3D Models and Stats Viewer : Version 2.0.3.2 (12th Dec 2010)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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xTemon
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Joined: Tue, 9. Jan 07, 21:01
x3tc

Post by xTemon » Mon, 30. Jan 12, 05:18

That is superb. I couldn't have imagined what you would do with this back when it was still in the early stages of development. Incredible man. :o

edit: Also, thanks to your model viewer, I was happy to see that all the Terran ATF ships had been fixed. Too bad you can't buy them, but still nice to see them fixed.

exogenesis
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Joined: Sun, 9. Sep 07, 15:39
x4

Post by exogenesis » Mon, 30. Jan 12, 10:27

Cheers, is this for TC or AP, just wondering.

xTemon
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Joined: Tue, 9. Jan 07, 21:01
x3tc

Post by xTemon » Tue, 31. Jan 12, 03:39

TC. Haven't downloaded AP yet as I want to spend a little more time on Terran Conflict.

Sovereign01
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Joined: Wed, 25. May 05, 14:38
xr

Post by Sovereign01 » Mon, 30. Jul 12, 00:58

Is there a version of this that works for AP?
In The Threat, the Odysseus was the ship of choice.

In Terran Conflict, it was my Skirnirs that brought the destruction.

In AP, it was my fleet that greeted the Xenon!

Solomon Short
Posts: 703
Joined: Wed, 25. Mar 09, 08:00
xr

Post by Solomon Short » Mon, 30. Jul 12, 01:55

AFAIK, there isn't a version modified to work with AP, however, if you copy the .dats & .cats from the "Addons" Folder to the "Mods" folder for TC, the ship models & data (but mostly not the names) are available on the Mod1/Mod2/Mod3 tabs (AFAICT #1 contains the new ships & drones, #2 contains fixed complex hub models, & #3 contains the Terran HQ).

Mystra007
Posts: 12
Joined: Fri, 9. Dec 05, 04:02
x3

Post by Mystra007 » Sun, 9. Sep 12, 19:43

To see the ships installed throught Cycrow's Plugin Manager in X3TC:

1. Install your ships, make sure to close the plugin manager normally
2. Make a new mod in 'X3 Editor 2' by clicking Plugins-­>Cat Manager
3. File->New catalog, pick any name
4. Drag and drop the objects, dds and types folders from your X3TC installation folder into the window of your new catalog in 'x3 editor 2'. Make sure the folders were added by browsing throught the folders (sometime the display doesn't refresh).
5. Exit 'X3 Editor 2'
6. Copy your .cat / .dat file to your X3TC installation mods subfolder, create it if necessary.
7. Launch the model viewer, it should see the 'mod' you created and it will allow you to see the ships and their stats.

Gqqnbig
Posts: 66
Joined: Fri, 12. Jul 13, 14:08

Post by Gqqnbig » Sat, 24. Aug 13, 02:42

The data of Phoenix is wrong.

I'm playing reunion. The maximum shield of Pheonix is 1*10G and my game indeed shows the value. However, your 3D Models and Stats Viewer shows it can only mount 1*2G.

Please check.

User avatar
Geek
Moderator (Français)
Moderator (Français)
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x4

Post by Geek » Sat, 24. Aug 13, 10:06

Works for me.
Are you using the last version of the game & viewer ?
Right on commander !

Gqqnbig
Posts: 66
Joined: Fri, 12. Jul 13, 14:08

Post by Gqqnbig » Sat, 24. Aug 13, 17:31

Geek wrote:Works for me.
Are you using the last version of the game & viewer ?
I'm using 2.0.3.2.

cptANGRIST
Posts: 52
Joined: Tue, 6. Sep 11, 14:48
x3ap

Post by cptANGRIST » Mon, 21. Oct 13, 23:51

Solomon Short wrote:AFAIK, there isn't a version modified to work with AP, however, if you copy the .dats & .cats from the "Addons" Folder to the "Mods" folder for TC, the ship models & data (but mostly not the names) are available on the Mod1/Mod2/Mod3 tabs (AFAICT #1 contains the new ships & drones, #2 contains fixed complex hub models, & #3 contains the Terran HQ).
this worked for me..
thanks for your solution, i may never got it worked.. :)
i have seen that FreeLancer game.. (yes that was a game..)

But This is Spartaaaaa.... :)

patient zero
Posts: 305
Joined: Sun, 25. Mar 07, 19:19
x3tc

Post by patient zero » Sat, 1. Mar 14, 06:17

Hello, Dave.

I've been using this viewer for years and decided to update to the newest version.

Sadly, it refused to work saying it needed d3dx9_29.dll when it only comes with d3dx9_37.dll. Fortunately, I still have v.1.1.1.6 so I was able to fix the problem, but you might want to repackage the program so it includes d3dx9_29.dll.

Thanks for sharing your work. :D
This is only a virtual reality.

Lea Flamma
Posts: 405
Joined: Sat, 1. Sep 12, 16:04
x3tc

Post by Lea Flamma » Sat, 1. Mar 14, 09:50

I downloaded it two days ago and did not have any issues. Maybe the download was faulty on your end?
Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what the Black Pearl really is... is freedom.

patient zero
Posts: 305
Joined: Sun, 25. Mar 07, 19:19
x3tc

Post by patient zero » Mon, 3. Mar 14, 01:46

AFAIK it was a clean download but it didn't contain d3dx9_29.dll and wouldn't run without it.
This is only a virtual reality.

siddham
Posts: 403
Joined: Thu, 25. Nov 04, 22:05
x3tc

Post by siddham » Sat, 15. Mar 14, 03:51

Thank you exogenesis :)

This is a great utility. I used in in my X2 game, which I just finished; and I will use it in Reunion which I am just beginning. Excellent work.

Akrilloth
Posts: 49
Joined: Tue, 17. Jan 12, 02:18
x3tc

Post by Akrilloth » Sun, 14. Dec 14, 00:15

While the Copy paste technique worked for AP, it refuses to show any of the modded Cats/Dats content... Basically, my Mod 1, Mod 2, and Mod 3 tabs show exactly the same as the Vanilla one...

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