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| X3TC THE HUB MISSION How Long Did You Take to Complete It? |
| 3 days or less |
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8% |
[ 7 ] |
| Between 4 days and 1 week |
|
6% |
[ 5 ] |
| Between 1 week and 2 weeks |
|
9% |
[ 8 ] |
| Between 2 weeks and 3 weeks |
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11% |
[ 9 ] |
| Between 3 weeks and 4 weeks |
|
2% |
[ 2 ] |
| 1 month or more |
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22% |
[ 18 ] |
| "groan" .. I am still doing it |
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22% |
[ 18 ] |
| I started but abandoned the mission |
|
6% |
[ 5 ] |
| I have never tried to start the mission |
|
11% |
[ 9 ] |
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| Total Votes : 81 |
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windscar232
Joined: 07 Dec 2008 Posts: 82 on topic

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Posted: Thu, 3. May 12, 03:32 Post subject: |
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| Carlo the Curious wrote: |
| Don't forget that the requirements have changed a fair bit since the original (some of them were a lot higher). |
I thought the requirments have been raised since the first x3. I thought it took me a couple of months, I didn't play x3 the whole time. Then after that I tried it again, and well I think I lack the patience...
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ThommoHawk
 
Joined: 30 Oct 2006 Posts: 1088 on topic Location: Terra Australis

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Posted: Thu, 3. May 12, 04:45 Post subject: |
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^ well, i was quite releived when that patch came out which reduced some of the requirements for it - as I had not started the Hub mission at that point, and thought: 'Yippee', but it still took ages just the same... I feel real sorry for the pilots who worked through the original. There should be a seperate medal just for them imo "I am an original Hub Mission Survivor".
_________________ Holy Argnu cows! I have found it! An asteroid of pure ore - 100% - I am rich! Now, I just need to find one like that made from silicon.... hmmm. Where do I want to go today...? |
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foxxbl
Joined: 08 May 2010 Posts: 12 on topic

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Posted: Thu, 3. May 12, 07:47 Post subject: |
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I have just finished it in X3TC (with latest patch), I needed around 2 months of playing.
Microchips took almost half that time because I didn't prepared the microchip complex in time; comparing to that time crystals and silicon wafers were easy to collect (existing complexes, CAGs).
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DrBullwinkle

Joined: 17 Dec 2011 Posts: 3421 on topic Location: Boston, USA

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Posted: Fri, 4. May 12, 06:28 Post subject: |
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It took me a couple of weeks, IIRC, and I put very little effort into the Hub itself.
Mostly, I earned credits by doing other things; set maximum pricing at the Hub, and let the NPC's do the boring work. I figured that I could afford to be patient if I was doing something fun.
The only thing I had to supply was Teladianium, which I did with a couple of CLS2 freighters flying between the NPC foundries and the Hub.
The only "trick" was that my game computer ran 24x7. No SETA; I just left it running while I did other things. I had a large Fuel/Weed complex and about 25 UT's earning credits while I slept. When I played the game, I boarded ships and did Nividium mining in Undefined Space with a wing of Falcon Haulers collecting rocks behind my frigate. (I prefer frigate over TL for mining due to stronger shields and main guns for breaking up chunks.)
It was fairly painless that way.
_________________ Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software (DCS) | Ship Tricks: Mini-Guides (with Video) |
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Zloth

Joined: 20 Jan 2009 Posts: 348 on topic

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Posted: Sat, 5. May 12, 03:43 Post subject: |
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Not done yet but I can easily pick my option. I've taken my original 'vanilla' game out of storage and now I'm trying to finish the HUB.
(Two of my biggest complexes have only small-sized Crystal Fabs, which should give folks an idea about how old this play-through is.)
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Aragosnat

 
Joined: 11 Feb 2010 Posts: 778 on topic

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Posted: Sat, 5. May 12, 05:03 Post subject: |
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I'm still working on getting 10+ Arans (have 8 or 9 neeed to play the game again as I put it on hold to watch anime) to haul all the plot stuff I need. But, otherwise I just need the rep and wait for my complexes to pooh out what I need. 
_________________ Chain Maille Armor
Profitzz
May this spacefly bother you.
TC: 32+ Squidie (Steam DiD) deaths and counting since around June 18, 2012. |
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garv222
Joined: 05 Jan 2010
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Posted: Sat, 5. May 12, 17:11 Post subject: |
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Been on a break from X3 for a while again. Was thinking of picking it up again...until I read this topic and remembered I still have the active hub plot....
*puts X3 back down*
_________________ Duke's Buccaneers... I hate you so much... I am sooo demolishing your HQ when our business is finished.... |
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Zaitsev

Joined: 02 Dec 2008 Posts: 823 on topic Location: Norway

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Posted: Sat, 5. May 12, 19:38 Post subject: |
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Never tried it, but I intend to do it in my current game. Since it's a DiD, and my character is thus totally oblivious to the requirements, I can't prepare and have to build complexes as I go along. That alone will probably make this an excersise in frustration, but we'll see 
_________________ I'm sorry, I can't hear you over the sound of how awesome I am
Eye of the storm Completed
Eye of the storm - book 2 Inactive |
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Alacard1
Joined: 17 Mar 2007 Posts: 184 on topic

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oddgit
Joined: 20 Nov 2005 Posts: 162 on topic

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Posted: Sat, 5. May 12, 21:32 Post subject: |
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I cant remember the exact time, but i did start out the last TC game knowing that i will need a ton of stuff for it. I had CAGs collecting stuff for it from the time i could afford to have extra ships faffing about. It was a overly complex operation, CAGS buying stuff dropping it off at a trade station, then more ships picking it up and dropping it off in mammoths. Once i got control of the hub, i switched the CAGs to the hub and just let it build it's self. Oh and as a side note, i had the PHQ, any ship i captured that i didn't have a schematic for i would recycle and send the reclaimed parts to the hub.
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Carlo the Curious

Joined: 05 Mar 2007 Posts: 15512 on topic Location: London, UK

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Posted: Sat, 5. May 12, 23:27 Post subject: |
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| windscar232 wrote: |
| Carlo the Curious wrote: |
| Don't forget that the requirements have changed a fair bit since the original (some of them were a lot higher). |
I thought the requirments have been raised since the first x3. I thought it took me a couple of months, I didn't play x3 the whole time. Then after that I tried it again, and well I think I lack the patience... |
Originally it was 750K crystals and 250K microchips. From quick check it seems the others are actually the same.
_________________
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layton99
Joined: 01 Nov 2004 Posts: 317 on topic

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Posted: Sun, 6. May 12, 08:46 Post subject: |
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Wow I just started this and so far done 100 chips and 200 chips. Not looked what is next as power out last night before I went to sleep.
Now I am worried.
_________________ Layton
For the SPLIT! |
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MarvinTheMartian

 
Joined: 05 May 2004 Posts: 875 on topic Location: Auckland, NZ

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Posted: Sun, 6. May 12, 09:46 Post subject: |
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Took me a month or so of real-time playing to complete this without any preparation but lots of creative use of trade command s/w, CAG and CLS1&2. Gave me the chance to do other plots in the mean time.
- Used CAGs to buy most things and even force-fed e-cells to the 3 Teladianium foundries in Grand Exchange.
- Used mobile miners to deliver silicon/ore.
- Built a chip complex, to provide crystals at first then chips later - that's what took the longest.
- Funded by station build missions mostly although the chip complex (30 chip fabs) turns a tidy profit now.
What I'd have done differently, knowing what I know now: Built a large booze complex for the primary funding to ease the grind of station build missions (on top of building my own complexes!) and not to build a very profitable chip complex in a sector owned by a race I've decided to go to war with! (Spring of Belief)
Of course, if I do decide to start a fresh game ... I'll clone the **** out of those microchips! could have the whole thing done in a couple of hours 
_________________ Where's the kaboom? There was supposed to be an earth-shattering kaboom! |
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