chance to blow you up for no reason. They're little different from Xenon except that you can raise your reputation enough for some to leave you alone.
Instead, what if pirates acted intelligently and cared only about the stuff in your cargo hold? They offer to let you leave if you drop the goods. They look at the escorts in the immediate space versus their wing's strength and figure if it's worth the risk. If they take too much damage, they bug out. And finally, because they don't want to be discovered until it's too late, they don't register as pirates until they've illegally scanned your ship.
On your side, you can tell your freighters how hard they should fight to protect their goods. Maybe they drop everything at the first sign of trouble. Maybe they drop a quarter of it at half shields in the hope that it fills up their attackers' cargo holds.
But, now you've got a new threat to deal with, and it's designed in a way where there is minimal temptation to reload if your freighters get hit because you don't want to deal with outfitting and setting up a new one.
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TonyEvans
Joined: 15 Jan 2012
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Posted: Sat, 4. Aug 12, 23:22 Post subject: |
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| WendigoX wrote: |
Realistic Pirates.
Right now, all a pirate is is a ship that risks everything for the chance to blow you up for no reason. They're little different from Xenon except that you can raise your reputation enough for some to leave you alone.
Instead, what if pirates acted intelligently and cared only about the stuff in your cargo hold? They offer to let you leave if you drop the goods. They look at the escorts in the immediate space versus their wing's strength and figure if it's worth the risk. If they take too much damage, they bug out. And finally, because they don't want to be discovered until it's too late, they don't register as pirates until they've illegally scanned your ship.
On your side, you can tell your freighters how hard they should fight to protect their goods. Maybe they drop everything at the first sign of trouble. Maybe they drop a quarter of it at half shields in the hope that it fills up their attackers' cargo holds.
But, now you've got a new threat to deal with, and it's designed in a way where there is minimal temptation to reload if your freighters get hit because you don't want to deal with outfitting and setting up a new one. |
I actually like this. Problem with current X3 OOS though is that I don't think I've ever seen my transport at 25%. It's 100% then dead. Hopefully rebirth will fix this
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agent59
Joined: 23 Oct 2008
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Posted: Sun, 5. Aug 12, 00:45 Post subject: |
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I just want to join big mass battles with just 1 click. (Mass Battle Mission)
Better ship control for bigger ships. (move turn ability)
Adding special abilities to ships like;
*More fire power skill
*Better shielding skill
*Cloaking skill
*Etc Etc
Adding Space Battle Arena 1vs1 2vs2 2vs1 etc etc. (Battle Arena Mission)
Adding killing spree sounds + turn on/off option
More detailed kill stats. + turn on/off option
Pop-up window to see the last 30 kills of the ship + turn on/off option
Pop-up window to see the last 30 transactions of the ship + turn on/off option
Wing command pop-up window with more options;
*Defend targeted ship for 5 mins
*Follow targeted ship until destination reached
*Auto defend system entering cargo ships
*Start current bounty mission
*Auto support wars when alarmed
*Etc
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vahadar
Joined: 08 Feb 2007 Posts: 36 on topic Location: France

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Posted: Sun, 5. Aug 12, 02:04 Post subject: |
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| TonyEvans wrote: |
| WendigoX wrote: |
Realistic Pirates.
Right now, all a pirate is is a ship that risks everything for the chance to blow you up for no reason. They're little different from Xenon except that you can raise your reputation enough for some to leave you alone.
Instead, what if pirates acted intelligently and cared only about the stuff in your cargo hold? They offer to let you leave if you drop the goods. They look at the escorts in the immediate space versus their wing's strength and figure if it's worth the risk. If they take too much damage, they bug out. And finally, because they don't want to be discovered until it's too late, they don't register as pirates until they've illegally scanned your ship.
On your side, you can tell your freighters how hard they should fight to protect their goods. Maybe they drop everything at the first sign of trouble. Maybe they drop a quarter of it at half shields in the hope that it fills up their attackers' cargo holds.
But, now you've got a new threat to deal with, and it's designed in a way where there is minimal temptation to reload if your freighters get hit because you don't want to deal with outfitting and setting up a new one. |
I actually like this. Problem with current X3 OOS though is that I don't think I've ever seen my transport at 25%. It's 100% then dead. Hopefully rebirth will fix this |
I really like this idea. So far in X universe pirates have been just a nuisance like Xenon, you could build your reputation from.
More tactics from them would be nice, like the attempt XTC did when they made their mod.
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TonyEvans
Joined: 15 Jan 2012
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Posted: Sun, 5. Aug 12, 03:13 Post subject: |
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| agent59 wrote: |
I just want to join big mass battles with just 1 click. (Mass Battle Mission)
Better ship control for bigger ships. (move turn ability)
Adding special abilities to ships like;
*More fire power skill
*Better shielding skill
*Cloaking skill
*Etc Etc
Adding Space Battle Arena 1vs1 2vs2 2vs1 etc etc. (Battle Arena Mission)
Adding killing spree sounds + turn on/off option
More detailed kill stats. + turn on/off option
Pop-up window to see the last 30 kills of the ship + turn on/off option
Pop-up window to see the last 30 transactions of the ship + turn on/off option
Wing command pop-up window with more options;
*Defend targeted ship for 5 mins
*Follow targeted ship until destination reached
*Auto defend system entering cargo ships
*Start current bounty mission
*Auto support wars when alarmed
*Etc |
1) The instant-battle thing would probably be joining a military strike... and given the new engine and how things develop in-game, it would probably take some time unless you can instigate a conflict (which would be cool as hell. Hijacking one race's ship, using it to attack a facility, but doing it in a way that the attacked race thinks the ship belongs to the race you stole it from
2) "Special Abilites"... no. This ain't eve, this ain't a FPS. There are no "skills" or "abilities" in X. While cloaking would be nice, it would most likely be a piece of equipment and run like a shield or a weapon with an on-off switch, draining the capacitor.
3) Killing sprees? seriously? this ain't COD in space
4) Detailed kill stats? Like what? X3 already has ships killed and ship kill'd count
5) What's the point in seeing what ships killed what.
6) Space Battle Arena... this ain't Cod. If you want to 1 on 1 something, find the ship, kill the escorts, and have your ships pull back except for whtever you want fighting
7) Wing Commands, in order
a) Already possible. A time-specific defend is a lazy button
b) see a)
c) Already Possible via Defend Sector commands
d) What bounty missions are you talking about?
e) see a
f) u
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Demongornot

Joined: 09 Jan 2012 Posts: 150 on topic

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Posted: Thu, 9. Aug 12, 17:04 Post subject: |
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I want to see :
_Smart turret and drone like MARS :
http://forum.egosoft.com/viewtopic.php?t=217470
_I know the ship can't flight inside planet, but make atmospheric friction who damage the shield, when the shield its out its damage the hull, both with a bright and long plasma ball like real life atmospheric reentry, who make us decelerate and if we reach 0 speed (the non return point) we die cause the ship will fall in the atmosphere without possibility to climb and our ship are not create for atmospheric reentry, i see it more like a fun thing and like a combat possible strategy, possibility to destroy missile, drone, and if we are smart a chance to escape from attack that we can't survive.
_The Glide mode like Freespace and other space games.
_Several sector/area under perpetual wars with massive ship production.
_Sport like spectacular and dangerous space race...Possibility to just see it, or participate with our ship, the race will be organised by ship class, when the race its for the same class than our ship, if nothing change it will be a M6, and possibility to participate, if we win obtain a lot of money and notoriety and if popularity will be added (no one know) increase it, or possibility to bet for the winner ship, before the race we see the ship characteristic, what race it will be and if the ship that we have bet winn, obtain money, if we can find the 3 first ship in the good sequence, win the max credits, every race will be different, some are for speed, other for acceleration and turn rate, other for the agility and shield (debris field for example or little laser firing on us), and more...
_Service station, only for repair our ship hull and regenerate fast our shield and buy basic ware, if Egosoft decide to make fuel, buy it here.
_New kind of mission like people with engine out or damage who prevent their ship to move and ask for repair or tow to any service station.
_Military intervention group that we can call and pay for their help, the price will be something like 0,5% of our total credits + 1% of the ship value (ship itself + ware, weapons and everything on board except people)
_Like NPC ask for our help, possibility to ask help for mission to NPC, like escort for people who will choose commercial way in the game and who have giant transport fleet but except our ship no one able to fight for obtain support for cross dangerous area, or the opposite, if we only have combat ship/drone, the possibility to ask NPC with big transport ship to help us.
_Interactive list of wanted people, and possibility to take them dead or alive (sometime we have more profit to kill them, other time we have more profit to capture them) and win gain.
_Interactive commercial king, several commercial group and corporation, possibility to make alliance with several but every times we make alliance with a CEO, all enemy/rival CEO will become rival/enemy with us, if we have great diplomacy we can expect to rally several CEO group or corporation alliance, mix two big alliance and create a giant alliance, sometime we see two giant rival/enemy group make alliance and we begin to be afraid, NPC in alliance with us risk to leave the group and rejoin the new giant rival/enemy group, several possibility to dissolve giant commercial alliance like create a conspiracy for force the majority to reject one CEO or corporation, buy this corporation/enterprise, pay him for join and more. Rival group/CEO mean passive war, like price war, imagine you create a station like a solar station, and your rival will simply put the same station next to your and make less price or any non violent action...But Enemy group or corporation mean real war, like commercial hack, sabotage, destroy of our convoy, and sometime if the war become worst they will try to kill us or attack our station, by their own ship or by pay someone for do this job. Thats why if we see several enemy group make an alliance like corporation who create big weapons with enterprise who create big shield, with a CEO specialised for missile and a group who create combat ship for example, we can begin to run fast as we can, or leave our group, if we become a single merchant the enemy will not care about us and become simple rival, but is not easy to leave our group, people that we leave will hate us if we don't do it correctly, cause and association can mean create a common station (a single station but the price was divided cause everyone pay the percentage) or create a fusion of several existing station for create a complex manage by several people, if we just take back our station and leave, them will hate us and become enemy when we will create another alliance with anyone, if we sell them our station they will become rival, and if we leave our station, they will still friend except if we rejoin rival or enemy.
Several level or rivalry and several level of enemy must exist, we can be enemy with another alliance but one member of our alliance can be rival or neutral to our rival or enemy, and sometime can be friend with, its one on of the opportunity to create peace and maybe alliance between two group, the other way its to create an alliance with the enemy of our enemy, anyways we must be careful cause alliance mean a lot of advantage and more benefit but if we make loose to many money to our alliance, they can leave us. The best for this was the Teladi, seem logic !
_Make real people shuttle, for example make tourism by lets our ship turn around giant sector/area, or transport by automatic flight between several place, more our ship are regular and respect the delay, more we will become popular, like in real life, if we have choice between several taxi, we will choose the one who are not expensive and who can reach fast (but safely) the destination and who come take us at time, its why safe and regular shuttle will carry more passenger, same for the ship itself, if we carry people inside a ship with a lot of hull, shield and weapon people will feel safe and more client will coming, but we can only transport people with a transport ship a TP.
_Little exeption for transport, private transport and VIP, private transport mean people moved and install inside another station for example, and VIP mean that we need safe, fast, and luxury ship.
_Possibility to transform some ship, or to have several ship who can be just "a ship" with no class and what this ship will become depend of what we do, we can transform into a passenger shuttle, transport ship, combat ship, mining ship, a carrier or mix between like an armed transport ship with huge shield, hull and several turret, or like a TM, or TP with weapon, or a luxury ship for rich and VIP.
_Special ship characteristic, a ship, not matter what its the class, who are special, like a support ship design for example for create a huge shield, really giant shield with a lot of power, loose a little of power when ship inside firing from outside, and loose more power under fire from outside, or ship with a lot of defense weapon design only for kill drone and missile with an incredible accuracy and rapidity who use optical aiming system and who can't be dodge, assistance ship who provide fast hull repair and shield recovery and also can increase the rate of fire from friendly ship and lower energy consummation, fortress ship, protected from only one side, almost indestructible from the protected side (except with LRA2S) and with a huge amount of turret, or a ship like the Bull, a ship without shield but with two hull, the second hull don't be regenerated unlike shield except with ship who can repair it and service station, but this second hull (who act like a shield who have an extremely long reloading time) don't damage ship's system when damaged, extremely heavy and hard to destroy except with LRA2S, this ship was fast and have no weapon, its only a bull design for literally collide with other ship and damage and destroy them, fast but with ridiculous low turn rate and really hard to decelerate or accelerate, or a ship design for make a group jump, capable of make jump every friendly ship inside an area.
_A long range/anti special ship weapon, the LRA2S/LRASSW, one or two by race, with extremely long range and huge damage, like artillery, but with low fire rate and easy to see cause of huge light (for gameplay balance) who can provide some time the only way to destroy a M8 or M7M without be killed by a lot of missile, but can provide nice support and can help to destroy a special ship who are really problematic, easily stoped by every shield, almost useless against every standard and civilian ship, but extremely efficient against special ship like M8, M7M, other long range ship and special support ship who can act from long range. When it hit something else than a special ship it just create a ridiculous explosion, its a law for protect civilian station and ship cause of the extreme long range of this weapon, but when it hit a special ship a giant and spectacular explosion was created.
_And my last wish :
Electronic warfare, 4 level,
LVL 1 : Defense, like civilian ship, firewall, missile countermeasure and other defensive devise.
LVL 2 : Basic military electronic warfare, possibility to dodge missile and drone, try to hack aiming computer and make enemy ship unable to hit target except if he coming at direct trajectory (seam logical) try to hack fast ship for make them loose their speed by create an instability, possibility to hack defense tower and civil turret (on ship or on station) who don't have firewall, and possibility to create an EMP who can temporary disabled missile and drone and damage enemy shield of close ship.
LVL 3 : M8, M7M and other big missile and drone carrier will be really useless cause of Electronic Warfare, drone who can destroy missile and turret who can aim missile and maybe defense turret specially create for aim and destroy missile and drone. But they can take back their advantage with dedicated Electronic Warfare system, possibility to apply firewall to their drone and missile, possibility to hack enemy turret who firing on their missile/drones by simply dodge the missile position, the ship will detect incoming missile but don't will know where, and possibility to protect every drone and missile of EMP but only ONE time, the second time the missile/drone will be disabled.
LVL 4 : and finally the last level, a ship only design for Electronic Warfare, like in real life the EF-18G http://en.wikipedia.org/wiki/Boeing_EA-18G_Growler . Ship with low hull, shield and low number of turret and missile/drone, but capable to hack a lot of things, EMP who can destroy missile and drones and disabled military system inside ship, take control of one or several missile/drone, disabled enemy turret, generate false ship on hud and detection system, disabled the EMP protection of M7M/M8 missile and can disabled friendly EMP protection, every enemy ship who use EMP will also hit their friends ship/missile/drones, this ship can also provide more protection to friendly ship, this ship was a special ship and can be easily destroy by long range/anti special ship weapon in one or two shoot.
_Menu specially design for addons.
Less restrictive interface, like possibility to save, change options or make anything else IN PAUSE and not see the pause gone everytime we touch something (horrible when we try to make pause for back to windows and when alt+tab disabled it, mainly for people who want a lot of time to keep the game running under windows, exept for rare occasion like combat or anything else, and possibility to do nothing when paused its horrible, a lot of time i was die cause i have forget to map correctly my joystick, or i have to change an options etc etc, and when a menu its open its too restrictive, a lot of game permit to use menu and keep control of our ship/vehicle.
More intuitive menu can also be nice, a basic and FAST menu for fast action, cause a lot of time i have loose a ship cause it take a lot of time for order something, a fast action menu with advanced options will be better, fast order are also hard cause sometime its more easy to fight than click on a ship who move fast and open the map was restrictive.
_________________ Imagine what happen if when you spotted unknown object you destroy it and cause of your action the X-Universe begin to be strike by an incredibly powerful unknown new race...  |
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DutchCourage86
Joined: 01 Jul 2012
Location: Netherlands
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Posted: Thu, 9. Aug 12, 18:40 Post subject: |
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I want all the best mods from TC/AP to be developed and integrated into Rebirth so I don't have to download them all and figure out if they're compatible or accidently delete/replace the wrong things with corrupt files.
_________________ If it ain't Dutch, it ain't much. |
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bluenog143
Joined: 26 Oct 2011 Posts: 617 on topic

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Posted: Fri, 10. Aug 12, 00:56 Post subject: |
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1.) Easier modding tool integrations. Like for modelling (for example) having to decompress, switch file type, etc. And for modding in general for X3 we needed about at least three or four tools or so that we had to get seperately (for modelling, modding, etc.). I think an X:R modding SDK could fix this.
2.) Also some more documentation would be nice (like in the case of X3 there was little info in the way of modding it especially MD, and it's kind of hard to get into it without previous experience). I'm pretty sure that there are at least some players out there that would like to learn script or modelling, etc. but just don't know where to start or what to do.
3.) A way to check for mod compatibility, mod installation/uninstallation, and maybe even mod merging if possible (steam workshop could probably work for installing/uninstalling and for compatibility checks).
That's all I got at the moment.
_________________
^Both sigs are the same with the same link, they just have different colors.
| SinisterDeath wrote: |
This reminds me of something...
"I don't believe in GoD, but GoD sure believes in blowing up my factories."
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