Abandoned Ship Spawner for AP (ASS-AP)
[ external image ]
[ external image ] ASS-AP <-- v88 Adds support for XRM's Quantum Pulse Repair Laser
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The following should be a direct url to the file. bbcode will not make a proper link (bbcode does not like the parentheses, which are valid):
Code: Select all
https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/x3tcscripts/Abandoned%20Ship%20Spawner%20for%20AP%20(ASS-AP)%20v88-2012-07-19.spk
- Abandoned Ship Spawner creates the wrecks... Can you find them?
Corbinbird's classic, updated for AP, with some fresh new features:
Features
- Added new AP Ships. All ship types can be spawned. Random types; random locations.
New!: Some ships include bonus extras, such as Repair Lasers, Marines, and Super-Tuned engines or rudder.
New!: Adds Graxster's "Repair Ship" and "Repair All Ships in Sector" commands to the Trade menu. Why? So that you will have something cool to do with the Repair Lasers that you find! Also, because Graxster's Mobile Repairs modifies TLasers, which makes it incompatible with some other mods. And one more reason: Because finding a rare laser is more fun that just buying them at a factory!
Repair scripts support XRM's Quantum Pulse Repair Laser
Will not remove vanilla abandoned ships unless you configure it to do so in the t file. Spawned ships will be removed as new ships are added.
New ship spawn time is configurable in the t file.
Ship name includes "(A.S.S.)" so that you can distinguish spawned ships from vanilla abandoned ships.
Logs creation of ships (for cheaters and testers).
Recommended
Compatibility
- This version is for Albion Prelude. The version for Terran Conflict is: Abandoned Ship Spawner for TC v82 (corbinbird)
Should be compatible with most stuff that does not remove vanilla ship types. If you add ship types, then ASS-AP will not spawn them. If you remove ship types, then ASS-AP will be confused.
Multiple players report that ASS-AP works correctly with XRM (although XRM-specific ship types will not be spawned). You can use the log for testing (Data\EgoSoft\X3AP\log07300.txt).
Requirements
- X3AP
How to Install
- 1) Install with the Plugin Manager.
. . (Or, with the Plugin Manager installed, right-click and "Export to zip". Then install manually. If this is your first time, see LV's tutorial: Installing Scripts & Mods)
2) Turn on the Artificial Life Plugin (ALP) in the Gameplay Options. (Press Esc, then look in the lower left corner of your screen for the menu).
How to Use
- Just turn it on in the AL Settings on the Gameplay Options menu.
Then watch for abandoned ships.
Configuration Options
- The t file contains several options that you can use to configure the way that this script works.
The options all have comments. I hope that the descriptions are clear. If not, then please ask so that I can clarify them in a future release:
<t id="20">60</t> <!-- Number of minutes between spawns (game time). Default = 60 -->
<t id="21">0</t> <!-- Max number of ships. Zero means "no cleaup". Default = 0 -->
Which file do I edit in my t folder?
- I got tired of constantly looking up PageID numbers, so I decided to come up with a way to see, at a glance, which t file goes with which script or mod.
The -L099xxx file does the trick. Think of the -L099 files as "documentation"; it is merely a marker so you can easily find which file to edit.- (The reason for the funny name with the -L099 and .xml -- rather than just a .txt file -- is to trick the Plugin Manager into putting the file in the correct folder.)
The -L044 file is the English language file. So, for Abandoned Ship Spawner, the full file name for the English t file is "7300-L044.xml". <-- Edit this one.
Language codes are the international dialing codes for your country:- - L007 - Russian
- L033 - French
- L034 - Spanish
- L039 - Italian
- L042 - Czech republic ?
- L044 - English
- L048 - Polish
- L049 - German
History
- v.88 (2012-07-19)
- Adds support for XRM's Quantum Pulse Repair Laser (Probably) (Barklight)
v.87 (2012-07-11)
- Changed Plugin Manager default "compatibility" to "Albion Prelude". No other changes. (Jaga_Telesin)
v.86 (2012-06-21)
- Some ships now spawn with a Repair Laser. Find more ships to get more Repair Lasers!
- Includes Graxster's "Repair Ship" and "Repair All Ships in Sector" commands. Why? So that you will have something cool to do with the Repair Lasers that you find! Also, because Graxster's Mobile Repairs mods TLasers, which makes it incompatible with many other mods. And one more reason: Because finding a rare laser is more fun that just buying them at a factory!
- Some ships now spawn with marines.
- Some chance for super-tunings (and two additional equipment items).
- This version will cleanup (remove) old ships created by ASS-AP, but will not remove vanilla abandoned ships.
v.85 Bullwinkle (2012-06-12)
- More consistent spawning
- Log now shows ship created and sector, but not location. You have to find it!
- Added library to count abandoned ships. Timer now checks count before adding.
- If Max number of ships = 0 then no limit.
- Added comments to t file
- Allow change to timer (in t file) to change without toggling the ALP.
v.84 Bullwinkle
- Fixed bug: Clean up is now really "Off" by default.
- Fixed name so that it actually adds "(A.S.S.)"
- Write ship creations and cleanups to log file.
- Removed initial bulk spawn because we also stopped bulk removal.
v.83 Bullwinkle
- Added new AP ships.
- Cleanup of exisitng ship is now configurable in the t\7300 file.
Default is OFF = No Cleanup.
- New ship spawn time is now configurable in the t\7300 file.
Default = 1 hour (slower spawn rate)
- Ship name includes "ASS" so that you can identify ships added by ASS.
v.82 Corbinbird
- Original
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Links
- Abandoned Ship Spawner for AP (ASS-AP)
Bullwinkle's List
(Original Version Abandoned Ship Spawner for TC v82 (corbinbird))
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