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dougeye
Joined: 07 Mar 2009 Posts: 1714 on topic

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Posted: Tue, 8. May 12, 17:29 Post subject: |
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| paulwheeler wrote: |
| Argonaught. wrote: |
The bullet is there but it's almost invisible |
Its set to use the same model as vanilla, so I can only assume that the vanilla model uses the same textures for its model as another bullet which I've altered. I should be able to simply switch to a different texture - in fact I'll see if I can improve it.
I will sort something out for the next release. |
why dont you make it a beam type weapon with a cool effect ?
_________________ ANTEC 1200 V3 - (Modified with gentle typhoon fans) - INTEL i7 2700k 4.7ghz (OC) - ROG Maximus 4 Extreme MOBO - 2x NVIDIA GTX 580 SLI - 16gb Corsair Vengeance 1600mhz ddr3 ram - 120 gb OCZ Vertex 3 SATA 3 6gb (speed) SSD - 600gb WD Velociraptor HDD - Corsair 1000w PSU - ALC Vantage CPU liquid cooler (modified with gentle typhoon fans) + 2gb storage and super fast silent optical drives - BEAST!!!!!  |
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dougeye
Joined: 07 Mar 2009 Posts: 1714 on topic

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Posted: Tue, 8. May 12, 18:20 Post subject: |
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Got a strange one...
I got 96 Nvidium from the barter menu, appeared in my cargo hold fine. Even shows up as a wares in the best selling menu but strangly NMMC headquarters will not buy it and it displays as no Nvidium on my ship in the station trade menu. Its definetly there. Its the only ware with this problem so i dont think its a conflict of any sort. ill just have to get myself a cheap vulture and sell it off that way?
_________________ ANTEC 1200 V3 - (Modified with gentle typhoon fans) - INTEL i7 2700k 4.7ghz (OC) - ROG Maximus 4 Extreme MOBO - 2x NVIDIA GTX 580 SLI - 16gb Corsair Vengeance 1600mhz ddr3 ram - 120 gb OCZ Vertex 3 SATA 3 6gb (speed) SSD - 600gb WD Velociraptor HDD - Corsair 1000w PSU - ALC Vantage CPU liquid cooler (modified with gentle typhoon fans) + 2gb storage and super fast silent optical drives - BEAST!!!!!  |
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Argonaught.

Joined: 06 Nov 2002 Posts: 1575 on topic Location: Omnipotence rules!

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Posted: Tue, 8. May 12, 18:55 Post subject: |
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| dougeye wrote: |
Got a strange one...
I got 96 Nvidium from the barter menu, appeared in my cargo hold fine. Even shows up as a wares in the best selling menu but strangly NMMC headquarters will not buy it and it displays as no Nvidium on my ship in the station trade menu. Its definetly there. Its the only ware with this problem so i dont think its a conflict of any sort. ill just have to get myself a cheap vulture and sell it off that way? |
I think Paul said a few pages back that there are 2 Nvidium entries for Nvidium and more than likely the one in the barter is a dummy one that needs to be changed to the other entry id in next patch.
Just going on memory and hope thats what i read anyway lol
Don't quote me
Argo.
_________________ [MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP
I lurk alot for the most part now
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dougeye
Joined: 07 Mar 2009 Posts: 1714 on topic

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Posted: Tue, 8. May 12, 19:07 Post subject: |
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no worries ill sell it off inside a freighter although i hope the dummy is worth as much lol, i got 134 nvidium for 500 credits lol
_________________ ANTEC 1200 V3 - (Modified with gentle typhoon fans) - INTEL i7 2700k 4.7ghz (OC) - ROG Maximus 4 Extreme MOBO - 2x NVIDIA GTX 580 SLI - 16gb Corsair Vengeance 1600mhz ddr3 ram - 120 gb OCZ Vertex 3 SATA 3 6gb (speed) SSD - 600gb WD Velociraptor HDD - Corsair 1000w PSU - ALC Vantage CPU liquid cooler (modified with gentle typhoon fans) + 2gb storage and super fast silent optical drives - BEAST!!!!!  |
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yarrick5
Joined: 08 Nov 2011
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Posted: Tue, 8. May 12, 19:52 Post subject: |
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So does anyone know how to stop GOD? Theres gotta Be some trick or Way to stop the spawning of stations in a claimed sector, other than the STO Script. Which isnt gonna work for me.
Help here would Be super. Since right now im just stuck killing them, since, As much As i hate using the cheats, Ive tried switching the spawned stations to my ownership, hoping that theyd Be recognized and nö more would spawn, and poof - they keep coming.
I Know, Not xrm related, really, but this is in my Experience the only thread where People have a clue ...
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paulwheeler
Joined: 19 Apr 2005 Posts: 7146 on topic Location: London

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Posted: Tue, 8. May 12, 20:04 Post subject: |
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| yarrick5 wrote: |
So does anyone know how to stop GOD? Theres gotta Be some trick or Way to stop the spawning of stations in a claimed sector, other than the STO Script. Which isnt gonna work for me.
Help here would Be super. Since right now im just stuck killing them, since, As much As i hate using the cheats, Ive tried switching the spawned stations to my ownership, hoping that theyd Be recognized and nö more would spawn, and poof - they keep coming.
I Know, Not xrm related, really, but this is in my Experience the only thread where People have a clue ... |
I'm not sure stations fire any kind of signal when they spawn, so the only hope is a script that continually scans the taken sector for stations from the old race and then destroys them if they are spotted up.
But something like this really should be built into the STO script so it only has to scan taken sectors (the STO script likely already keeps a record of sectors that get taken over). Otherwise the script would have to constantly scan all sectors in the map and watch not only for station spawning, but also sectors changing race ownership - probably better than doing an ownership check of station against sector for every station in the universe.
I mean its not exactly the most complicated script in the world - but I don't have time to script it.
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paulwheeler
Joined: 19 Apr 2005 Posts: 7146 on topic Location: London

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Posted: Tue, 8. May 12, 20:08 Post subject: |
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| dougeye wrote: |
Got a strange one...
I got 96 Nvidium from the barter menu, appeared in my cargo hold fine. Even shows up as a wares in the best selling menu but strangly NMMC headquarters will not buy it and it displays as no Nvidium on my ship in the station trade menu. Its definetly there. Its the only ware with this problem so i dont think its a conflict of any sort. ill just have to get myself a cheap vulture and sell it off that way? |
Yes - I put the wrong Nvidium (I wonder if NVidia sponsor the X series...) in the barter system (trust Egosoft to have two identical wares...). I'll fix it in an interim release this week.
In the mean time, use the cheat scripts to swap NVidiums in your cargo hold (I think its the "mineral" version you want).
_________________
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paulwheeler
Joined: 19 Apr 2005 Posts: 7146 on topic Location: London

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Posted: Tue, 8. May 12, 20:10 Post subject: |
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| dougeye wrote: |
| paulwheeler wrote: |
| Argonaught. wrote: |
The bullet is there but it's almost invisible |
Its set to use the same model as vanilla, so I can only assume that the vanilla model uses the same textures for its model as another bullet which I've altered. I should be able to simply switch to a different texture - in fact I'll see if I can improve it.
I will sort something out for the next release. |
why dont you make it a beam type weapon with a cool effect ? |
Thats no good really. You need the extremely low fire rate and bullet speed to make it useless as a weapon - make it a beam powerful to destroy an asteroid and it will be too powerful as a weapon.
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Lord Dakier


Joined: 08 Dec 2006 Posts: 2607 on topic Location: VSF Flagship "Noblesse Oblige"

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Posted: Tue, 8. May 12, 20:19 Post subject: |
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| paulwheeler wrote: |
| Thats no good really. You need the extremely low fire rate and bullet speed to make it useless as a weapon - make it a beam powerful to destroy an asteroid and it will be too powerful as a weapon. |
A simple little blast of circular design to act as explosive shells then! Slow enough to not work in combat, strong enough to destroy an asteroid.
_________________ Dakier Vassarr;
High-Lord Admiral of Vassarr Space Force (VSF)
Funded by Alegron Trading Centre (ATC)
Lorae Mining Corp (LMC)
Powergen Resource Providers (PRP) |
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Slashman
Joined: 12 Oct 2010 Posts: 1276 on topic Location: Barbados

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Posted: Tue, 8. May 12, 20:58 Post subject: |
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| yarrick5 wrote: |
| So does anyone know how to stop GOD? ... |
I'm working feverishly on becoming omniscient, omnipresent and omnipotent. Soon as I get there I'll give it a good try! 
_________________ If you want a different perspective, stand on your head. |
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Argonaught.

Joined: 06 Nov 2002 Posts: 1575 on topic Location: Omnipotence rules!

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Posted: Tue, 8. May 12, 21:22 Post subject: |
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| Lord_Dakier wrote: |
| paulwheeler wrote: |
| Thats no good really. You need the extremely low fire rate and bullet speed to make it useless as a weapon - make it a beam powerful to destroy an asteroid and it will be too powerful as a weapon. |
A simple little blast of circular design to act as explosive shells then! Slow enough to not work in combat, strong enough to destroy an asteroid. |
Don't go nerfing it though, as a weapon it's only good while running away and only on targets of M6 and up, so long as the M6 and up are flying at you in a straight line, as soon as they veer even a little you miss and die horribly.
I imagine it to look a tad like either the Klingons or V'gers Torpedoes in the vid:
It's a remastered version of the battle, see 2 mins in for Klingon and 2:40 for V'ger firing
"Klingon Battle" with the V'ger Cloud - Star Trek TMP Remade
I don't mind what color but the star effect would look kinda cool.
Anyway it's up to you
Argo.
_________________ [MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP
I lurk alot for the most part now
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swatti
Joined: 07 Dec 2003 Posts: 437 on topic

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Posted: Tue, 8. May 12, 21:40 Post subject: |
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QUESTION: privateers
How often do privateer stations or dudes in em re-stock, just love the microchip-deals.
Also, how many of these stations are there? Also, the brilliant AI rammed one station and now pissed off, how long will that last?
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LupusXIII
Joined: 08 May 2012
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Posted: Tue, 8. May 12, 22:48 Post subject: |
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Hi i just downloaded this mod and it is great and worked from the start but i have a small problem with the S.E.T.A everytime i turn it on the engine sfx causeing a horrible fps breakdown even in cockpit view they always jump infront of the ship
is there a way to fix this or disable them
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swatti
Joined: 07 Dec 2003 Posts: 437 on topic

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Posted: Tue, 8. May 12, 23:15 Post subject: |
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| LupusXIII wrote: |
Hi i just downloaded this mod and it is great and worked from the start but i have a small problem with the S.E.T.A everytime i turn it on the engine sfx causeing a horrible fps breakdown even in cockpit view they always jump infront of the ship
is there a way to fix this or disable them |
Known bug, no way to fix it unless the trails are removed all together.
Dont use SETA past 600%, less problems with trails. 10X seta can break scripts, one of my vanilla saves was borked that way
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Lord Dakier


Joined: 08 Dec 2006 Posts: 2607 on topic Location: VSF Flagship "Noblesse Oblige"

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Posted: Tue, 8. May 12, 23:30 Post subject: |
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Not to mention ship combat at anything past 6x is impossible.
_________________ Dakier Vassarr;
High-Lord Admiral of Vassarr Space Force (VSF)
Funded by Alegron Trading Centre (ATC)
Lorae Mining Corp (LMC)
Powergen Resource Providers (PRP) |
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