This is the Topic for a new video tutorial series I'm starting for the MD aka Missions Director. Given a lot of people complaining there is no real info on it and the info there is, usually is so overwhelming that puts people off, mostly due to frustration.
So I decided that maybe the best way to explain AND show how you code MD (for most part) is best done in a video and given its today rather simple to do using Youtube, I thought I'd just go ahead and do it.
Still I'm quite new to this video making thingy, so bear with me as I get around to figure it out right, so might not be perfect at start.
Also I would need you guys to post here topics you want covered so I can address them specifically. The fist one I made (uploading at time of writing) is for the very basics. Its for me to see how to do it and hopfully informative to those really at the beginning.
OK then, Ill be updating this topic with links as we go, first one is oploading as we "speak" once its up I'll post the link.
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- [MDTutorial] Basic Setup (Part1)
[MDTutorial] Basic Setup (Part2)
In this first video I address basic set-up info, generel ideas on how to prepare for mission coding and get into how cues work. A simple incoming message will be generated.
[MDTutorial] Naming Conventions (Part1)
[MDTutorial] Naming Conventions (Part2)
In the second tutorial I'll explain how you should name objects and variables. Also get into basic info about how values work. A basic cue where a ship is created and back referenced is shown.
[MDTutorial] CueStructure (Part1)
[MDTutorial] CueStructure (Part2)
In this Turtorial I address cue structure and priorities. Some explanation about do_if and do_choose and also pointing some more ways to use variables.
For dillpickles PDF version of the variables file visit http://www.x3tc.piroyle.co.uk/
[MDTutorial] Actors and Conversations - 58min
Another video tutorial for some more insight into MD. This time covering actors, conversation and also how to play sounds, subtitles, tool-tips etc.
As usual mentioning stuff as we go even if we addressed it before, repetitions helps make sure stuff does not get lost.