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Lord Dakier


Joined: 08 Dec 2006 Posts: 2608 on topic Location: VSF Flagship "Noblesse Oblige"

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Posted: Mon, 7. Jun 10, 15:34 Post subject: |
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| Razorsniper wrote: |
| The links dont work |
If you read 2 posts up from yours or before you posted the second from last the person states the mod has died. So links are most likely dead too.
_________________ Dakier Vassarr;
High-Lord Admiral of Vassarr Space Force (VSF)
Funded by Alegron Trading Centre (ATC)
Lorae Mining Corp (LMC)
Powergen Resource Providers (PRP) |
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Reaper363
Joined: 13 Oct 2008
Location: Bamberg
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Posted: Wed, 16. Jun 10, 10:38 Post subject: |
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Hey guys...GOOD news
J.M. asked me to make more HALO models, and now that my school is all over for ever, and ever, i ll get this shit back up and see what we can do.
So maybe u ll be glad to here, that I am working on more models again, and J.M is willing to get them ingame, as soon as they are all finished
hava a nice day
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Matterom
Joined: 20 Aug 2009 Posts: 287 on topic Location: my own little world

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Posted: Thu, 6. Jan 11, 07:22 Post subject: |
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this is good news.. Im still willing to work with the weapons if i can get a model for the missles and mac shells (gauss cannon shells probly work tho) i could implement them p.s. I saw that the new designs for the ships sugjested they had anti-ship turret broadsides, course thats just me playin halowars :-}
_________________ Geek is my name, gaming is ......? that wont rhyme o well you get the idea |
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Reaper363
Joined: 13 Oct 2008
Location: Bamberg
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Posted: Thu, 27. Oct 11, 17:21 Post subject: |
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Blubb
<- Revived
<- Halcyon ingame
<- Marathon ingame
<- shortsword ingame
<- frigate ingame
<- longsword ingame
<- CSS-Covernant cruiser half finished
working at the scenes, models will be textured if someone tels me why the textures are invisible ingame... i heard thats a pretty common problem with beginners..
pictures folow in about 3 hours
maybe less if i m motivated to do some screenshots...
but i got to watch some Scrubs first
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kowkillar
Joined: 02 Jan 2012
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Posted: Mon, 2. Jan 12, 08:05 Post subject: |
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So is this still being worked on and is there any relation to the mod on moddb.
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rivereagles999
Joined: 29 Jun 2012
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Posted: Fri, 29. Jun 12, 05:01 Post subject: |
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The Download Link is broken! Please Fix!
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Dinoff
Joined: 21 May 2009 Posts: 171 on topic

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Posted: Sat, 30. Jun 12, 00:53 Post subject: |
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this is a long dead mod.
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rivereagles999
Joined: 29 Jun 2012
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Posted: Sat, 30. Jun 12, 05:02 Post subject: |
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Oh 
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Reaper363
Joined: 13 Oct 2008
Location: Bamberg
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Posted: Thu, 12. Jul 12, 12:19 Post subject: |
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not quite. i havent been uploading anything, but atm, since halo 4 is being released in novembre, i m working on it again... although my main problem is, that my ships are invisible ingame, as soon as i texture them... and noone seems to know why... -.-
Also, i had to reset some of the models to a previous point, cause i lost a lot of data due to a laptop reinstallation.
my personal priority is getting the halcyon fully working into AP atm. with hangars and turrets...and textures of course.
So here are some pics:
By reaper363 at 2012-07-12
By reaper363 at 2012-07-12
By reaper363 at 2012-07-12
By reaper363 at 2012-07-12
By reaper363 at 2012-07-12
By reaper363 at 2012-07-12
By reaper363 at 2012-07-12[/img]
the Longsword texture is more or less finished, everything else still needs textures of course.
edit: dunno if you can recognize it, but the big black thing in the background of the first 2 images is in fact the Phoenix-class... stupid thing is, it was totaly black due to some texture bug i already mentioned... funny, it is the only ship that doesnt turn invisible, but black instead.
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rivereagles999
Joined: 29 Jun 2012
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Posted: Thu, 12. Jul 12, 18:06 Post subject: |
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Sweet. Im really happy its not dead. Are the ships going to all have hangers for the Long Swords?
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Reaper363
Joined: 13 Oct 2008
Location: Bamberg
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Posted: Thu, 12. Jul 12, 20:10 Post subject: |
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y. the halcyon is will have 60 slots for ships, 1 left turrent,1 right turrent, one up, one down, and a 3 shot MAC.
the marathon is will have 5 slots for ships, but 2 turrents at each side, and a trippleshot MAC.
and the phoenix will have 2 turrents at each side, one up une down a MAC, some docking slots and a lot of hullstrength
i also got a model for a S-MAC Orbital gun, but i dont know how to build orbital weaponplatforms.
btw, did i forget linking the shortsword?
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rivereagles999
Joined: 29 Jun 2012
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Posted: Thu, 12. Jul 12, 21:52 Post subject: |
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I Think You Did
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BethMythica
Joined: 05 Nov 2012
Location: Scotland
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Posted: Mon, 5. Nov 12, 18:06 Post subject: |
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I love the idea of this mod. Please never let it die, and if it does come to a close please at least give out the Current version, Its killing me. I saw the video on ModDB and im not sure if that's the same mod but if it is you have made amazing progress since your screenshots and i would love to even just have the current version to play about with on X3.
-Long live the download links!- 
_________________ BMythica |
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Drakenor
Joined: 20 Jan 2013
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Posted: Sun, 20. Jan 13, 05:46 Post subject: |
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Awesome Mod, want to try it really bad but unfortantly the download is dead, it dosent work. Hope this forum and mod arent dead, been waiting for a good halo ship mod.
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hakn132
Joined: 10 Dec 2011
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Posted: Sun, 10. Mar 13, 13:57 Post subject: |
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hey can you guys please fix the download link
also if you do you'll be the first modders to release a halo mod for x3
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